mirror of https://github.com/AxioDL/metaforce.git
316 lines
11 KiB
C++
316 lines
11 KiB
C++
#ifndef __URDE_CPLAYER_HPP__
|
|
#define __URDE_CPLAYER_HPP__
|
|
|
|
#include "CPhysicsActor.hpp"
|
|
#include "zeus/CAABox.hpp"
|
|
#include "zeus/CTransform.hpp"
|
|
#include "Weapon/CWeaponMgr.hpp"
|
|
#include "CPlayerEnergyDrain.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CMaterialList;
|
|
class CMorphBall;
|
|
class CPlayerGun;
|
|
class CDamageInfo;
|
|
class CScriptWater;
|
|
class IVisitor;
|
|
class CFinalInput;
|
|
class CPlayerCameraBob;
|
|
class CFirstPersonCamera;
|
|
|
|
class CPlayer : public CPhysicsActor
|
|
{
|
|
friend class CStateManager;
|
|
friend class CFirstPersonCamera;
|
|
friend class CPlayerCameraBob;
|
|
|
|
public:
|
|
enum class EPlayerScanState
|
|
{
|
|
};
|
|
enum class EPlayerOrbitType
|
|
{
|
|
};
|
|
enum class EPlayerOrbitState
|
|
{
|
|
};
|
|
enum class EPlayerZoneInfo
|
|
{
|
|
};
|
|
enum class EPlayerZoneType
|
|
{
|
|
};
|
|
enum class EPlayerMovementState
|
|
{
|
|
};
|
|
|
|
private:
|
|
struct CVisorSteam
|
|
{
|
|
float x0_;
|
|
float x4_;
|
|
float x8_;
|
|
ResId xc_;
|
|
float x10_ = 0.f;
|
|
float x14_ = 0.f;
|
|
float x18_ = 0.f;
|
|
ResId x1c_ = -1;
|
|
float x20_ = 0.f;
|
|
float x24_ = 0.f;
|
|
bool x28_ = false;
|
|
|
|
public:
|
|
CVisorSteam(float a, float b, float c, ResId tex) : x0_(a), x4_(b), x8_(c), xc_(tex) {}
|
|
ResId GetTextureId() const;
|
|
void SetSteam(float a, float b, float c, ResId d, bool e);
|
|
void Update(float dt);
|
|
float GetAlpha() const;
|
|
};
|
|
zeus::CVector3f x1b4_;
|
|
TUniqueId x1c4_ = kInvalidUniqueId;
|
|
// std::vector<> x258_;
|
|
TUniqueId x26c_ = kInvalidUniqueId;
|
|
float x270_ = 0.f;
|
|
CPlayerEnergyDrain x274_ = CPlayerEnergyDrain(4);
|
|
float x288_ = 0.f;
|
|
float x28c_ = 0.f;
|
|
float x290_ = 0.f;
|
|
float x294_ = 0.f;
|
|
u32 x298_ = 0;
|
|
float x29c_ = 0.f;
|
|
float x2a0_ = 0.f;
|
|
u8 x2a4_ = 0;
|
|
float x2a8_ = 1000.f;
|
|
u32 x2ac_ = 0;
|
|
u32 x2b0_ = 2;
|
|
u32 x2b4_ = 0;
|
|
u32 x2d0_ = 3;
|
|
float x2d4_ = 0.f;
|
|
zeus::CAABox x2d8_;
|
|
float x2f0_ = 0.f;
|
|
u32 x2f4_cameraState = 0;
|
|
u32 x2f8_morphTransState = 0;
|
|
u32 x2fc_ = 0;
|
|
float x300_ = 0.f;
|
|
u32 x304_ = 0;
|
|
u32 x308_ = 0;
|
|
u32 x30c_ = 0;
|
|
TUniqueId x310_grapplePointId = kInvalidUniqueId;
|
|
float x314_ = 0.f;
|
|
float x318_ = 0.f;
|
|
float x31c_ = 0.f;
|
|
float x320_ = 0.f;
|
|
float x324_ = 0.f;
|
|
float x328_ = 0.f;
|
|
float x32c_ = 0.f;
|
|
u32 x330_ = 0;
|
|
u32 x334_ = 1;
|
|
u32 x338_ = 1;
|
|
TUniqueId x33c_ = kInvalidUniqueId;
|
|
float x340_ = 0.f;
|
|
// std::vector<> x344_;
|
|
// std::vector<> x354_;
|
|
// std::vector<> x364_;
|
|
bool x374_ = false;
|
|
float x378_ = 0.f;
|
|
u8 x37c_ = 0;
|
|
float x380_ = 0.f;
|
|
float x384_ = 0.f;
|
|
float x388_ = 0.f;
|
|
bool x38c_;
|
|
