mirror of https://github.com/AxioDL/metaforce.git
910 lines
25 KiB
C++
910 lines
25 KiB
C++
#if _WIN32
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#include <D3Dcommon.h>
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#endif
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#include "CGameArea.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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CAreaRenderOctTree::CAreaRenderOctTree(std::unique_ptr<u8[]>&& buf)
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: x0_buf(std::move(buf))
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{
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athena::io::MemoryReader r(x0_buf.get() + 8, INT32_MAX);
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x8_bitmapCount = r.readUint32Big();
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xc_meshCount = r.readUint32Big();
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x10_nodeCount = r.readUint32Big();
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x14_bitmapWordCount = (xc_meshCount + 31) / 32;
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x18_aabb.readBoundingBoxBig(r);
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x30_bitmaps = reinterpret_cast<u32*>(x0_buf.get() + 64);
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u32 wc = x14_bitmapWordCount * x8_bitmapCount;
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for (int i=0 ; i<wc ; ++i)
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x30_bitmaps[i] = hecl::SBig(x30_bitmaps[i]);
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x34_indirectionTable = x30_bitmaps + wc;
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x38_entries = reinterpret_cast<u8*>(x34_indirectionTable) + x10_nodeCount;
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for (int i=0 ; i<x10_nodeCount ; ++i)
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{
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x34_indirectionTable[i] = hecl::SBig(x34_indirectionTable[i]);
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Node* n = reinterpret_cast<Node*>(x38_entries + x34_indirectionTable[i]);
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n->x0_bitmapIdx = hecl::SBig(n->x0_bitmapIdx);
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n->x2_flags = hecl::SBig(n->x2_flags);
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if (n->x2_flags)
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{
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u32 childCount = n->GetChildCount();
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for (u32 c=0 ; c<childCount ; ++c)
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n->x4_children[c] = hecl::SBig(n->x4_children[c]);
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}
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}
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}
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static const u32 ChildCounts[] = { 0, 2, 2, 4, 2, 4, 4, 8 };
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u32 CAreaRenderOctTree::Node::GetChildCount() const
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{
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return ChildCounts[x2_flags];
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}
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zeus::CAABox CAreaRenderOctTree::Node::GetNodeBounds(const zeus::CAABox& curAABB, int idx) const
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{
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zeus::CVector3f center = curAABB.center();
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switch (x2_flags)
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{
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case 0:
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default:
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return curAABB;
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case 1:
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if (idx == 0)
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z};
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else
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return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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case 2:
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if (idx == 0)
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z};
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else
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return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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case 3:
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{
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switch (idx)
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{
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case 0:
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default:
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, curAABB.max.z};
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case 1:
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return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z};
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case 2:
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return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z};
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case 3:
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return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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}
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}
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case 4:
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if (idx == 0)
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
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else
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return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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case 5:
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{
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switch (idx)
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{
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case 0:
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default:
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, center.z};
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case 1:
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return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
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case 2:
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return {curAABB.min.x, curAABB.min.y, center.z, center.x, curAABB.max.y, curAABB.max.z};
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case 3:
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return {center.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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}
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}
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case 6:
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{
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switch (idx)
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{
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case 0:
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default:
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z};
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case 1:
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return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
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case 2:
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return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z};
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case 3:
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return {curAABB.min.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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}
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}
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case 7:
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{
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switch (idx)
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{
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case 0:
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default:
