mirror of https://github.com/AxioDL/metaforce.git
389 lines
12 KiB
C++
389 lines
12 KiB
C++
#include "CAuxWeapon.hpp"
|
|
#include "GameGlobalObjects.hpp"
|
|
#include "CSimplePool.hpp"
|
|
#include "CWaveBuster.hpp"
|
|
#include "CNewFlameThrower.hpp"
|
|
#include "CEnergyProjectile.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static const CCameraShakeData skHardShake = { 0.3f, 100.f, 0, zeus::CVector3f::skZero,
|
|
{}, {1, {0, 0.f, 0.f, 0.3f, -2.f}, {1, 0.f, 0.f, 0.05f, 0.5f}}, {} };
|
|
|
|
CAuxWeapon::CAuxWeapon(TUniqueId playerId)
|
|
: x0_missile(g_SimplePool->GetObj("Missile")),
|
|
xc_flameMuzzle(g_SimplePool->GetObj("FlameMuzzle")),
|
|
x18_busterMuzzle(g_SimplePool->GetObj("BusterMuzzle")),
|
|
x6c_playerId(playerId)
|
|
{
|
|
x0_missile.GetObj();
|
|
xc_flameMuzzle.GetObj();
|
|
x18_busterMuzzle.GetObj();
|
|
x80_24_isLoaded = false;
|
|
InitComboData();
|
|
}
|
|
|
|
static const char* skComboNames[] =
|
|
{
|
|
"SuperMissile",
|
|
"IceCombo",
|
|
"WaveBuster",
|
|
"FlameThrower",
|
|
"SuperMissile"
|
|
};
|
|
|
|
void CAuxWeapon::InitComboData()
|
|
{
|
|
for (int i=0 ; i<5 ; ++i)
|
|
x28_combos.push_back(g_SimplePool->GetObj(skComboNames[i]));
|
|
}
|
|
|
|
void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
|
|
{
|
|
if (msg == EScriptObjectMessage::Deleted)
|
|
{
|
|
DeleteFlameThrower(mgr);
|
|
DeleteWaveBusterBeam(mgr);
|
|
}
|
|
}
|
|
|
|
bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
|
|
{
|
|
switch (x74_firingBeamId)
|
|
{
|
|
case CPlayerState::EBeamId::Wave:
|
|
if (const CEntity* ent = mgr.GetObjectById(x70_waveBusterId))
|
|
return static_cast<const CWaveBuster*>(ent)->IsFiring();
|
|
break;
|
|
case CPlayerState::EBeamId::Plasma:
|
|
if (const CEntity* ent = mgr.GetObjectById(x6e_flameThrowerId))
|
|
return static_cast<const CNewFlameThrower*>(ent)->IsFiring();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr)
|
|
{
|
|
x80_24_isLoaded = false;
|
|
switch (x78_loadBeamId)
|
|
{
|
|
case CPlayerState::EBeamId::Wave:
|
|
DeleteWaveBusterBeam(mgr);
|
|
break;
|
|
case CPlayerState::EBeamId::Plasma:
|
|
DeleteFlameThrower(mgr);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
x28_combos[int(x78_loadBeamId)].Unlock();
|
|
x28_combos[int(curBeam)].Lock();
|
|
x78_loadBeamId = curBeam;
|
|
LoadIdle();
|
|
}
|
|
|
|
void CAuxWeapon::StopComboFx(CStateManager& mgr, bool deactivate)
|
|
{
|
|
switch (x74_firingBeamId)
|
|
{
|
|
case CPlayerState::EBeamId::Wave:
|
|
{
|
|
auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId));
|
|
if (wb)
|
|
{
|
|
wb->ResetBeam(deactivate);
|
|
DeleteWaveBusterBeam(mgr);
|
|
}
|
|
break;
|
|
}
|
|
case CPlayerState::EBeamId::Plasma:
|
|
{
|
|
auto* ft = static_cast<CNewFlameThrower*>(mgr.ObjectById(x6e_flameThrowerId));
|
|
if (ft)
|
|
{
|
|
mgr.GetPlayerState()->SetFiringComboBeam(false);
|
|
if (ft->IsFiring())
|
|
{
|
|
ft->Reset(mgr, deactivate);
|
|
FreeComboVoiceId();
|
|
}
|
|
else if (ft->GetActive() && deactivate)
|
|
{
|
|
ft->Reset(mgr, deactivate);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (deactivate)
|
|
{
|
|
x74_firingBeamId = CPlayerState::EBeamId::Invalid;
|
|
x68_ammoConsumeTimer = 0.f;
|
|
}
|
|
}
|
|
|
|
bool CAuxWeapon::UpdateComboFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos,
|
|
const zeus::CTransform& xf, CStateManager& mgr)
|
|
{
|
|
if (!x80_24_isLoaded || x74_firingBeamId == CPlayerState::EBeamId::Invalid)
|
|
return false;
|
|
|
|
bool firing = false;
|
|
if (x7c_comboSfx && !CSfxManager::IsPlaying(x7c_comboSfx))
|
|
FreeComboVoiceId();
|
|
|
|
switch (x74_firingBeamId)
|
|
{
|
|
case CPlayerState::EBeamId::Wave:
|
|
case CPlayerState::EBeamId::Plasma:
|
|
{
|
|
bool firingFx = false;
|
|
if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
|
|
{
|
|
auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId));
|
|
if (wb && wb->IsFiring())
|
|
{
|
|
wb->UpdateFx(xf, dt, mgr);
|
|
firing = true;
|
|
firingFx = true;
|
|
}
|
|
else
|
|
{
|
|
DeleteWaveBusterBeam(mgr);
|
|
mgr.GetPlayerState()->SetFiringComboBeam(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto* ft = static_cast<CNewFlameThrower*>(mgr.ObjectById(x6e_flameThrowerId));
|
|
bool needsDelete = true;
|
|
if (ft)
|
|
{
|
|
firingFx = ft->CanRenderAuxEffects();
|
|
if (ft->GetActive())
|
|
{
|
|
ft->UpdateFx(xf, dt, mgr);
|
|
firing = ft->IsFiring();
|
|
}
|
|
if (x6e_flameThrowerId != kInvalidUniqueId)
|
|
needsDelete = ft->AreEffectsFinished();
|
|
}
|
|
if (needsDelete)
|
|
{
|
|
DeleteFlameThrower(mgr);
|
|
mgr.GetPlayerState()->SetFiringComboBeam(false);
|
|
}
|
|
}
|
|
|
|
if (firingFx)
|
|
{
|
|
x68_ammoConsumeTimer += dt;
|
|
if (mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles) > 0)
|
|
{
|
|
if (x68_ammoConsumeTimer >= mgr.GetPlayerState()->GetComboFireAmmoPeriod())
|
|
{
|
|
mgr.GetPlayerState()->DecrPickup(CPlayerState::EItemType::Missiles, 1);
|
|
x68_ammoConsumeTimer = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles) == 0)
|
|
StopComboFx(mgr, false);
|
|
|
|
x24_muzzleFxGen->SetGlobalTranslation(pos);
|
|
x24_muzzleFxGen->SetGlobalScale(scale);
|
|
x24_muzzleFxGen->SetParticleEmission(firingFx);
|
|
x24_muzzleFxGen->Update(dt);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return firing;
|
|
}
|
|
|
|
void CAuxWeapon::FreeComboVoiceId()
|
|
{
|
|
CSfxManager::SfxStop(x7c_comboSfx);
|
|
x7c_comboSfx.reset();
|
|
}
|
|
|
|
void CAuxWeapon::DeleteFlameThrower(CStateManager& mgr)
|
|
{
|
|
FreeComboVoiceId();
|
|
if (x6e_flameThrowerId != kInvalidUniqueId)
|
|
{
|
|
mgr.FreeScriptObject(x6e_flameThrowerId);
|
|
x6e_flameThrowerId = kInvalidUniqueId;
|
|
x74_firingBeamId = CPlayerState::EBeamId::Invalid;
|
|
mgr.GetPlayerState()->SetFiringComboBeam(false);
|
|
}
|
|
}
|
|
|
|
void CAuxWeapon::CreateFlameThrower(const zeus::CTransform& xf, CStateManager& mgr, float dt)
|
|
{
|
|
