metaforce/aurora/include/aurora/gfx.hpp

175 lines
5.0 KiB
C++

#pragma once
#include "common.hpp"
// TODO make this shared?
#include "../../../Runtime/Graphics/GX.hpp"
#include <bit>
#include <cstdint>
#include <utility>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace metaforce {
enum class ERglFogMode : uint32_t {
None = 0x00,
PerspLin = 0x02,
PerspExp = 0x04,
PerspExp2 = 0x05,
PerspRevExp = 0x06,
PerspRevExp2 = 0x07,
OrthoLin = 0x0A,
OrthoExp = 0x0C,
OrthoExp2 = 0x0D,
OrthoRevExp = 0x0E,
OrthoRevExp2 = 0x0F
};
enum class ETexelFormat {
Invalid = -1,
I4 = 0,
I8 = 1,
IA4 = 2,
IA8 = 3,
C4 = 4,
C8 = 5,
C14X2 = 6,
RGB565 = 7,
RGB5A3 = 8,
RGBA8 = 9,
CMPR = 10,
// Metaforce addition: non-converting formats
RGBA8PC = 11,
R8PC = 12,
};
enum class EClampMode {
Clamp,
Repeat,
Mirror,
};
struct CFogState {
zeus::CColor m_color;
float m_A = 0.f;
float m_B = 0.5f;
float m_C = 0.f;
ERglFogMode m_mode;
};
enum class EStreamFlagBits : u8 {
fHasNormal = 0x1,
fHasColor = 0x2,
fHasTexture = 0x4,
};
using EStreamFlags = Flags<EStreamFlagBits>;
} // namespace metaforce
namespace aurora::gfx {
struct TextureRef;
struct TextureHandle {
std::shared_ptr<TextureRef> ref;
TextureHandle() = default;
TextureHandle(std::shared_ptr<TextureRef>&& ref) : ref(std::move(ref)) {}
operator bool() const { return ref.operator bool(); }
void reset() { ref.reset(); }
};
enum class TextureFormat : uint8_t {
RGBA8,
R8,
R32Float,
DXT1,
DXT3,
DXT5,
BPTC,
};
struct ClipRect {
int32_t x;
int32_t y;
int32_t width;
int32_t height;
};
enum class CameraFilterType : uint8_t {
Passthru,
Multiply,
Invert,
Add,
Subtract,
Blend,
Widescreen,
SceneAdd,
NoColor,
InvDstMultiply,
};
enum class ZComp : uint8_t {
Never,
Less,
Equal,
LEqual,
Greater,
NEqual,
GEqual,
Always,
};
struct Light {
zeus::CVector3f pos{0.f, 0.f, 0.f};
zeus::CVector3f dir{0.f, 0.f, -1.f};
zeus::CColor color{0.f, 0.f, 0.f, 0.f};
zeus::CVector3f linAtt{1.f, 0.f, 0.f};
zeus::CVector3f angAtt{1.f, 0.f, 0.f};
};
[[nodiscard]] bool get_dxt_compression_supported() noexcept;
// GX state
void bind_texture(GX::TexMapID id, metaforce::EClampMode clamp, const TextureHandle& tex, float lod) noexcept;
void unbind_texture(GX::TexMapID id) noexcept;
void update_fog_state(const metaforce::CFogState& state) noexcept;
void load_light(GX::LightID id, const Light& light) noexcept;
void load_light_ambient(GX::LightID id, const zeus::CColor& ambient) noexcept;
void set_viewport(float left, float top, float width, float height, float znear, float zfar) noexcept;
void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept;
void resolve_color(const ClipRect& rect, uint32_t bind, bool clear_depth) noexcept;
void resolve_depth(const ClipRect& rect, uint32_t bind) noexcept;
void add_material_set(/* TODO */) noexcept;
void add_model(/* TODO */) noexcept;
void queue_aabb(const zeus::CAABox& aabb, const zeus::CColor& color, bool z_only) noexcept;
void queue_fog_volume_plane(const ArrayRef<zeus::CVector4f>& verts, uint8_t pass);
void queue_fog_volume_filter(const zeus::CColor& color, bool two_way) noexcept;
void queue_textured_quad_verts(CameraFilterType filter_type, const TextureHandle& texture, ZComp z_comparison,
bool z_test, const zeus::CColor& color, const ArrayRef<zeus::CVector3f>& pos,
const ArrayRef<zeus::CVector2f>& uvs, float lod) noexcept;
void queue_textured_quad(CameraFilterType filter_type, const TextureHandle& texture, ZComp z_comparison, bool z_test,
const zeus::CColor& color, float uv_scale, const zeus::CRectangle& rect, float z,
float lod = 0) noexcept;
void queue_colored_quad_verts(CameraFilterType filter_type, ZComp z_comparison, bool z_test, const zeus::CColor& color,
const ArrayRef<zeus::CVector3f>& pos) noexcept;
void queue_colored_quad(CameraFilterType filter_type, ZComp z_comparison, bool z_test, const zeus::CColor& color,
const zeus::CRectangle& rect, float z) noexcept;
void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v, float h_pad,
float v_pad) noexcept;
TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format,
ArrayRef<uint8_t> data, zstring_view label) noexcept;
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format,
zstring_view label) noexcept;
TextureHandle new_render_texture(uint32_t width, uint32_t height, uint32_t color_bind_count, uint32_t depth_bind_count,
zstring_view label) noexcept;
void write_texture(const TextureHandle& handle, ArrayRef<uint8_t> data) noexcept;
} // namespace aurora::gfx