u32 x390_ = 2;
|
|
u8 x394_ = 0;
|
|
float x398_ = 1.5f;
|
|
u8 x39c_ = 0;
|
|
float x3a0_ = 0.5f;
|
|
float x3a4_ = 0.449f;
|
|
u32 x3a8_ = 0;
|
|
float x3ac_ = 0.f;
|
|
float x3b0_ = 0.f;
|
|
TUniqueId x3b4_ = kInvalidUniqueId;
|
|
u32 x3b8_ = 0;
|
|
float x3bc_ = 0.f;
|
|
float x3c0_ = 1.0f;
|
|
float x3c4_ = 0.f;
|
|
float x3c8_ = 0.f;
|
|
float x3cc_ = 0.f;
|
|
float x3d0_ = 0.f;
|
|
float x3d4_ = 0.f;
|
|
float x3d8_ = 0.f;
|
|
bool x3dc_ = 0;
|
|
bool x3dd_ = 0;
|
|
bool x3de_ = 0;
|
|
float x3e4_;
|
|
float x3e8_;
|
|
float x3ec_;
|
|
float x3f0_ = 0.f;
|
|
TUniqueId x3f4_ = kInvalidUniqueId;
|
|
zeus::CVector3f x3f8_ = zeus::CVector3f::skZero;
|
|
TReservedAverage<zeus::CVector3f, 20> x404_;
|
|
zeus::CVector3f x480_ = zeus::CVector3f::skZero;
|
|
float x48c_ = 0.f;
|
|
std::unique_ptr<CPlayerGun> x490_gun;
|
|
float x494_ = 1.f;
|
|
float x49c_; /* Value retrieved from TweakPlayerGun */
|
|
// std::unqiue_ptr<> x4a0_;
|
|
u32 x4a4_ = 0;
|
|
bool x558_;
|
|
float x55c_;
|
|
float x560_;
|
|
zeus::CVector3f x564_;
|
|
float x588_alpha;
|
|
std::unique_ptr<CMorphBall> x768_morphball;
|
|
std::unique_ptr<CPlayerCameraBob> x76c_cameraBob;
|
|
CSfxHandle x770_;
|
|
float x774_;
|
|
u32 x778_;
|
|
u32 x77c_;
|
|
u32 x780_;
|
|
float x784_;
|
|
u16 x88_;
|
|
u16 x88a_;
|
|
float x78c_;
|
|
u32 x790_;
|
|
float x794_;
|
|
float x798_;
|
|
float x79c_;
|
|
CVisorSteam x7a0_ = CVisorSteam(0.f, 0.f, 0.f, -1);
|
|
float x9f4_;
|
|
float xa04_;
|
|
ResId xa08_steamTextureId;
|
|
ResId xa0c_;
|
|
|
|
public:
|
|
CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int, const zeus::CVector3f&, float, float,
|
|
float, float, const CMaterialList&);
|
|
|
|
bool IsTransparent() const;
|
|
void Update(float, CStateManager& mgr);
|
|
bool IsPlayerDeadEnough() const;
|
|
void AsyncLoadSuit(CStateManager& mgr);
|
|
void LoadAnimationTokens();
|
|
virtual bool CanRenderUnsorted(CStateManager& mgr) const;
|
|
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
|
const CDamageInfo& info) const;
|
|
virtual const CDamageVulnerability* GetDamageVulnerability() const;
|
|
virtual zeus::CVector3f GetHomingPosition(CStateManager& mgr, float) const;
|
|
zeus::CVector3f GetAimPosition(CStateManager& mgr, float) const;
|
|
virtual void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr);
|
|
zeus::CVector3f GetDamageLocationWR() const;
|
|
float GetPrevDamageAmount() const;
|
|
float GetDamageAmount() const;
|
|
bool WasDamaged() const;
|
|
void TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr);
|
|
void Accept(IVisitor& visitor);
|
|
CHealthInfo* HealthInfo(CStateManager& mgr);
|
|
bool IsUnderBetaMetroidAttack(CStateManager& mgr) const;
|
|
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
|
void Touch(CActor&, CStateManager& mgr);
|
|
void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
|
|
