mirror of https://github.com/AxioDL/metaforce.git
52 lines
761 B
C++
52 lines
761 B
C++
#include "CEnvFxManager.hpp"
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#include "Graphics/CTexture.hpp"
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#include "CActor.hpp"
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namespace urde
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{
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CEnvFxManager::CEnvFxManager()
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{
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}
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void CEnvFxManager::Update(float, const CStateManager&)
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{
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}
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void CEnvFxManager::Render(const CStateManager& mgr)
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{
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}
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void CEnvFxManager::AsyncLoadResources(CStateManager& mgr)
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{
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}
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void CEnvFxManager::SetFxDensity(s32 val, float density)
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{
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x34_fxDensity = density;
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x38_ = val;
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}
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void CEnvFxManager::AreaLoaded()
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{
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for (CEnvFxManagerGrid& grid : x50_grids)
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grid.x0_24_ = true;
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}
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void CEnvFxManager::Cleanup()
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{
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xb68_envRainSplashId = kInvalidUniqueId;
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xb6a_ = false;
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xb6c_ = 0;
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xb70_ = 0;
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}
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void CEnvFxManager::sub801e4f10(CActor*, float, const CStateManager& , u32, u32)
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{
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}
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}
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