metaforce/Runtime/CMakeLists.txt

79 lines
2.6 KiB
CMake

include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
add_subdirectory(Audio)
add_subdirectory(Character)
add_subdirectory(Graphics)
add_subdirectory(GuiSys)
add_subdirectory(Input)
add_subdirectory(Particle)
if(WIN32)
list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp)
elseif(APPLE)
list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp)
else()
list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
endif()
add_library(RuntimeCommon
CMemory.hpp CMemory.cpp
CMemoryCardSys.hpp
IAllocator.hpp IAllocator.cpp
CGameAllocator.hpp CGameAllocator.cpp
CBasics.hpp CBasicsPC.cpp
CIOWin.hpp
CIOWinManager.hpp CIOWinManager.cpp
CStateManager.hpp CStateManager.cpp
CGameState.hpp CGameState.cpp
CScriptMailbox.hpp CScriptMailbox.cpp
CMapWorldInfo.hpp CMapWorldInfo.cpp
CPlayerState.hpp CPlayerState.cpp
CWorldTransManager.hpp CWorldTransManager.cpp
CRandom16.hpp CRandom16.cpp
CResFactory.hpp CResFactory.cpp
CResLoader.hpp CResLoader.cpp
CDvdRequest.hpp CNODDvdRequest.cpp
CDvdFile.hpp CNODDvdFile.cpp
CVirtualDvdFile.hpp CVirtualDvdFile.cpp
IObjectStore.hpp
CSimplePool.hpp CSimplePool.cpp
CAi.hpp CAi.cpp
CGameOptions.hpp CGameOptions.cpp
CStaticInterference.hpp
CCRC32.hpp CCRC32.cpp
CEntity.hpp CEntity.cpp
IFactory.hpp
ScriptObjectSupport.hpp ScriptObjectSupport.cpp
CObjectList.hpp
CArchitectureMessage.hpp
CArchitectureQueue.hpp CArchitectureQueue.cpp
IObj.hpp
IVParamObj.hpp
CTimeProvider.hpp CTimeProvider.cpp
CToken.hpp
CAreaOctTree.hpp CAreaOctTree.cpp
CActor.hpp CActor.cpp
CPhysicsActor.hpp CPhysicsActor.cpp
CFactoryMgr.hpp CFactoryMgr.cpp
CPakFile.hpp CPakFile.cpp
CStringExtras.hpp
CCallStack.hpp
CTexture.hpp CTexture.cpp
CLight.hpp CLight.cpp
IOStreams.hpp IOStreams.cpp
CMainFlowBase.hpp CMainFlowBase.cpp
CMFGameBase.hpp
CInGameTweakManagerBase.hpp
CPlayMovieBase.hpp
CMoviePlayer.hpp CMoviePlayer.cpp
CGameDebug.hpp CGameDebug.cpp
rstl.hpp rstl.cpp
GameGlobalObjects.hpp
RetroTypes.hpp
GCNTypes.hpp
${PLAT_SRCS})
add_subdirectory(MP1)
add_subdirectory(MP2)
add_subdirectory(MP3)