.. |
Audio
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Character
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Graphics
|
CLineRenderer HLSL shaders
|
2016-02-18 10:53:17 -10:00 |
GuiSys
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Input
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
MP1
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
MP2
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
MP3
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
Particle
|
Add ability to reset particle system
|
2016-02-17 20:44:06 -08:00 |
CActor.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CActor.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CAi.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CAi.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CArchitectureMessage.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CArchitectureQueue.cpp
|
various implementations
|
2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CAreaOctTree.cpp
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
CAreaOctTree.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CBasics.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CBasicsPC.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CCRC32.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CCRC32.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CCallStack.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CCallStackNix.cpp
|
some CMemory additions
|
2015-08-23 08:53:43 -10:00 |
CDvdFile.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CDvdRequest.cpp
|
Rename base DvdRequest class to IDvdRequest
|
2015-10-29 00:52:15 -07:00 |
CDvdRequest.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CEntity.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CEntity.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CFactoryMgr.cpp
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
CFactoryMgr.hpp
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
CGameAllocator.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGameAllocator.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGameDebug.cpp
|
More class stubs
|
2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGameOptions.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGameOptions.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGameState.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGameState.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CGraphics.cpp
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
CGraphics.hpp
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
CIOWin.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CIOWinManager.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CIOWinManager.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CInGameTweakManagerBase.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CLight.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CLight.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMFGameBase.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMainFlowBase.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMainFlowBase.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMakeLists.txt
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
CMapWorldInfo.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMapWorldInfo.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMemory.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMemory.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMemoryCardSys.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMemoryCardSysNix.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMemoryCardSysOSX.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CMemoryCardSysWin.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CModel.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CModelBoo.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMoviePlayer.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CMoviePlayer.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CNODDvdFile.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CNODDvdRequest.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CObjectList.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CPakFile.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CPakFile.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CPhysicsActor.cpp
|
more classes added
|
2015-08-21 15:58:41 -10:00 |
CPhysicsActor.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CPlayMovieBase.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CPlayerState.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CPlayerState.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CRandom16.cpp
|
Metal CElementGen shaders implemented
|
2016-02-16 12:25:17 -10:00 |
CRandom16.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CResFactory.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CResFactory.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CResLoader.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CResLoader.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CScriptMailbox.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CScriptMailbox.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CSimplePool.cpp
|
Add found resources to pool
|
2016-02-15 23:09:57 -08:00 |
CSimplePool.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CStateManager.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CStateManager.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CStaticInterference.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CStringExtras.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CTexture.hpp
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
CTextureBoo.cpp
|
Metal shader placeholder
|
2016-02-15 22:52:22 -10:00 |
CTimeProvider.cpp
|
Add missing assignment
|
2016-02-18 08:14:57 -08:00 |
CTimeProvider.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CToken.hpp
|
CToken fix
|
2016-02-15 23:01:55 -08:00 |
CVirtualDvdFile.cpp
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
CWorldTransManager.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
CWorldTransManager.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
GCNTypes.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
GameGlobalObjects.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IAllocator.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IAllocator.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IFactory.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IOStreams.cpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IOStreams.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IObj.hpp
|
use of std::default_delete for template-safe deletion
|
2016-02-16 18:19:11 -10:00 |
IObjectStore.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
IVParamObj.hpp
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
RetroTypes.hpp
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
ScriptObjectSupport.cpp
|
various implementation
|
2015-08-18 19:48:57 -10:00 |
ScriptObjectSupport.hpp
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
rstl.cpp
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |
rstl.hpp
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |