metaforce/Shaders/shader_CFluidPlaneShader.hpp

113 lines
4.4 KiB
C++

#pragma once
#include "hecl/PipelineBase.hpp"
#include "athena/Global.hpp"
#include "hecl/hecl.hpp"
#ifndef URDE_MAX_LIGHTS
#define URDE_MAX_LIGHTS 8
#endif
enum class EFluidType { NormalWater, PoisonWater, Lava, PhazonFluid, Four, ThickLava };
struct SFluidPlaneShaderInfo {
EFluidType m_type;
bool m_hasPatternTex1;
bool m_hasPatternTex2;
bool m_hasColorTex;
bool m_hasBumpMap;
bool m_hasEnvMap;
bool m_hasEnvBumpMap;
bool m_hasLightmap;
bool m_tessellation;
bool m_doubleLightmapBlend;
bool m_additive;
SFluidPlaneShaderInfo(EFluidType type, bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex, bool hasBumpMap,
bool hasEnvMap, bool hasEnvBumpMap, bool hasLightmap, bool tessellation,
bool doubleLightmapBlend, bool additive)
: m_type(type)
, m_hasPatternTex1(hasPatternTex1)
, m_hasPatternTex2(hasPatternTex2)
, m_hasColorTex(hasColorTex)
, m_hasBumpMap(hasBumpMap)
, m_hasEnvMap(hasEnvMap)
, m_hasEnvBumpMap(hasEnvBumpMap)
, m_hasLightmap(hasLightmap)
, m_tessellation(tessellation)
, m_doubleLightmapBlend(doubleLightmapBlend)
, m_additive(additive) {}
};
struct SFluidPlaneDoorShaderInfo {
bool m_hasPatternTex1;
bool m_hasPatternTex2;
bool m_hasColorTex;
SFluidPlaneDoorShaderInfo(bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex)
: m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex) {}
};
class Shader_CFluidPlaneShader : public hecl::TessellationShader {
friend class Shader_CFluidPlaneDoorShader;
static const boo::VertexElementDescriptor VtxFmtElems[5];
static const boo::VertexElementDescriptor TessVtxFmtElems[3];
const SFluidPlaneShaderInfo& m_info;
public:
Shader_CFluidPlaneShader(const SFluidPlaneShaderInfo& in, bool tessellation)
: m_info(in)
, VtxFmt(tessellation ? boo::VertexFormatInfo(TessVtxFmtElems) : boo::VertexFormatInfo(VtxFmtElems))
, PipelineInfo({in.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
in.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::None, tessellation ? 1u : 0u})
, HasTessellation(tessellation) {}
const boo::VertexFormatInfo VtxFmt;
const boo::AdditionalPipelineInfo PipelineInfo;
bool HasTessellation;
static constexpr bool HasHash = false;
static constexpr bool HasStageHash = false;
const SFluidPlaneShaderInfo& info() const { return m_info; }
};
template <typename P, typename S>
class StageObject_CFluidPlaneShader : public hecl::StageBinary<P, S> {
static std::string BuildShader(const SFluidPlaneShaderInfo& in, bool tessellation);
public:
StageObject_CFluidPlaneShader(hecl::StageConverter<P, S>& conv, hecl::FactoryCtx& ctx,
const Shader_CFluidPlaneShader& in)
: hecl::StageBinary<P, S>(conv, ctx, hecl::StageSourceText<P, S>(BuildShader(in.info(), in.HasTessellation))) {}
};
class Shader_CFluidPlaneDoorShader : public hecl::GeneralShader {
const SFluidPlaneDoorShaderInfo& m_info;
public:
explicit Shader_CFluidPlaneDoorShader(const SFluidPlaneDoorShaderInfo& in)
: m_info(in)
, VtxFmt(boo::VertexFormatInfo(Shader_CFluidPlaneShader::VtxFmtElems))
, PipelineInfo({boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::None}) {}
const boo::VertexFormatInfo VtxFmt;
const boo::AdditionalPipelineInfo PipelineInfo;
static constexpr bool HasHash = false;
static constexpr bool HasStageHash = false;
const SFluidPlaneDoorShaderInfo& info() const { return m_info; }
};
template <typename P, typename S>
class StageObject_CFluidPlaneDoorShader : public hecl::StageBinary<P, S> {
static std::string BuildShader(const SFluidPlaneDoorShaderInfo& in);
public:
StageObject_CFluidPlaneDoorShader(hecl::StageConverter<P, S>& conv, hecl::FactoryCtx& ctx,
const Shader_CFluidPlaneDoorShader& in)
: hecl::StageBinary<P, S>(conv, ctx, hecl::StageSourceText<P, S>(BuildShader(in.info()))) {}
};
#define UNIVERSAL_PIPELINES_shader_CFluidPlaneShader ::Shader_CFluidPlaneShader ::Shader_CFluidPlaneDoorShader
#define STAGES_shader_CFluidPlaneShader(P, S) \
::StageObject_CFluidPlaneShader<P, S>, ::StageObject_CFluidPlaneDoorShader<P, S>,