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return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, center.z};
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case 1:
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return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z};
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case 2:
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return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, center.z};
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case 3:
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return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
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case 4:
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return {curAABB.min.x, curAABB.min.y, center.z, center.x, center.y, curAABB.max.z};
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case 5:
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return {center.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z};
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case 6:
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return {curAABB.min.x, center.y, center.z, center.x, curAABB.max.y, curAABB.max.z};
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case 7:
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return {center.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
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}
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}
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}
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}
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void CAreaRenderOctTree::Node::RecursiveBuildOverlaps(u32* bmpOut,
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const CAreaRenderOctTree& parent,
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const zeus::CAABox& curAABB,
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const zeus::CAABox& testAABB) const
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{
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if (testAABB.intersects(curAABB))
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{
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if (curAABB.inside(testAABB))
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{
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const u32* bmp = &parent.x30_bitmaps[x0_bitmapIdx * parent.x14_bitmapWordCount];
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for (u32 c=0 ; c<parent.x14_bitmapWordCount ; ++c)
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bmpOut[c] |= bmp[c];
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}
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else
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{
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u32 childCount = GetChildCount();
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for (u32 c=0 ; c<childCount ; ++c)
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{
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zeus::CAABox childAABB = GetNodeBounds(curAABB, c);
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reinterpret_cast<Node*>(parent.x38_entries[parent.x34_indirectionTable[x4_children[c]]])->
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RecursiveBuildOverlaps(bmpOut, parent, childAABB, testAABB);
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}
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}
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}
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}
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void CAreaRenderOctTree::FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const
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{
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out.resize(x14_bitmapWordCount);
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reinterpret_cast<Node*>(x38_entries[x34_indirectionTable[0]])->
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RecursiveBuildOverlaps(out.data(), *this, x18_aabb, testAABB);
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}
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void CGameArea::CAreaFog::SetCurrent() const
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{
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g_Renderer->SetWorldFog(x0_fogMode, x4_rangeCur[0], x4_rangeCur[1], x1c_colorCur);
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}
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void CGameArea::CAreaFog::Update(float dt)
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{
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if (x0_fogMode == ERglFogMode::None)
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return;
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if (x1c_colorCur == x28_colorTarget && x4_rangeCur == xc_rangeTarget)
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return;
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float colorDelta = x34_colorDelta * dt;
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zeus::CVector2f rangeDelta = x14_rangeDelta * dt;
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for (int i=0 ; i<3 ; ++i)
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{
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float delta = x28_colorTarget[i] - x1c_colorCur[i];
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if (std::fabs(delta) <= colorDelta)
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{
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x1c_colorCur[i] = x28_colorTarget[i];
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}
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else
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{
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if (delta < 0.f)
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x1c_colorCur[i] -= colorDelta;
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else
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x1c_colorCur[i] += colorDelta;
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}
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}
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for (int i=0 ; i<2 ; ++i)
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{
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float delta = xc_rangeTarget[i] - x4_rangeCur[i];
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if (std::fabs(delta) <= rangeDelta[i])
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{
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x4_rangeCur[i] = xc_rangeTarget[i];
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}
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else
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{
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if (delta < 0.f)
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x4_rangeCur[i] -= rangeDelta[i];
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else
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x4_rangeCur[i] += rangeDelta[i];
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}
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}
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}
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void CGameArea::CAreaFog::RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color)
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{
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x14_rangeDelta = {rangeDelta, rangeDelta * 2.f};
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xc_rangeTarget = {4096.f, 4096.f};
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x34_colorDelta = colorDelta;
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x28_colorTarget = color;
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}
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void CGameArea::CAreaFog::FadeFog(ERglFogMode mode,
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const zeus::CColor& color, const zeus::CVector2f& vec1,
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float speed, const zeus::CVector2f& vec2)
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{
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if (x0_fogMode == ERglFogMode::None)
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{
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x1c_colorCur = color;
