metaforce/Runtime/Character/CAnimTreeSequence.hpp

47 lines
2.0 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Character/CAnimSysContext.hpp"
#include "Runtime/Character/CAnimTreeSingleChild.hpp"
#include "Runtime/Character/CSequenceHelper.hpp"
namespace metaforce {
class IMetaAnim;
class CTransitionDatabaseGame;
class CAnimTreeSequence : public CAnimTreeSingleChild {
CAnimSysContext x18_animCtx;
std::vector<std::shared_ptr<IMetaAnim>> x28_sequence;
u32 x38_curIdx = 0;
CSequenceFundamentals x3c_fundamentals;
CCharAnimTime x94_curTime;
public:
CAnimTreeSequence(std::vector<std::shared_ptr<IMetaAnim>> seq, CAnimSysContext animSys, std::string_view name);
CAnimTreeSequence(const std::shared_ptr<CAnimTreeNode>& curNode, std::vector<std::shared_ptr<IMetaAnim>> metaAnims,
CAnimSysContext animSys, std::string_view name, CSequenceFundamentals fundamentals,
const CCharAnimTime& time);
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
bool VSupportsReverseView() const { return false; }
SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override;
CCharAnimTime VGetTimeRemaining() const override;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
size_t VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, size_t capacity, size_t iterator,
u32) const override;
size_t VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, size_t capacity, size_t iterator,
u32) const override;
size_t VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, size_t capacity, size_t iterator,
u32) const override;
size_t VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, size_t capacity, size_t iterator,
u32) const override;
std::unique_ptr<IAnimReader> VClone() const override;
};
} // namespace metaforce