mirror of https://github.com/AxioDL/metaforce.git
169 lines
5.4 KiB
C++
169 lines
5.4 KiB
C++
#include "hecl/Blender/Connection.hpp"
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#include <cmath>
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#include <cfloat>
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#undef min
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#undef max
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namespace hecl::blender {
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atVec3f MtxVecMul4RM(const Matrix4f& mtx, const Vector3f& vec) {
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atVec3f res;
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athena::simd_floats resf;
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athena::simd_floats mtxf[3];
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for (int i = 0; i < 3; ++i)
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mtx[i].simd.copy_to(mtxf[i]);
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athena::simd_floats vecf(vec.val.simd);
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resf[0] = mtxf[0][0] * vecf[0] + mtxf[0][1] * vecf[1] + mtxf[0][2] * vecf[2] + mtxf[0][3];
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resf[1] = mtxf[1][0] * vecf[0] + mtxf[1][1] * vecf[1] + mtxf[1][2] * vecf[2] + mtxf[1][3];
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resf[2] = mtxf[2][0] * vecf[0] + mtxf[2][1] * vecf[1] + mtxf[2][2] * vecf[2] + mtxf[2][3];
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res.simd.copy_from(resf);
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return res;
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}
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atVec3f MtxVecMul3RM(const Matrix4f& mtx, const Vector3f& vec) {
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atVec3f res;
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athena::simd_floats resf;
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athena::simd_floats mtxf[3];
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for (int i = 0; i < 3; ++i)
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mtx[i].simd.copy_to(mtxf[i]);
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athena::simd_floats vecf(vec.val.simd);
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resf[0] = mtxf[0][0] * vecf[0] + mtxf[0][1] * vecf[1] + mtxf[0][2] * vecf[2];
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resf[1] = mtxf[1][0] * vecf[0] + mtxf[1][1] * vecf[1] + mtxf[1][2] * vecf[2];
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resf[2] = mtxf[2][0] * vecf[0] + mtxf[2][1] * vecf[1] + mtxf[2][2] * vecf[2];
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res.simd.copy_from(resf);
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return res;
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}
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HMDLBuffers Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinIndex) const {
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/* If skinned, compute max weight vec count */
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size_t weightCount = 0;
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for (const SkinBanks::Bank& bank : skinBanks.banks)
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weightCount = std::max(weightCount, bank.m_boneIdxs.size());
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size_t weightVecCount = weightCount / 4;
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if (weightCount % 4)
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++weightVecCount;
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/* Prepare HMDL meta */
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HMDLMeta metaOut;
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metaOut.topology = topology;
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metaOut.vertStride = (3 + 3 + colorLayerCount + uvLayerCount * 2 + weightVecCount * 4) * 4;
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metaOut.colorCount = colorLayerCount;
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metaOut.uvCount = uvLayerCount;
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metaOut.weightCount = weightVecCount;
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metaOut.bankCount = skinBanks.banks.size();
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/* Total all verts from all surfaces (for ibo length) */
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size_t boundVerts = 0;
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for (const Surface& surf : surfaces)
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boundVerts += surf.verts.size();
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/* Maintain unique vert pool for VBO */
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std::vector<std::pair<const Surface*, const Surface::Vert*>> vertPool;
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vertPool.reserve(boundVerts);
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/* Target surfaces representation */
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std::vector<HMDLBuffers::Surface> outSurfaces;
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outSurfaces.reserve(surfaces.size());
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/* Index buffer */
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std::vector<atUint32> iboData;
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iboData.reserve(boundVerts);
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for (const Surface& surf : surfaces) {
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size_t iboStart = iboData.size();
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for (const Surface::Vert& v : surf.verts) {
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if (v.iPos == 0xffffffff) {
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iboData.push_back(0xffffffff);
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continue;
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}
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size_t ti = 0;
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bool found = false;
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for (const std::pair<const Surface*, const Surface::Vert*>& tv : vertPool) {
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if (v == *tv.second && surf.skinBankIdx == tv.first->skinBankIdx) {
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iboData.push_back(ti);
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found = true;
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break;
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}
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++ti;
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}
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if (!found) {
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iboData.push_back(vertPool.size());
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vertPool.emplace_back(&surf, &v);
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}
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}
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outSurfaces.emplace_back(surf, iboStart, iboData.size() - iboStart);
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}
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metaOut.vertCount = vertPool.size();
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metaOut.indexCount = iboData.size();
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size_t vboSz = metaOut.vertCount * metaOut.vertStride;
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poolSkinIndex.allocate(vertPool.size());
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HMDLBuffers ret(std::move(metaOut), vboSz, iboData, std::move(outSurfaces), skinBanks);
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athena::io::MemoryWriter vboW(ret.m_vboData.get(), vboSz);
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uint32_t curPoolIdx = 0;
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for (const std::pair<const Surface*, const Surface::Vert*>& sv : vertPool) {
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const Surface& s = *sv.first;
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const Surface::Vert& v = *sv.second;
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if (absoluteCoords) {
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atVec3f preXfPos = MtxVecMul4RM(sceneXf, pos[v.iPos]);
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vboW.writeVec3fLittle(preXfPos);
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atVec3f preXfNorm = MtxVecMul3RM(sceneXf, norm[v.iNorm]);
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athena::simd_floats f(preXfNorm.simd * preXfNorm.simd);
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float mag = f[0] + f[1] + f[2];
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if (mag > FLT_EPSILON)
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mag = 1.f / std::sqrt(mag);
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preXfNorm.simd *= mag;
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vboW.writeVec3fLittle(preXfNorm);
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} else {
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vboW.writeVec3fLittle(pos[v.iPos]);
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vboW.writeVec3fLittle(norm[v.iNorm]);
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}
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for (size_t i = 0; i < colorLayerCount; ++i) {
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const Vector3f& c = color[v.iColor[i]];
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athena::simd_floats f(c.val.simd);
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vboW.writeUByte(std::max(0, std::min(255, int(f[0] * 255))));
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vboW.writeUByte(std::max(0, std::min(255, int(f[1] * 255))));
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vboW.writeUByte(std::max(0, std::min(255, int(f[2] * 255))));
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vboW.writeUByte(255);
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}
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for (size_t i = 0; i < uvLayerCount; ++i)
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vboW.writeVec2fLittle(uv[v.iUv[i]]);
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if (weightVecCount) {
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const SkinBanks::Bank& bank = skinBanks.banks[s.skinBankIdx];
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const std::vector<SkinBind>& binds = skins[v.iSkin];
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auto it = bank.m_boneIdxs.cbegin();
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for (size_t i = 0; i < weightVecCount; ++i) {
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atVec4f vec = {};
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for (size_t j = 0; j < 4; ++j) {
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if (it == bank.m_boneIdxs.cend())
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break;
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for (const SkinBind& bind : binds)
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if (bind.boneIdx == *it) {
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vec.simd[j] = bind.weight;
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break;
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}
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++it;
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}
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vboW.writeVec4fLittle(vec);
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}
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}
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/* mapping pool verts to skin indices */
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poolSkinIndex.m_poolToSkinIndex[curPoolIdx] = sv.second->iSkin;
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++curPoolIdx;
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}
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return ret;
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}
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} // namespace hecl::blender
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