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x28_colorTarget = color;
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x4_rangeCur = {vec1[1], vec1[1]};
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xc_rangeTarget = vec1;
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}
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else
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{
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x28_colorTarget = color;
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xc_rangeTarget = vec1;
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}
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x0_fogMode = mode;
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x34_colorDelta = speed;
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x14_rangeDelta = vec2;
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}
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void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range)
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{
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x0_fogMode = mode;
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x1c_colorCur = color;
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x28_colorTarget = color;
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x4_rangeCur = range;
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xc_rangeTarget = range;
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}
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bool CGameArea::CAreaFog::IsFogDisabled() const
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{
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return x0_fogMode == ERglFogMode::None;
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}
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void CGameArea::CAreaFog::DisableFog()
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{
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x0_fogMode = ERglFogMode::None;
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}
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static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
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{
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std::vector<SObjectTag> ret;
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u32 count = in.readUint32Big();
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ret.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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{
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ret.emplace_back();
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ret.back().readMLVL(in);
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}
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return ret;
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}
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CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion)
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{
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x8_nameSTRG = in.readUint32Big();
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x14_transform.read34RowMajor(in);
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zeus::CAABox aabb;
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aabb.readBoundingBoxBig(in);
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xc_mrea = in.readUint32Big();
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if (mlvlVersion > 15)
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x10_areaId = in.readUint32Big();
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u32 attachAreaCount = in.readUint32Big();
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x44_attachedAreaIndices.reserve(attachAreaCount);
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for (u32 i=0 ; i<attachAreaCount ; ++i)
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x44_attachedAreaIndices.push_back(in.readUint16Big());
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::urde::ReadDependencyList(in);
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::urde::ReadDependencyList(in);
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if (mlvlVersion > 13)
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{
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u32 depCount = in.readUint32Big();
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for (u32 i=0 ; i<depCount ; ++i)
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in.readUint32Big();
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}
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u32 dockCount = in.readUint32Big();
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x54_docks.reserve(dockCount);
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for (u32 i=0 ; i<dockCount ; ++i)
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x54_docks.emplace_back(in, x14_transform);
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}
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bool CDummyGameArea::IGetScriptingMemoryAlways() const
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{
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return false;
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}
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TAreaId CDummyGameArea::IGetAreaId() const
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{
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return x10_areaId;
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}
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ResId CDummyGameArea::IGetAreaAssetId() const
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{
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return xc_mrea;
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}
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bool CDummyGameArea::IIsActive() const
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{
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return true;
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}
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TAreaId CDummyGameArea::IGetAttachedAreaId(int idx) const
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{
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return x44_attachedAreaIndices[idx];
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}
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u32 CDummyGameArea::IGetNumAttachedAreas() const
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{
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return x44_attachedAreaIndices.size();
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}
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ResId CDummyGameArea::IGetStringTableAssetId() const
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{
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return x8_nameSTRG;
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}
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const zeus::CTransform& CDummyGameArea::IGetTM() const
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{
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return x14_transform;
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}
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CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion)
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: x4_selfIdx(idx), xf0_25_active(true)
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{
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x8_nameSTRG = in.readUint32Big();
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xc_transform.read34RowMajor(in);
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x3c_invTransform = xc_transform.inverse();
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x6c_aabb.readBoundingBoxBig(in);
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x84_mrea = in.readUint32Big();
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if (mlvlVersion > 15)
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x88_areaId = in.readUint32Big();
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else
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x88_areaId = -1;
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u32 attachedCount = in.readUint32Big();
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x8c_attachedAreaIndices.reserve(attachedCount);
