metaforce/Runtime/AutoMapper/CMappableObject.cpp

103 lines
4.0 KiB
C++

#include "CMappableObject.hpp"
#include "GameGlobalObjects.hpp"
#include "ITweakAutoMapper.hpp"
namespace urde
{
const zeus::CVector3f CMappableObject::skDoorVerts[8] = {};
zeus::CTransform CMappableObject::AdjustTransformForType()
{
const float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x;
const float doorCenterZ = g_tweakAutoMapper->GetDoorCenter().z;
if (x0_type == EMappableObjectType::BigDoor1)
{
zeus::CTransform orientation;
orientation.origin = {-1.4f*doorCenterX, 0.0f, 0.0f};
orientation.rotateLocalZ(zeus::degToRad(90.0f));
return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f});
}
else if (x0_type == EMappableObjectType::BigDoor2)
{
zeus::CTransform orientation;
orientation.origin = {0.f, -2.0f * doorCenterZ, -1.4f * doorCenterX};
orientation.rotateLocalZ(zeus::degToRad(-90.f));
return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f});
}
else if (x0_type == EMappableObjectType::IceDoorCeiling || x0_type == EMappableObjectType::WaveDoorCeiling
|| x0_type == EMappableObjectType::PlasmaDoorCeiling)
{
zeus::CTransform orientation;
orientation.origin = {-1.65f * doorCenterX, 0.f, -1.5f * doorCenterZ};
orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
}
else if (x0_type == EMappableObjectType::IceDoorFloor || x0_type == EMappableObjectType::WaveDoorFloor
|| x0_type == EMappableObjectType::PlasmaDoorFloor)
{
zeus::CTransform orientation;
orientation.origin = {-1.65f * doorCenterX, 0.f, -1.f * doorCenterZ};
orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
}
else if ((u32(x0_type) - u32(EMappableObjectType::IceDoorFloor2)) <= u32(EMappableObjectType::ShieldDoor)
|| x0_type == EMappableObjectType::Fifteen)
{
zeus::CTransform orientation;
orientation.origin = {-0.49f * doorCenterX, 0.f, -1.f * doorCenterZ};
orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
}
else if (x0_type >= EMappableObjectType::BlueDoor || x0_type <= EMappableObjectType::Fifteen)
{
zeus::CMatrix4f tmp = x10_transform.toMatrix4f().transposed();
return zeus::CTransform::Translate(tmp.m[1][0], tmp.m[2][1], tmp[3][2]);
}
return x10_transform;
}
void CMappableObject::PostConstruct(const void *)
{
#if __BYTE_ORDER__!= __ORDER_BIG_ENDIAN__
x0_type = EMappableObjectType(SBIG(u32(x0_type)));
x4_ = SBIG(x4_);
x8_ = SBIG(x8_);
xc_ = SBIG(xc_);
for (u32 i = 0 ; i<3 ; i++)
{
for (u32 j = 0 ; j<4 ; j++)
{
u32* tmp = reinterpret_cast<u32*>(&x10_transform.basis.m[i][j]);
*tmp = SBIG(*tmp);
}
}
#endif
x10_transform.origin.x = x10_transform.basis.m[0][3];
x10_transform.origin.y = x10_transform.basis.m[1][3];
x10_transform.origin.z = x10_transform.basis.m[2][3];
x10_transform.basis.transpose();
x10_transform = AdjustTransformForType();
}
zeus::CVector3f CMappableObject::BuildSurfaceCenterPoint(s32) const
{
return {};
}
void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
{
const zeus::CVector3f& center = tweaks.GetDoorCenter();
zeus::CVector3f* doorVerts = const_cast<zeus::CVector3f*>(&CMappableObject::skDoorVerts[0]);
/* Wrap door verts around -Z to build surface */
doorVerts[0].assign( -center.z, -center.y, 0.f);
doorVerts[1].assign( -center.z, -center.y, 2.f * center.x);
doorVerts[2].assign( -center.z, center.y, 0.f);
doorVerts[3].assign( -center.z, center.y, 2.f * center.x);
doorVerts[4].assign(.2f * -center.z, -center.y, 0.f);
doorVerts[5].assign(.2f * -center.z, -center.y, 2.f * center.x);
doorVerts[6].assign(.2f * -center.z, center.y, 0.f);
doorVerts[7].assign(.2f * -center.z, center.y, 2.f * center.x);
}
}