mirror of https://github.com/AxioDL/metaforce.git
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "../common.hpp"
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#include "../gx.hpp"
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#include <unordered_map>
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namespace aurora::gfx::stream {
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struct DrawData {
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PipelineRef pipeline;
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Range vertRange;
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Range uniformRange;
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uint32_t vertexCount;
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gx::GXBindGroups bindGroups;
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};
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struct PipelineConfig : public gx::PipelineConfig {};
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struct CachedBindGroup {
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wgpu::BindGroupLayout layout;
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wgpu::BindGroup bindGroup;
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CachedBindGroup(wgpu::BindGroupLayout layout, wgpu::BindGroup&& group)
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: layout(std::move(layout)), bindGroup(std::move(group)) {}
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};
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struct State {
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wgpu::BindGroupLayout samplerLayout;
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wgpu::BindGroupLayout textureLayout;
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mutable std::unordered_map<uint32_t, CachedBindGroup> uniform;
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mutable std::unordered_map<uint64_t, wgpu::Sampler> sampler;
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mutable std::unordered_map<PipelineRef, gx::ShaderInfo> shaderInfo;
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};
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State construct_state();
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wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config);
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void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
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} // namespace aurora::gfx::stream
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