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for (u32 i=0 ; i<attachedCount ; ++i)
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x8c_attachedAreaIndices.push_back(in.readUint16Big());
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x9c_deps1 = ::urde::ReadDependencyList(in);
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xac_deps2 = ::urde::ReadDependencyList(in);
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zeus::CAABox aabb = x6c_aabb.getTransformedAABox(xc_transform);
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x6c_aabb = aabb;
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if (mlvlVersion > 13)
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{
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u32 depCount = in.readUint32Big();
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xbc_layerDepOffsets.reserve(depCount);
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for (u32 i=0 ; i<depCount ; ++i)
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xbc_layerDepOffsets.push_back(in.readUint32Big());
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}
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u32 dockCount = in.readUint32Big();
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xcc_docks.reserve(dockCount);
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for (u32 i=0 ; i<dockCount ; ++i)
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xcc_docks.emplace_back(in, xc_transform);
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ClearTokenList();
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for (CToken& tok : xdc_tokens)
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xec_totalResourcesSize += g_ResFactory->ResourceSize(*tok.GetObjectTag());
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xec_totalResourcesSize += g_ResFactory->ResourceSize(SObjectTag{FOURCC('MREA'), x84_mrea});
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}
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bool CGameArea::IGetScriptingMemoryAlways() const
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{
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return false;
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}
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TAreaId CGameArea::IGetAreaId() const
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{
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return 0;
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}
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ResId CGameArea::IGetAreaAssetId() const
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{
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return 0;
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}
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bool CGameArea::IIsActive() const
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{
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return false;
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}
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TAreaId CGameArea::IGetAttachedAreaId(int idx) const
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{
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return x8c_attachedAreaIndices[idx];
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}
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u32 CGameArea::IGetNumAttachedAreas() const
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{
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return x8c_attachedAreaIndices.size();
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}
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ResId CGameArea::IGetStringTableAssetId() const
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{
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return x8_nameSTRG;
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}
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const zeus::CTransform& CGameArea::IGetTM() const
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{
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return xc_transform;
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}
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void CGameArea::SetXRaySpeedAndTarget(float f1, float f2)
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{
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x12c_postConstructed->x112c_xraySpeed = f1;
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x12c_postConstructed->x1130_xrayTarget = f2;
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}
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void CGameArea::SetThermalSpeedAndTarget(float speed, float target)
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{
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x12c_postConstructed->x1120_thermalSpeed = speed;
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x12c_postConstructed->x1124_thermalTarget = target;
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}
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bool CGameArea::DoesAreaNeedEnvFx() const
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{
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return false;
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}
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bool CGameArea::DoesAreaNeedSkyNow() const
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{
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return false;
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}
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void CGameArea::UpdateFog(float dt)
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{
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}
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bool CGameArea::OtherAreaOcclusionChanged()
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{
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return false;
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}
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void CGameArea::PingOcclusionState()
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{
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}
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void CGameArea::PreRender()
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{
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}
|
|
|
|
void CGameArea::UpdateThermalVisor(float dt)
|
|
{
|
|
if (x12c_postConstructed->x1120_thermalSpeed == 0.f)
|
|
return;
|
|
|
|
float influence = x12c_postConstructed->x111c_thermalCurrent;
|
|
|
|
float delta = x12c_postConstructed->x1120_thermalSpeed * dt;
|
|
if (std::fabs(x12c_postConstructed->x1124_thermalTarget -
|
|
x12c_postConstructed->x111c_thermalCurrent) < delta)
|
|
{
|
|
influence = x12c_postConstructed->x1124_thermalTarget;
|
|
x12c_postConstructed->x1120_thermalSpeed = 0.f;
|
|
}
|
|
else if (x12c_postConstructed->x1124_thermalTarget < influence)
|
|
influence -= delta;
|
|
else
|
|
influence += delta;
|
|
|
|
x12c_postConstructed->x111c_thermalCurrent = influence;
|
|
}
|
|
|
|
void CGameArea::AliveUpdate(float dt)
|
|
{
|
|
if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
|
|
x12c_postConstructed->x10e4_ += dt;
|
|
else
|
|
x12c_postConstructed->x10e4_ = 0.f;
|
|
UpdateFog(dt);
|
|
UpdateThermalVisor(dt);
|
|
|
|
}
|
|
|
|
void CGameArea::SetOcclusionState(EOcclusionState state)
|
|
{
|
|
if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state)
|
|
return;
|
|
|
|
if (state == EOcclusionState::NotOccluded)
|
|
{
|
|
ReloadAllUnloadedTextures();
|
|
AddStaticGeometry();
|
|
}
|
|
else
|
|
{
|
|
x12c_postConstructed->x1108_26_ = true;
|
|
x12c_postConstructed->x1108_27_ = false;
|
|
RemoveStaticGeometry();
|
|
}
|
|
}
|
|
|
|
void CGameArea::RemoveStaticGeometry()
|
|
{
|
|
if (!xf0_24_postConstructed || !x12c_postConstructed ||
|
|
x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
|
|
return;
|
|
x12c_postConstructed->x10e0_ = 0;
|
|
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::NotOccluded;
|
|
g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts);
|
|
}
|
|
|
|
void CGameArea::AddStaticGeometry()
|
|
{
|
|
if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded)
|
|
{
|
|
x12c_postConstructed->x10e0_ = 0;
|
|
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded;
|
|
if (!x12c_postConstructed->x1108_25_)
|
|
FillInStaticGeometry();
|
|
g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,
|
|
x12c_postConstructed->xc_octTree ?
