mirror of https://github.com/AxioDL/metaforce.git
203 lines
9.5 KiB
C++
203 lines
9.5 KiB
C++
#pragma once
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#include "World/CActor.hpp"
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#include "Collision/CCollisionSurface.hpp"
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#include "World/CDamageInfo.hpp"
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#include "World/CDamageVulnerability.hpp"
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#include "Particle/CElementGen.hpp"
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namespace urde {
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class CAreaCollisionCache;
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class CWallCrawlerSwarm : public CActor {
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public:
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enum class EFlavor {
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Parasite,
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Scarab,
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Crab
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};
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class CBoid {
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friend class CWallCrawlerSwarm;
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zeus::CTransform x0_xf;
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zeus::CVector3f x30_velocity;
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TUniqueId x3c_targetWaypoint = kInvalidUniqueId;
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zeus::CColor x40_ambientLighting = zeus::CColor(0.3f, 0.3f, 0.3f, 1.f);
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CBoid* x44_next = nullptr;
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float x48_timeToDie = 0.f;
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float x4c_timeToExplode = 0.f;
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CCollisionSurface x50_surface =
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CCollisionSurface(zeus::CVector3f(0.f, 0.f, 1.f), zeus::CVector3f(0.f, 1.f, 0.f),
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zeus::CVector3f(1.f, 0.f, 0.f), 0xffffffff);
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float x78_health;
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int x7c_framesNotOnSurface : 8;
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int x7c_idx : 10;
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int x7c_remainingLaunchNotOnSurfaceFrames : 8;
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union {
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struct {
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bool x80_24_active : 1;
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bool x80_25_inFrustum : 1;
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bool x80_26_launched : 1;
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bool x80_27_scarabExplodeTimerEnabled : 1;
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bool x80_28_nearPlayer : 1;
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};
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u32 x80_ = 0;
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};
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public:
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CBoid(const zeus::CTransform& xf, int idx) : x0_xf(xf) {
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x7c_framesNotOnSurface = 0;
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x7c_idx = idx;
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}
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zeus::CTransform& Transform() { return x0_xf; }
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zeus::CVector3f& Translation() { return x0_xf.origin; }
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const zeus::CTransform& GetTransform() const { return x0_xf; }
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const zeus::CVector3f& GetTranslation() const { return x0_xf.origin; }
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bool GetActive() const { return x80_24_active; }
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};
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class CRepulsor {
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friend class CWallCrawlerSwarm;
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zeus::CVector3f x0_center;
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float xc_mag;
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public:
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CRepulsor(const zeus::CVector3f& center, float mag) : x0_center(center), xc_mag(mag) {}
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};
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private:
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zeus::CAABox xe8_aabox = zeus::skNullBox;
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s32 x100_thinkCounter = 0;
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float x104_occludedTimer = 5.f;
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std::vector<CBoid> x108_boids;
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zeus::CVector3f x118_boundingBoxExtent;
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mutable zeus::CVector3f x124_lastOrbitPosition;
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zeus::CVector3f x130_lastKilledOffset;
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float x13c_separationRadius;
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float x140_cohesionMagnitude;
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float x144_alignmentWeight;
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float x148_separationMagnitude;
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float x14c_moveToWaypointWeight;
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float x150_attractionMagnitude;
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float x154_attractionRadius;
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float x158_scarabScatterXYVelocity;
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float x15c_scarabTimeToExplode;
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float x160_animPlaybackSpeed;
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float x164_waypointGoalRadius = 3.f;
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rstl::reserved_vector<CBoid*, 125> x168_partitionedBoidLists;
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CBoid* x360_outlierBoidList = nullptr;
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float x364_boidGenRate;
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float x368_boidGenCooldownTimer = 0.f;
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float x36c_crabDamageCooldownTimer = 0.f;
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float x370_crabDamageCooldown;
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float x374_boidRadius;
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float x378_touchRadius;
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float x37c_scarabBoxMargin;
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float x380_playerTouchRadius;
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CDamageInfo x384_crabDamage;
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CDamageInfo x3a0_scarabExplodeDamage;
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CHealthInfo x3bc_hInfo;
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CDamageVulnerability x3c4_dVuln;
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s32 x42c_lockOnIdx = -1;
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/* Used to be position and normal array pointers */
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//rstl::reserved_vector<std::unique_ptr<float[]>, 10> x430_;
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//rstl::reserved_vector<std::unique_ptr<float[]>, 10> x484_;
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rstl::reserved_vector<std::shared_ptr<CModelData>, 10> x4b0_modelDatas;
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CModelData::EWhichModel x4dc_whichModel = CModelData::EWhichModel::Normal;
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std::vector<CRepulsor> x4e0_doorRepulsors;
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rstl::reserved_vector<TLockedToken<CGenDescription>, 4> x4f0_particleDescs;
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rstl::reserved_vector<std::unique_ptr<CElementGen>, 4> x524_particleGens;
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s32 x548_numBoids;
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s32 x54c_maxCreatedBoids;
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u32 x550_createdBoids = 0;
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s32 x554_maxLaunches;
