Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens b952b80e22 Correct KernLookup implementation 2016-03-11 15:19:02 -08:00
DataSpec Keep original paths for areas, worlds, and maps when not in a world pak 2016-03-10 18:56:16 -08:00
Editor More stubs for GuiSys 2016-03-09 17:47:37 -10:00
Runtime Correct KernLookup implementation 2016-03-11 15:19:02 -08:00
hecl@a243ad7583 Update hecl 2016-03-08 11:19:46 -10:00
nod@473607ebe7 CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
specter@ce321d80fe More GuiSys stubs 2016-03-10 14:23:16 -10:00
.gitignore Updates for Menu 2016-01-15 13:35:59 -10:00
.gitmodules Submodule refactor 2016-03-04 09:25:39 -10:00
CMakeLists.txt Windows fixes 2016-03-04 17:34:27 -10:00
LICENSE CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
README.md Update README.md 2016-03-10 15:52:10 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • Mac OS X 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Build Directions (Release)

make

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
cmake -DCMAKE_BUILD_TYPE=Release ../urde
make

Visual Studio

Using Git Shell with GitHub for Windows

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build

Windows 7/8 users should then run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Release ../urde

Windows 10 users should then run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Release ../urde

Then open urde.sln

Xcode

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
cmake -G Xcode -DCMAKE_BUILD_TYPE=Release -DLLVM_ROOT_DIR=<path-to-llvm-dev-lib-package> ../urde

Then open urde.xcodeproj