|
|
&*x12c_postConstructed->xc_octTree : nullptr,
|
|
x4_selfIdx);
|
|
}
|
|
}
|
|
|
|
EChain CGameArea::SetChain(CGameArea* next, EChain setChain)
|
|
{
|
|
if (x138_curChain == setChain)
|
|
return x138_curChain;
|
|
|
|
if (x134_prev)
|
|
x134_prev->x130_next = x130_next;
|
|
if (x130_next)
|
|
x130_next->x134_prev = x134_prev;
|
|
|
|
x134_prev = nullptr;
|
|
x130_next = next;
|
|
if (next)
|
|
next->x134_prev = this;
|
|
|
|
EChain ret = x138_curChain;
|
|
x138_curChain = setChain;
|
|
return ret;
|
|
}
|
|
|
|
bool CGameArea::StartStreamingMainArea()
|
|
{
|
|
if (xf0_24_postConstructed)
|
|
return false;
|
|
|
|
switch (xf4_phase)
|
|
{
|
|
case Phase::LoadHeader:
|
|
{
|
|
x110_mreaSecBufs.reserve(3);
|
|
AllocNewAreaData(0, 96);
|
|
x12c_postConstructed.reset(new CPostConstructed());
|
|
xf4_phase = Phase::LoadSecSizes;
|
|
break;
|
|
}
|
|
case Phase::LoadSecSizes:
|
|
{
|
|
CullDeadAreaRequests();
|
|
if (xf8_loadTransactions.size())
|
|
break;
|
|
MREAHeader header = VerifyHeader();
|
|
AllocNewAreaData(x110_mreaSecBufs[0].second, ROUND_UP_32(header.secCount * 4));
|
|
xf4_phase = Phase::ReserveSections;
|
|
break;
|
|
}
|
|
case Phase::ReserveSections:
|
|
{
|
|
CullDeadAreaRequests();
|
|
if (xf8_loadTransactions.size())
|
|
break;
|
|
x110_mreaSecBufs.reserve(GetNumPartSizes() + 2);
|
|
x124_secCount = 0;
|
|
x128_mreaDataOffset = x110_mreaSecBufs[0].second + x110_mreaSecBufs[1].second;
|
|
xf4_phase = Phase::LoadDataSections;
|
|
break;
|
|
}
|
|
case Phase::LoadDataSections:
|
|
{
|
|
CullDeadAreaRequests();
|
|
|
|
u32 totalSz = 0;
|
|
u32 secCount = GetNumPartSizes();
|
|
for (int i=2 ; i<secCount ; ++i)
|
|
totalSz += hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
|
|
|
|
AllocNewAreaData(x128_mreaDataOffset, totalSz);
|
|
|
|
m_resolvedBufs.reserve(secCount);
|
|
m_resolvedBufs.emplace_back(x110_mreaSecBufs[0].first.get(), x110_mreaSecBufs[0].second);
|
|
m_resolvedBufs.emplace_back(x110_mreaSecBufs[1].first.get(), x110_mreaSecBufs[1].second);
|
|
|
|
u32 curOff = 0;
|
|
for (int i=2 ; i<secCount ; ++i)
|
|
{
|
|
u32 size = hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
|
|
m_resolvedBufs.emplace_back(x110_mreaSecBufs[2].first.get() + curOff, size);
|
|
curOff += size;
|
|
}
|
|
|
|
xf4_phase = Phase::WaitForFinish;
|
|
break;
|
|
}
|
|
case Phase::WaitForFinish:
|
|
{
|
|
CullDeadAreaRequests();
|
|
if (xf8_loadTransactions.size())
|
|
break;
|
|
return false;
|
|
}
|
|
default: break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGameArea::ReloadAllUnloadedTextures()
|
|
{
|
|
}
|
|
|
|
u32 CGameArea::GetNumPartSizes() const
|
|
{
|
|
return hecl::SBig(*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get() + 60));
|
|
}
|
|
|
|
void CGameArea::AllocNewAreaData(int offset, int size)
|
|
{
|
|
x110_mreaSecBufs.emplace_back(std::unique_ptr<u8[]>(new u8[size]), size);
|
|
xf8_loadTransactions.push_back(
|
|
static_cast<ProjectResourceFactoryBase*>(g_ResFactory)->
|
|
LoadResourcePartAsync(SObjectTag{FOURCC('MREA'), x84_mrea}, size, offset,
|
|
x110_mreaSecBufs.back().first));
|
|
}
|
|
|
|
bool CGameArea::Invalidate(CStateManager& mgr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CGameArea::CullDeadAreaRequests()
