mirror of https://github.com/AxioDL/metaforce.git
73 lines
3.6 KiB
C++
73 lines
3.6 KiB
C++
#pragma once
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#include <memory>
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#include <string_view>
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#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
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#include "Runtime/World/CDamageVulnerability.hpp"
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#include "Runtime/World/CHealthInfo.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CCollidableSphere;
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class CCollidableOBBTreeGroup;
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class CCollidableOBBTreeGroupContainer;
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class CCollisionActor : public CPhysicsActor {
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enum class EPrimitiveType { OBBTreeGroup, AABox, Sphere };
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EPrimitiveType x258_primitiveType;
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TUniqueId x25c_owner;
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zeus::CVector3f x260_boxSize;
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zeus::CVector3f x26c_center;
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std::unique_ptr<CCollidableOBBTreeGroupContainer> x278_obbContainer;
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std::unique_ptr<CCollidableOBBTreeGroup> x27c_obbTreeGroupPrimitive;
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std::unique_ptr<CCollidableAABox> x280_aaboxPrimitive;
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std::unique_ptr<CCollidableSphere> x284_spherePrimitive;
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float x288_sphereRadius;
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CHealthInfo x28c_healthInfo = CHealthInfo(0.f);
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CDamageVulnerability x294_damageVuln = CDamageVulnerability::NormalVulnerabilty();
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TUniqueId x2fc_lastTouched = kInvalidUniqueId;
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EWeaponCollisionResponseTypes x300_responseType = EWeaponCollisionResponseTypes::EnemyNormal;
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zeus::CVector3f x304_extendedTouchBounds = zeus::skZero3f;
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CAABoxShader m_aabox;
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public:
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CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, const zeus::CVector3f& extent,
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const zeus::CVector3f& center, bool active, float mass, std::string_view name);
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CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, const zeus::CVector3f& boxSize, bool active,
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float mass, std::string_view name);
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CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, bool active, float radius, float mass,
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std::string_view name);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void DebugDraw();
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CHealthInfo* HealthInfo(CStateManager& mgr) override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CDamageInfo& dInfo) const override;
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void OnScanStateChanged(EScanState state, CStateManager& mgr) override;
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void Touch(CActor& actor, CStateManager& mgr) override;
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CWeaponMode& mode,
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EProjectileAttrib attribute) const override;
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void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; }
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zeus::CTransform GetPrimitiveTransform() const override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void SetDamageVulnerability(const CDamageVulnerability& vuln);
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const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; }
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TUniqueId GetOwnerId() const { return x25c_owner; }
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TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; }
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zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager& mgr) const override;
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void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; }
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void SetSphereRadius(float radius);
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float GetSphereRadius() const { return x288_sphereRadius; }
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};
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} // namespace urde
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