mirror of https://github.com/AxioDL/metaforce.git
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#pragma once
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#include <vector>
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CSkinBank.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CPoseAsTransforms;
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class CModel;
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struct SSkinWeighting {
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CSegId m_id;
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float m_weight;
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explicit SSkinWeighting(CInputStream& in) : m_id(in), m_weight(in.readFloatBig()) {}
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};
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class CVirtualBone {
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std::vector<SSkinWeighting> m_weights;
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public:
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explicit CVirtualBone(CInputStream& in) {
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u32 weightCount = in.readUint32Big();
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m_weights.reserve(weightCount);
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for (u32 i = 0; i < weightCount; ++i)
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m_weights.emplace_back(in);
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}
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const std::vector<SSkinWeighting>& GetWeights() const { return m_weights; }
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};
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class CSkinRules {
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std::vector<CSkinBank> x0_skinBanks;
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// u32 x10_vertexCount;
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// u32 x14_normalCount;
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std::vector<CVirtualBone> m_virtualBones;
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std::vector<u32> m_poolToSkinIdx;
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public:
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explicit CSkinRules(CInputStream& in);
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void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose,
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int skinBankIdx) const {
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// FIXME: This is definitely not proper behavior, this is here to fix the phazon suit crashing
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if (x0_skinBanks.size() <= skinBankIdx) {
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return;
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}
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x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
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}
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void TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
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const CPoseAsTransforms& pose, const CModel& model) const;
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};
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CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params,
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CObjectReference* selfRef);
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} // namespace urde
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