metaforce/Runtime/GuiSys/CGuiStaticImage.cpp

35 lines
896 B
C++

#include "CGuiStaticImage.hpp"
#include "CGuiAnimController.hpp"
#include "CGuiLogicalEventTrigger.hpp"
namespace urde
{
CGuiStaticImage::CGuiStaticImage
(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c,
EGuiTextureClampModeHorz, EGuiTextureClampModeVert,
CGuiStaticImage::EMaterialType, u32, u32,
std::vector<float>&&, bool)
: CGuiPane(parms, a, b, c)
{
}
CGuiStaticImage* CGuiStaticImage::Create(CGuiFrame* frame, CInputStream& in, bool flag)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
float a = in.readFloatBig();
float b = in.readFloatBig();
float c = in.readFloatBig();
float d = in.readFloatBig();
std::vector<float> floats = {a, b, a, d, c, b, c, d};
zeus::CVector3f vec;
vec.readBig(in);
u32 e = in.readUint32Big();
u32 f = in.readUint32Big();
u32 g = in.readUint32Big();
}
}