metaforce/Shaders/CModelShaders.common.glsl

17 lines
316 B
GLSL

#extension GL_ARB_shader_image_load_store: enable
struct VertToFrag {
vec4 mvPos;
vec4 mvNorm;
vec2 lightmapUv;
vec2 diffuseUv;
vec2 emissiveUv;
vec2 specularUv;
vec2 extendedSpecularUv;
vec2 reflectionUv;
vec2 alphaUv;
vec2 extUvs[3];
vec2 dynReflectionUvs[2];
float dynReflectionAlpha;
};