mirror of https://github.com/AxioDL/metaforce.git
75 lines
3.4 KiB
C++
75 lines
3.4 KiB
C++
#ifndef __URDE_CGROUNDMOVEMENT_HPP__
|
|
#define __URDE_CGROUNDMOVEMENT_HPP__
|
|
|
|
#include "RetroTypes.hpp"
|
|
#include "Collision/CCollisionInfo.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CPhysicsActor;
|
|
class CStateManager;
|
|
class CAreaCollisionCache;
|
|
class CMaterialFilter;
|
|
class CCollisionInfoList;
|
|
|
|
class CGroundMovement
|
|
{
|
|
public:
|
|
struct SMovementOptions
|
|
{
|
|
bool x0_setWaterLandingForce;
|
|
float x4_waterLandingForceCoefficient;
|
|
float x8_minimumWaterLandingForce;
|
|
float xc_anyZThreshold;
|
|
float x10_downwardZThreshold;
|
|
float x14_waterLandingVelocityReduction;
|
|
bool x18_dampForceAndMomentum;
|
|
bool x19_alwaysClip;
|
|
bool x1a_disableClipForFloorOnly;
|
|
u32 x1c_maxCollisionCycles;
|
|
float x20_minimumTranslationDelta;
|
|
float x24_dampedNormalCoefficient;
|
|
float x28_dampedDeltaCoefficient;
|
|
float x2c_floorElasticForce;
|
|
float x30_wallElasticConstant;
|
|
float x34_wallElasticLinear;
|
|
float x38_maxPositiveVerticalVelocity;
|
|
std::experimental::optional<zeus::CVector3f> x3c_floorPlaneNormal;
|
|
};
|
|
|
|
struct SMoveObjectResult
|
|
{
|
|
std::experimental::optional<TUniqueId> x0_id;
|
|
std::experimental::optional<CCollisionInfo> x8_collision;
|
|
u32 x6c_processedCollisions;
|
|
float x70_processedDt;
|
|
};
|
|
|
|
static void CheckFalling(CPhysicsActor& actor, CStateManager& mgr, float);
|
|
static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
|
const rstl::reserved_vector<TUniqueId, 1024>* nearList);
|
|
static bool ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
|
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
float, float, float&, CCollisionInfoList& list);
|
|
static bool MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
|
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
float, float&, CCollisionInfoList& list, TUniqueId& idOut);
|
|
static void MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
|
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
float);
|
|
static zeus::CVector3f CollisionDamping(const zeus::CVector3f& a, const zeus::CVector3f& b,
|
|
const zeus::CVector3f& c, float d, float e);
|
|
static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float,
|
|
const rstl::reserved_vector<TUniqueId, 1024>* nearList);
|
|
static bool RemoveNormalComponent(const zeus::CVector3f&, const zeus::CVector3f&, zeus::CVector3f&, float&);
|
|
static bool RemoveNormalComponent(const zeus::CVector3f& a, zeus::CVector3f& b);
|
|
static CMaterialList MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float,
|
|
rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
CAreaCollisionCache& cache, const SMovementOptions& opts,
|
|
SMoveObjectResult& result);
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __URDE_CGROUNDMOVEMENT_HPP__
|