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EFlavor x558_flavor;
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u16 x55c_launchSfx;
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u16 x55e_scatterSfx;
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bool x560_24_enableLighting : 1;
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bool x560_25_useSoftwareLight : 1;
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bool x560_26_modelAssetDirty : 1;
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void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
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void AddDoorRepulsors(CStateManager& mgr);
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void UpdateParticles(float dt);
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int SelectLockOnIdx(CStateManager& mgr) const;
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zeus::CAABox GetBoundingBox() const;
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TUniqueId GetWaypointForState(EScriptObjectState state, CStateManager& mgr) const;
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static zeus::CVector3f ProjectVectorToPlane(const zeus::CVector3f& pt, const zeus::CVector3f& plane) {
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return pt - plane * pt.dot(plane);
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}
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static zeus::CVector3f ProjectPointToPlane(const zeus::CVector3f& p0, const zeus::CVector3f& p1,
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const zeus::CVector3f& plane) {
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return p0 - (p0 - p1).dot(plane) * plane;
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}
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bool PointOnSurface(const CCollisionSurface& surf, const zeus::CVector3f& pos, const zeus::CPlane& plane) const;
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bool FindBestSurface(const CAreaCollisionCache& ccache, const zeus::CVector3f& pos, float radius,
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CCollisionSurface& out) const;
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CCollisionSurface FindBestCollisionInBox(CStateManager& mgr, const zeus::CVector3f& wpPos) const;
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void CreateBoid(CStateManager& mgr, int idx);
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void ExplodeBoid(CBoid& boid, CStateManager& mgr);
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void SetExplodeTimers(const zeus::CVector3f& pos, float radius, float minTime, float maxTime);
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CBoid* GetListAt(const zeus::CVector3f& pos);
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void BuildBoidNearList(const CBoid& boid, float radius, rstl::reserved_vector<CBoid*, 50>& nearList);
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void ApplySeparation(const CBoid& boid, const rstl::reserved_vector<CBoid*, 50>& nearList,
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zeus::CVector3f& aheadVec) const;
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void ApplySeparation(const CBoid& boid, const zeus::CVector3f& separateFrom, float separationRadius, float separationMagnitude,
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zeus::CVector3f& aheadVec) const;
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void ScatterScarabBoid(CBoid& boid, CStateManager& mgr) const;
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void MoveToWayPoint(CBoid& boid, CStateManager& mgr, zeus::CVector3f& aheadVec) const;
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void ApplyCohesion(const CBoid& boid, const rstl::reserved_vector<CBoid*, 50>& nearList,
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zeus::CVector3f& aheadVec) const;
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void ApplyCohesion(const CBoid& boid, const zeus::CVector3f& cohesionFrom, float cohesionRadius, float cohesionMagnitude,
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zeus::CVector3f& aheadVec) const;
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void ApplyAlignment(const CBoid& boid, const rstl::reserved_vector<CBoid*, 50>& nearList,
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zeus::CVector3f& aheadVec) const;
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void ApplyAttraction(const CBoid& boid, const zeus::CVector3f& attractTo, float attractionRadius, float attractionMagnitude,
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zeus::CVector3f& aheadVec) const;
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void UpdateBoid(const CAreaCollisionCache& ccache, CStateManager& mgr, float dt, CBoid& boid);
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void LaunchBoid(CBoid& boid, const zeus::CVector3f& dir);
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void AddParticle(const zeus::CTransform& xf);
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void KillBoid(CBoid& boid, CStateManager& mgr, float deathRattleChance, float deadChance);
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void UpdatePartition();
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zeus::CVector3f FindClosestCell(const zeus::CVector3f& pos) const;
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void UpdateEffects(CStateManager& mgr, CAnimData& aData, int vol);
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zeus::CAABox BoxForPosition(int x, int y, int z, float f) const;
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void RenderParticles() const;
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zeus::CColor SoftwareLight(const CStateManager& mgr, const zeus::CAABox& aabb) const;
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void HardwareLight(const CStateManager& mgr, const zeus::CAABox& aabb) const;
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void RenderBoid(const CBoid* boid, u32& drawMask, bool thermalHot, const CModelFlags& flags) const;
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public:
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CWallCrawlerSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& boundingBoxExtent, const zeus::CTransform& xf,
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EFlavor flavor, const CAnimRes& animRes, s32 launchAnim, s32 attractAnim,
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CAssetId part1, CAssetId part2, CAssetId part3, CAssetId part4,
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const CDamageInfo& crabDamage, const CDamageInfo& scarabExplodeDamage,
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float crabDamageCooldown, float boidRadius, float touchRadius,
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float playerTouchRadius, u32 numBoids, u32 maxCreatedBoids,
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float animPlaybackSpeed, float separationRadius, float cohesionMagnitude,
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float alignmentWeight, float separationMagnitude, float moveToWaypointWeight,
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float attractionMagnitude, float attractionRadius, float boidGenRate,
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u32 maxLaunches, float scarabBoxMargin, float scarabScatterXYVelocity,
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float scarabTimeToExplode, const CHealthInfo& hInfo,
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const CDamageVulnerability& dVuln, s32 launchSfx,
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s32 scatterSfx, const CActorParameters& aParams);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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bool CanRenderUnsorted(const CStateManager&) const;
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void CalculateRenderBounds();
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor& other, CStateManager&);
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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const zeus::CVector3f& GetLastKilledOffset() const { return x130_lastKilledOffset; }
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
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const std::vector<CBoid>& GetBoids() const { return x108_boids; }
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int GetCurrentLockOnId() const { return x42c_lockOnIdx; }
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bool GetLockOnLocationValid(int id) const { return id >= 0 && id < x108_boids.size() && x108_boids[id].GetActive(); }
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const zeus::CVector3f& GetLockOnLocation(int id) const { return x108_boids[id].GetTranslation(); }
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};
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} // namespace urde
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