DeleteFlameThrower(mgr);
|
|
if (x6e_flameThrowerId != kInvalidUniqueId)
|
|
return;
|
|
|
|
CAssetId resInfo[] =
|
|
{
|
|
NWeaponTypes::get_asset_id_from_name("NFTMainFire"),
|
|
NWeaponTypes::get_asset_id_from_name("NFTMainSmoke"),
|
|
NWeaponTypes::get_asset_id_from_name("NFTSwooshCenter"),
|
|
NWeaponTypes::get_asset_id_from_name("NFTSwooshFire"),
|
|
NWeaponTypes::get_asset_id_from_name("NFTSecondarySmoke"),
|
|
NWeaponTypes::get_asset_id_from_name("NFTSecondaryFire"),
|
|
NWeaponTypes::get_asset_id_from_name("NFTSecondarySparks"),
|
|
{}
|
|
};
|
|
x6e_flameThrowerId = mgr.AllocateUniqueId();
|
|
CNewFlameThrower* ft = new CNewFlameThrower(x28_combos[3], "Player_FlameThrower", EWeaponType::Plasma,
|
|
resInfo, xf, EMaterialTypes::Player, CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(3), mgr),
|
|
x6e_flameThrowerId, kInvalidAreaId, x6c_playerId, CWeapon::EProjectileAttrib::None);
|
|
mgr.AddObject(ft);
|
|
ft->Think(dt, mgr);
|
|
ft->StartFiring(xf, mgr);
|
|
x24_muzzleFxGen = std::make_unique<CElementGen>(xc_flameMuzzle);
|
|
x7c_comboSfx = NWeaponTypes::play_sfx(1842, false, true, 0.165f);
|
|
mgr.GetCameraManager()->AddCameraShaker(skHardShake, false);
|
|
mgr.GetPlayerState()->SetFiringComboBeam(true);
|
|
x74_firingBeamId = CPlayerState::EBeamId::Plasma;
|
|
}
|
|
|
|
void CAuxWeapon::DeleteWaveBusterBeam(CStateManager& mgr)
|
|
{
|
|
FreeComboVoiceId();
|
|
if (x70_waveBusterId != kInvalidUniqueId)
|
|
{
|
|
mgr.FreeScriptObject(x70_waveBusterId);
|
|
x70_waveBusterId = kInvalidUniqueId;
|
|
x74_firingBeamId = CPlayerState::EBeamId::Invalid;
|
|
mgr.GetPlayerState()->SetFiringComboBeam(false);
|
|
}
|
|
}
|
|
|
|
void CAuxWeapon::CreateWaveBusterBeam(CWeapon::EProjectileAttrib attribs, TUniqueId homingTarget,
|
|
const zeus::CTransform& xf, CStateManager& mgr)
|
|
{
|
|
DeleteFlameThrower(mgr);
|
|
if (x70_waveBusterId != kInvalidUniqueId)
|
|
return;
|
|
|
|
x70_waveBusterId = mgr.AllocateUniqueId();
|
|
CWaveBuster* wb = new CWaveBuster(x28_combos[2], EWeaponType::Wave, xf, EMaterialTypes::Player,
|
|
CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(2), mgr), x70_waveBusterId,
|
|
kInvalidAreaId, x6c_playerId, homingTarget, attribs);
|
|
mgr.AddObject(wb);
|
|
x24_muzzleFxGen = std::make_unique<CElementGen>(x18_busterMuzzle);
|
|
x7c_comboSfx = NWeaponTypes::play_sfx(1847, false, true, 0.165f);
|
|
mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData::skChargedShotCameraShakeData, false);
|
|
mgr.GetPlayerState()->SetFiringComboBeam(true);
|
|
x74_firingBeamId = CPlayerState::EBeamId::Wave;
|
|
}
|
|
|
|
static const u16 skSoundId[] = { 1810, 1837, 1847, 1842, 1810 };
|
|
|
|
void CAuxWeapon::LaunchMissile(float dt, bool underwater, bool charged, CPlayerState::EBeamId currentBeam,
|
|
CWeapon::EProjectileAttrib attrib, const zeus::CTransform& xf, TUniqueId homingId,
|
|
CStateManager& mgr)
|
|
{
|
|
const SShotParam& info =
|
|
