metaforce/Runtime/GuiSys/CGuiSys.hpp

58 lines
1.3 KiB
C++

#pragma once
#include "hecl/hecl.hpp"
#include <unordered_map>
#include <vector>
#include <stack>
#include "CSaveableState.hpp"
#include "IOStreams.hpp"
namespace urde {
class CGuiObject;
class CVParamTransfer;
struct SObjectTag;
class IFactory;
class CSimplePool;
class CGuiWidget;
class CGuiFrame;
class CTextParser;
class CTextExecuteBuffer;
class CGuiSys {
friend class CGuiFrame;
public:
enum class EUsageMode { Zero, One, Two };
private:
IFactory& x0_resFactory;
CSimplePool& x4_resStore;
EUsageMode x8_mode;
std::unique_ptr<CTextExecuteBuffer> xc_textExecuteBuf;
std::unique_ptr<CTextParser> x10_textParser;
std::unordered_set<CGuiFrame*> m_registeredFrames;
static std::shared_ptr<CGuiWidget> CreateWidgetInGame(FourCC type, CInputStream& in, CGuiFrame* frame,
CSimplePool* sp);
public:
CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode);
CSimplePool& GetResStore() { return x4_resStore; }
EUsageMode GetUsageMode() const { return x8_mode; }
void OnViewportResize();
static void ViewportResizeFrame(CGuiFrame* frame);
};
/** Global GuiSys instance */
extern CGuiSys* g_GuiSys;
/** Global CTextExecuteBuffer instance */
extern CTextExecuteBuffer* g_TextExecuteBuf;
/** Global CTextParser instance */
extern CTextParser* g_TextParser;
} // namespace urde