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metaforce/Runtime/Character/CEffectComponent.hpp
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00

32 lines
863 B
C++

#pragma once
#include <string>
#include "Runtime/IOStreams.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CParticleData.hpp"
namespace urde {
class CEffectComponent {
std::string x0_name;
SObjectTag x10_tag;
std::string x18_boneName;
float x28_scale;
CParticleData::EParentedMode x2c_parentedMode;
u32 x30_flags;
static SObjectTag GetSObjectTagFromStream(CInputStream& in);
public:
explicit CEffectComponent(CInputStream& in);
std::string_view GetComponentName() const { return x0_name; }
const SObjectTag& GetParticleTag() const { return x10_tag; }
std::string_view GetSegmentName() const { return x18_boneName; }
float GetScale() const { return x28_scale; }
CParticleData::EParentedMode GetParentedMode() const { return x2c_parentedMode; }
u32 GetFlags() const { return x30_flags; }
};
} // namespace urde