void ValidateScanning(const CFinalInput& input, CStateManager& mgr);
|
|
void SetScanningState(EPlayerScanState, CStateManager& mgr);
|
|
bool GetExplorationMode() const;
|
|
bool GetCombatMode() const;
|
|
void RenderGun(CStateManager& mgr, const zeus::CVector3f&) const;
|
|
void Render(CStateManager& mgr) const;
|
|
void RenderReflectedPlayer(CStateManager& mgr) const;
|
|
void PreRender(CStateManager& mgr, const zeus::CFrustum&);
|
|
void CalculateRenderBounds();
|
|
void AddToRenderer(const zeus::CFrustum&, CStateManager&);
|
|
void ComputeFreeLook(const CFinalInput& input);
|
|
void UpdateFreeLook(float dt);
|
|
float GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const;
|
|
void ProcessInput(const CFinalInput&, CStateManager&);
|
|
bool GetFrozenState() const;
|
|
void Think(float, CStateManager&);
|
|
void PreThink(float, CStateManager&);
|
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
|
void SetVisorSteam(float, float, float, u32, bool);
|
|
void UpdateFootstepBounds(const CFinalInput& input, CStateManager&, float);
|
|
u16 GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16*, int, u16);
|
|
u16 SfxIdFromMaterial(const CMaterialList&, const u16*, u16);
|
|
void UpdateCrosshairsState(const CFinalInput&);
|
|
void UpdateVisorTransition(float, CStateManager& mgr);
|
|
void UpdateVisorState(const CFinalInput&, float, CStateManager& mgr);
|
|
void ForceGunOrientation(const zeus::CTransform&, CStateManager& mgr);
|
|
void UpdateDebugCamera(CStateManager& mgr);
|
|
CFirstPersonCamera& GetFirstPersonCamera(CStateManager& mgr);
|
|
void UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool);
|
|
void DrawGun(CStateManager& mgr);
|
|
void HolsterGun(CStateManager& mgr);
|
|
bool GetMorphballTransitionState() const;
|
|
void UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float);
|
|
void ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float);
|
|
bool ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr);
|
|
void UpdateGrappleState(const CFinalInput& input, CStateManager& mgr);
|
|
void ApplyGrappleJump(CStateManager& mgr);
|
|
void BeginGrapple(zeus::CVector3f&, CStateManager& mgr);
|
|
void BreakGrapple(CStateManager& mgr);
|
|
void PreventFallingCameraPitch();
|
|
void OrbitCarcass(CStateManager&);
|
|
void OrbitPoint(EPlayerOrbitType, CStateManager& mgr);
|
|
zeus::CVector3f GetHUDOrbitTargetPosition() const;
|
|
void SetOrbitState(EPlayerOrbitState, CStateManager& mgr);
|
|
void SetOrbitTargetId(TUniqueId);
|
|
void UpdateOrbitPosition(float, CStateManager& mgr);
|
|
void UpdateOrbitZPosition();
|
|
void UpdateOrbitFixedPosition();
|
|
void SetOrbitPosition(float, CStateManager& mgr);
|
|
void UpdateAimTarget(CStateManager& mgr);
|
|
void UpdateAimTargetTimer(float);
|
|
bool ValidateAimTargetId(TUniqueId, CStateManager& mgr);
|
|
bool ValidateObjectForMode(TUniqueId, CStateManager& mgr) const;
