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metaforce/Runtime/Character/CSoundPOINode.cpp
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00

27 lines
956 B
C++

#include "Runtime/Character/CSoundPOINode.hpp"
#include "Runtime/Character/CAnimSourceReader.hpp"
namespace urde {
CSoundPOINode::CSoundPOINode()
: CPOINode("root", EPOIType::Sound, CCharAnimTime(), -1, false, 1.f, -1, 0)
, x38_sfxId(0)
, x3c_falloff(0.f)
, x40_maxDist(0.f) {}
CSoundPOINode::CSoundPOINode(CInputStream& in)
: CPOINode(in), x38_sfxId(in.readUint32Big()), x3c_falloff(in.readFloatBig()), x40_maxDist(in.readFloatBig()) {}
CSoundPOINode::CSoundPOINode(std::string_view name, EPOIType a, const CCharAnimTime& time, u32 b, bool c, float d,
u32 e, u32 f, u32 sfxId, float falloff, float maxDist)
: CPOINode(name, a, time, b, c, d, e, f), x38_sfxId(sfxId), x3c_falloff(falloff), x40_maxDist(maxDist) {}
CSoundPOINode CSoundPOINode::CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime) {
CSoundPOINode ret = node;
ret.x1c_time -= startTime;
return ret;
}
} // namespace urde