|
|
{
|
|
for (auto it = xf8_loadTransactions.begin() ; it != xf8_loadTransactions.end() ;)
|
|
{
|
|
if ((*it)->m_complete)
|
|
{
|
|
it = xf8_loadTransactions.erase(it);
|
|
continue;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void CGameArea::StartStreamIn(CStateManager& mgr)
|
|
{
|
|
}
|
|
|
|
bool CGameArea::Validate(CStateManager& mgr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CGameArea::PostConstructArea()
|
|
{
|
|
MREAHeader header = VerifyHeader();
|
|
|
|
auto secIt = x110_mreaSecBufs.begin() + 2;
|
|
|
|
/* Models */
|
|
if (header.modelCount)
|
|
{
|
|
for (int i=0 ; i<header.modelCount ; ++i)
|
|
{
|
|
u32 surfCount = hecl::SBig(*reinterpret_cast<u32*>((secIt+6)->first.get()));
|
|
secIt += 7 + surfCount;
|
|
}
|
|
}
|
|
|
|
/* Render octree */
|
|
if (header.version == 15 && header.arotSecIdx != -1)
|
|
{
|
|
x12c_postConstructed->xc_octTree.emplace(std::move(secIt->first));
|
|
++secIt;
|
|
}
|
|
|
|
/* Scriptable layer section */
|
|
x12c_postConstructed->x10c8_sclyBuf = std::move(secIt->first);
|
|
x12c_postConstructed->x10d0_sclySize = secIt->second;
|
|
++secIt;
|
|
|
|
/* Collision section */
|
|
std::unique_ptr<CAreaOctTree> collision = CAreaOctTree::MakeFromMemory(secIt->first.get(), secIt->second);
|
|
if (collision)
|
|
{
|
|
x12c_postConstructed->x0_collision = std::move(collision);
|
|
x12c_postConstructed->x8_collisionSize = secIt->second;
|
|
}
|
|
++secIt;
|
|
|
|
/* Unknown section */
|
|
++secIt;
|
|
|
|
/* Lights section */
|
|
if (header.version > 6)
|
|
{
|
|
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
|
|
u32 magic = r.readUint32Big();
|
|
if (magic == 0xBABEDEAD)
|
|
{
|
|
u32 aCount = r.readUint32Big();
|
|
x12c_postConstructed->x60_lightsA.reserve(aCount);
|
|
x12c_postConstructed->x70_gfxLightsA.reserve(aCount);
|
|
for (u32 i=0 ; i<aCount ; ++i)
|
|
{
|
|
x12c_postConstructed->x60_lightsA.emplace_back(r);
|
|
x12c_postConstructed->x70_gfxLightsA.push_back(
|
|
x12c_postConstructed->x60_lightsA.back().GetAsCGraphicsLight());
|
|
}
|
|
|
|
u32 bCount = r.readUint32Big();
|
|
x12c_postConstructed->x80_lightsB.reserve(bCount);
|
|
x12c_postConstructed->x90_gfxLightsB.reserve(bCount);
|
|
for (u32 i=0 ; i<bCount ; ++i)
|
|
{
|
|
x12c_postConstructed->x80_lightsB.emplace_back(r);
|
|
x12c_postConstructed->x90_gfxLightsB.push_back(
|
|
x12c_postConstructed->x80_lightsB.back().GetAsCGraphicsLight());
|
|
}
|
|
}
|
|
|
|
++secIt;
|
|
}
|
|
|
|
/* PVS section */
|
|
if (header.version > 7)
|
|
{
|
|
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
|
|
u32 magic = r.readUint32Big();
|
|
if (magic == 'VISI')
|
|
{
|
|
x12c_postConstructed->x10a8_pvsVersion = r.readUint32Big();
|
|
if (x12c_postConstructed->x10a8_pvsVersion == 2)
|
|
{
|
|
x12c_postConstructed->x1108_29_ = r.readBool();
|
|
x12c_postConstructed->x1108_30_ = r.readBool();
|
|
x12c_postConstructed->xa0_pvs.reset(new CPVSAreaSet::CPVSAreaHolder(r));
|
|
}
|
|
}
|
|
|
|
++secIt;
|
|
}
|
|
|
|
/* Pathfinding section */
|
|
if (header.version > 9)
|
|
{
|
|
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
|
|
ResId pathId = r.readUint32Big();
|
|
x12c_postConstructed->x10ac_path = g_SimplePool->GetObj(SObjectTag{FOURCC('PATH'), pathId});