|
|
TUniqueId FindAimTargetId(CStateManager& mgr);
|
|
TUniqueId CheckEnemiesAgainstOrbitZone(const std::vector<TUniqueId>&, EPlayerZoneInfo, EPlayerZoneType,
|
|
CStateManager& mgr) const;
|
|
TUniqueId FindOrbitTargetId(CStateManager& mgr);
|
|
void UpdateOrbitableObjects(CStateManager& mgr);
|
|
TUniqueId FindBestOrbitableObject(const std::vector<TUniqueId>&, EPlayerZoneInfo, CStateManager& mgr) const;
|
|
void FindOrbitableObjects(const std::vector<TUniqueId>&, std::vector<TUniqueId>&, EPlayerZoneInfo, EPlayerZoneType,
|
|
CStateManager& mgr, bool) const;
|
|
bool WithinOrbitScreenBox(const zeus::CVector3f&, EPlayerZoneInfo, EPlayerZoneType) const;
|
|
bool WithinOrbitScreenEllipse(const zeus::CVector3f&, EPlayerZoneInfo) const;
|
|
void CheckOrbitDisableSourceList(CStateManager& mgr);
|
|
void CheckOrbitDisableSourceList() const;
|
|
void RemoveOrbitDisableSource(TUniqueId);
|
|
void AddOrbitDisableSource(CStateManager& mgr, TUniqueId);
|
|
void UpdateOrbitPreventionTimer(float);
|
|
void UpdateOrbitModeTimer(float);
|
|
void UpdateOrbitZone(CStateManager& mgr);
|
|
void UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr);
|
|
void UpdateOrbitSelection(const CFinalInput& input, CStateManager& mgr);
|
|
void UpdateOrbitOrientation(CStateManager& mgr);
|
|
void UpdateOrbitTarget(CStateManager& mgr);
|
|
float GetOrbitMaxLockDistance(CStateManager& mgr) const;
|
|
float GetOrbitMaxTargetDistance(CStateManager& mgr) const;
|
|
bool ValidateOrbitTargetId(TUniqueId, CStateManager& mgr) const;
|
|
bool ValidateCurrentOrbitTargetId(CStateManager& mgr);
|
|
bool ValidateOrbitTargetIdAndPointer(TUniqueId, CStateManager& mgr) const;
|
|
zeus::CVector3f GetBallPosition() const;
|
|
zeus::CVector3f GetEyePosition() const;
|
|
float GetEyeHeight() const;
|
|
float GetStepUpHeight() const;
|
|
float GetStepDownHeight() const;
|
|
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool);
|
|
zeus::CTransform CreateTransformFromMovementDirection() const;
|
|
const CCollisionPrimitive& GetCollisionPrimitive() const;
|
|
zeus::CTransform GetPrimitiveTransform() const;
|
|
bool CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
|
|
float GetActualFirstPersonMaxVelocity() const;
|
|
void SetMoveState(EPlayerMovementState, CStateManager& mgr);
|
|
float JumpInput(const CFinalInput& input, CStateManager& mgr);
|
|
float TurnInput(const CFinalInput& input) const;
|
|
float StrafeInput(const CFinalInput& input) const;
|
|
float ForwardInput(const CFinalInput& input, float) const;
|
|
void ComputeMovement(const CFinalInput& input, CStateManager& mgr, float);
|
|
float GetWeight() const;
|
|
float GetDampedClampedVelocityWR() const;
|
|
|
|
void Touch();
|
|
const std::unique_ptr<CPlayerCameraBob>& GetCameraBob() const { return x76c_cameraBob; }
|
|
};
|
|
}
|
|
|
|
#endif // __URDE_CPLAYER_HPP__
|