mirror of https://github.com/AxioDL/metaforce.git
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#pragma once
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#include <array>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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//#include <hecl/UniformBufferPool.hpp>
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//#include <hecl/VertexBufferPool.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector4f.hpp>
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namespace metaforce {
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class CLineRenderer {
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public:
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enum class EPrimitiveMode { Lines, LineStrip, LineLoop };
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struct SDrawVertTex {
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zeus::CVector4f pos;
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zeus::CColor color;
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zeus::CVector2f uv;
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};
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struct SDrawVertNoTex {
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zeus::CVector4f pos;
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zeus::CColor color;
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};
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struct SDrawUniform {
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zeus::CColor moduColor;
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CFogState fog;
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};
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private:
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EPrimitiveMode m_mode;
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u32 m_maxVerts;
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u32 m_nextVert = 0;
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bool m_final = false;
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bool m_textured;
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zeus::CVector3f m_firstPos;
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zeus::CVector3f m_secondPos;
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zeus::CVector2f m_firstUV;
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zeus::CColor m_firstColor;
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float m_firstWidth;
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float m_firstW;
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zeus::CVector3f m_lastPos;
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zeus::CVector3f m_lastPos2;
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zeus::CVector2f m_lastUV;
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zeus::CColor m_lastColor;
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float m_lastWidth;
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float m_lastW;
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// static rstl::reserved_vector<SDrawVertTex, 1024> g_StaticLineVertsTex;
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// static rstl::reserved_vector<SDrawVertNoTex, 1024> g_StaticLineVertsNoTex;
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// static hecl::VertexBufferPool<SDrawVertTex> s_vertPoolTex;
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// static hecl::VertexBufferPool<SDrawVertNoTex> s_vertPoolNoTex;
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// static hecl::UniformBufferPool<SDrawUniform> s_uniformPool;
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public:
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// hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
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// hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
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// hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
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// std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_shaderBind;
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const aurora::gfx::TextureHandle& texture, bool additive,
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bool zTest = false, bool zGEqual = false);
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CLineRenderer(CLineRenderer&&) = default;
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void Reset();
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void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
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const zeus::CVector2f& uv = zeus::skZero2f);
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void Render(bool alphaWrite = false, const zeus::CColor& moduColor = zeus::skWhite);
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// static void UpdateBuffers() {
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// s_vertPoolTex.updateBuffers();
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// s_vertPoolNoTex.updateBuffers();
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// s_uniformPool.updateBuffers();
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// }
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static void Initialize();
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static void Shutdown();
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};
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} // namespace metaforce
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