|
|
++secIt;
|
|
}
|
|
|
|
x12c_postConstructed->x10c0_areaObjs.reset(new CObjectList(EGameObjectList::Invalid));
|
|
x12c_postConstructed->x10c0_areaObjs->m_areaIdx = x4_selfIdx;
|
|
|
|
x12c_postConstructed->x10c4_areaFog.reset(new CAreaFog());
|
|
|
|
xf0_24_postConstructed = true;
|
|
|
|
/* Resolve layer pointers */
|
|
if (x12c_postConstructed->x10c8_sclyBuf)
|
|
{
|
|
athena::io::MemoryReader r(x12c_postConstructed->x10c8_sclyBuf.get(), x12c_postConstructed->x10d0_sclySize);
|
|
u32 magic = r.readUint32Big();
|
|
if (magic == 'SCLY')
|
|
{
|
|
r.readUint32Big();
|
|
u32 layerCount = r.readUint32Big();
|
|
x12c_postConstructed->x110c_layerPtrs.resize(layerCount);
|
|
for (u32 l=0 ; l<layerCount ; ++l)
|
|
x12c_postConstructed->x110c_layerPtrs[l].second = r.readUint32Big();
|
|
u8* ptr = x12c_postConstructed->x10c8_sclyBuf.get() + r.position();
|
|
for (u32 l=0 ; l<layerCount ; ++l)
|
|
{
|
|
x12c_postConstructed->x110c_layerPtrs[l].first = ptr;
|
|
ptr += x12c_postConstructed->x110c_layerPtrs[l].second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameArea::FillInStaticGeometry()
|
|
{
|
|
x12c_postConstructed->x4c_insts.clear();
|
|
|
|
}
|
|
|
|
void CGameArea::VerifyTokenList(CStateManager& stateMgr)
|
|
{
|
|
if (xdc_tokens.empty())
|
|
return;
|
|
ClearTokenList();
|
|
|
|
if (xac_deps2.empty())
|
|
return;
|
|
|
|
u32 lastOff = 0;
|
|
int lidx = 0;
|
|
for (u32 off : xbc_layerDepOffsets)
|
|
{
|
|
if (stateMgr.IsLayerActive(x4_selfIdx, lidx))
|
|
{
|
|
auto it = xac_deps2.begin() + lastOff;
|
|
auto end = xac_deps2.begin() + off;
|
|
for (; it != end ; ++it)
|
|
{
|
|
xdc_tokens.push_back(g_SimplePool->GetObj(*it));
|
|
xdc_tokens.back().Lock();
|
|
}
|
|
}
|
|
lastOff = off;
|
|
++lidx;
|
|
}
|
|
}
|
|
|
|
void CGameArea::ClearTokenList()
|
|
{
|
|
if (xdc_tokens.empty())
|
|
xdc_tokens.reserve(xac_deps2.size());
|
|
else
|
|
xdc_tokens.clear();
|
|
|
|
xf0_26_tokensReady = 0;
|
|
}
|
|
|
|
u32 CGameArea::GetPreConstructedSize() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
CGameArea::MREAHeader CGameArea::VerifyHeader() const
|
|
{
|
|
if (x110_mreaSecBufs.empty())
|
|
return {};
|
|
if (*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get()) != SBIG(0xDEADBEEF))
|
|
return {};
|
|
|
|
MREAHeader header;
|
|
athena::io::MemoryReader r(x110_mreaSecBufs[0].first.get() + 4, INT32_MAX);
|
|
u32 version = r.readUint32Big();
|
|
header.version = (version >= 12 && version <= 15) ? version : 0;
|
|
if (!header.version)
|
|
return {};
|
|
|
|
header.xf.read34RowMajor(r);
|
|
header.modelCount = r.readUint32Big();
|
|
header.secCount = r.readUint32Big();
|
|
header.geomSecIdx = r.readUint32Big();
|
|
header.sclySecIdx = r.readUint32Big();
|
|
header.collisionSecIdx = r.readUint32Big();
|
|
header.unkSecIdx = r.readUint32Big();
|
|
header.lightSecIdx = r.readUint32Big();
|
|
header.visiSecIdx = r.readUint32Big();
|
|
header.pathSecIdx = r.readUint32Big();
|
|
header.arotSecIdx = r.readUint32Big();
|
|
|
|
header.secSizes.reserve(header.secCount);
|
|
for (int i=0 ; i<header.secCount ; ++i)
|
|
header.secSizes.push_back(r.readUint32Big());
|
|
|
|
return header;
|
|
}
|
|
|
|
}
|