charged ? g_tweakPlayerGun->GetComboShotInfo(int(currentBeam)) : g_tweakPlayerGun->GetMissileInfo();
|
|
u16 sfxId = charged ? skSoundId[int(currentBeam)] : u16(1768);
|
|
CEnergyProjectile* proj = new CEnergyProjectile(true, charged ? x28_combos[int(currentBeam)] : x0_missile,
|
|
charged ? EWeaponType::Power : EWeaponType::Missile, xf, EMaterialTypes::Player,
|
|
CGunWeapon::GetShotDamageInfo(info, mgr), mgr.AllocateUniqueId(), kInvalidAreaId, x6c_playerId, homingId,
|
|
attrib | CWeapon::EProjectileAttrib::ArmCannon, underwater, zeus::CVector3f::skOne, {}, -1, false);
|
|
mgr.AddObject(proj);
|
|
proj->Think(dt, mgr);
|
|
if (charged)
|
|
{
|
|
proj->SetCameraShake(CCameraShakeData::BuildMissileCameraShake(0.25f, 0.75f, 50.f, proj->GetTranslation()));
|
|
mgr.GetCameraManager()->AddCameraShaker(skHardShake, false);
|
|
}
|
|
else
|
|
{
|
|
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerMissileFire, 0.5f, ERumblePriority::One);
|
|
}
|
|
x7c_comboSfx = NWeaponTypes::play_sfx(sfxId, underwater, false, 0.165f);
|
|
}
|
|
|
|
void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBeam, EChargeState chargeState,
|
|
const zeus::CTransform& xf, CStateManager& mgr, EWeaponType type, TUniqueId homingId)
|
|
{
|
|
if (!x80_24_isLoaded)
|
|
return;
|
|
|
|
CWeapon::EProjectileAttrib attrib = CWeapon::EProjectileAttrib::None;
|
|
if (chargeState == EChargeState::Charged)
|
|
attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::Unknown1;
|
|
|
|
if (chargeState == EChargeState::Normal)
|
|
{
|
|
LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr);
|
|
}
|
|
else
|
|
{
|
|
switch (currentBeam)
|
|
{
|
|
case CPlayerState::EBeamId::Power:
|
|
case CPlayerState::EBeamId::Ice:
|
|
LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr);
|
|
break;
|
|
case CPlayerState::EBeamId::Wave:
|
|
CreateWaveBusterBeam(attrib, homingId, xf, mgr);
|
|
break;
|
|
case CPlayerState::EBeamId::Plasma:
|
|
CreateFlameThrower(xf, mgr, dt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAuxWeapon::LoadIdle()
|
|
{
|
|
x80_24_isLoaded = x28_combos[int(x78_loadBeamId)].IsLoaded();
|
|
}
|
|
|
|
void CAuxWeapon::RenderMuzzleFx() const
|
|
{
|
|
switch (x74_firingBeamId)
|
|
{
|
|
case CPlayerState::EBeamId::Wave:
|
|
case CPlayerState::EBeamId::Plasma:
|
|
x24_muzzleFxGen->Render();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
TUniqueId CAuxWeapon::HasTarget(const CStateManager& mgr) const
|
|
{
|
|
if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
|
|
if (auto* wb = static_cast<const CWaveBuster*>(mgr.GetObjectById(x70_waveBusterId)))
|
|
return wb->GetHomingTargetId();
|
|
return kInvalidUniqueId;
|
|
}
|
|
|
|
void CAuxWeapon::SetNewTarget(TUniqueId targetId, CStateManager& mgr)
|
|
{
|
|
if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
|
|
if (auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId)))
|
|
wb->SetNewTarget(targetId);
|
|
}
|
|
|
|
}
|