metaforce/Runtime/Graphics/CCubeModel.cpp

308 lines
9.4 KiB
C++

#include "CCubeModel.hpp"
#include "Runtime/Factory/CSimplePool.hpp"
#include "Graphics/CCubeMaterial.hpp"
#include "Graphics/CCubeSurface.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CModel.hpp"
namespace metaforce {
bool CCubeModel::sRenderModelBlack = false;
bool CCubeModel::sRenderModelShadow = false;
bool CCubeModel::sUsingPackedLightmaps = false;
const CTexture* CCubeModel::sShadowTexture = nullptr;
static bool sDrawingOccluders = false;
static bool sDrawingWireframe = false;
static zeus::CTransform sTextureProjectionTransform;
static u8 sChannel0DisableLightMask = 0;
static u8 sChannel1EnableLightMask = 0;
static zeus::CVector3f sPlayerPosition;
CCubeModel::CCubeModel(std::vector<CCubeSurface>* surfaces, std::vector<TCachedToken<CTexture>>* textures,
u8* materialData, std::vector<zeus::CVector3f>* positions, std::vector<zeus::CColor>* colors,
std::vector<zeus::CVector3f>* normals, std::vector<zeus::CVector2f>* texCoords,
std::vector<zeus::CVector2f>* packedTexCoords, const zeus::CAABox& aabb, u8 flags, bool b1,
u32 idx)
: x0_modelInstance(surfaces, materialData, positions, colors, normals, texCoords, packedTexCoords)
, x1c_textures(textures)
, x20_worldAABB(aabb)
, x40_24_texturesLoaded(!b1)
, x41_visorFlags(flags)
, x44_idx(idx) {
for (auto& surf : *x0_modelInstance.Surfaces()) {
surf.SetParent(this);
}
for (u32 i = x0_modelInstance.Surfaces()->size(); i > 0; --i) {
auto& surf = (*x0_modelInstance.Surfaces())[i - 1];
const auto matFlags = GetMaterialByIndex(surf.GetMaterialIndex()).GetFlags();
if (!matFlags.IsSet(CCubeMaterialFlagBits::fDepthSorting)) {
surf.SetNextSurface(x38_firstUnsortedSurf);
x38_firstUnsortedSurf = &surf;
} else {
surf.SetNextSurface(x3c_firstSortedSurf);
x3c_firstSortedSurf = &surf;
}
}
}
CCubeMaterial CCubeModel::GetMaterialByIndex(u32 idx) {
u32 materialOffset = 0;
const u8* matData = x0_modelInstance.GetMaterialPointer();
matData += (x1c_textures->size() + 1) * 4;
if (idx != 0) {
materialOffset = SBig(*reinterpret_cast<const u32*>(matData + (idx * 4)));
}
u32 materialCount = SBig(*reinterpret_cast<const u32*>(matData));
return CCubeMaterial(matData + materialOffset + (materialCount * 4) + 4);
}
bool CCubeModel::TryLockTextures() {
if (!x40_24_texturesLoaded) {
bool texturesPumped = false;
for (auto& texture : *x1c_textures) {
texture.Lock();
bool loadTexture = true;
if (!texture.HasReference()) {
if (!texture.IsLocked() || texture.IsNull()) {
loadTexture = false;
} else {
texture.GetObj();
}
}
if (loadTexture) {
// texture->LoadToMRAM();
texturesPumped = true;
}
}
if (!texturesPumped) {
x40_24_texturesLoaded = true;
}
}
return x40_24_texturesLoaded;
}
void CCubeModel::UnlockTextures() {
for (auto& token : *x1c_textures) {
token.Unlock();
}
}
void CCubeModel::RemapMaterialData(u8* data, std::vector<TCachedToken<CTexture>>& textures) {
x0_modelInstance.SetMaterialPointer(data);
x1c_textures = &textures;
x40_24_texturesLoaded = false;
}
void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& textures, IObjectStore* store,
bool b1) {
const u32* curId = reinterpret_cast<const u32*>(ptr + 4);
u32 textureCount = SBig(*reinterpret_cast<const u32*>(ptr));
textures.reserve(textureCount);
for (u32 i = 0; i < textureCount; ++i) {
textures.emplace_back(store->GetObj({FOURCC('TXTR'), SBig(curId[i])}));
if (!b1 && textures.back().IsNull()) {
textures.back().GetObj();
}
}
}
void CCubeModel::Draw(const CModelFlags& flags) {
CCubeMaterial::KillCachedViewDepState();
SetArraysCurrent();
DrawSurfaces(flags);
}
void CCubeModel::Draw(TVectorRef positions, TVectorRef normals, const CModelFlags& flags) {
CCubeMaterial::KillCachedViewDepState();
SetSkinningArraysCurrent(positions, normals);
DrawSurfaces(flags);
}
void CCubeModel::DrawAlpha(const CModelFlags& flags) {
CCubeMaterial::KillCachedViewDepState();
SetArraysCurrent();
DrawAlphaSurfaces(flags);
}
void CCubeModel::DrawAlphaSurfaces(const CModelFlags& flags) {
if (sDrawingWireframe) {
const auto* surface = x3c_firstSortedSurf;
while (surface != nullptr) {
DrawSurfaceWireframe(*surface);
surface = surface->GetNextSurface();
}
} else if (TryLockTextures()) {
const auto* surface = x3c_firstSortedSurf;
while (surface != nullptr) {
DrawSurface(*surface, flags);
surface = surface->GetNextSurface();
}
}
}
void CCubeModel::DrawFlat(TVectorRef positions, TVectorRef normals, ESurfaceSelection surfaces) {
if (positions == nullptr) {
SetArraysCurrent();
} else {
SetSkinningArraysCurrent(positions, normals);
}
if (surfaces != ESurfaceSelection::Sorted) {
const auto* surface = x38_firstUnsortedSurf;
while (surface != nullptr) {
const auto mat = GetMaterialByIndex(surface->GetMaterialIndex());
// TODO draw
}
}
if (surfaces != ESurfaceSelection::Unsorted) {
const auto* surface = x3c_firstSortedSurf;
while (surface != nullptr) {
const auto mat = GetMaterialByIndex(surface->GetMaterialIndex());
// TODO draw
}
}
}
void CCubeModel::DrawNormal(TVectorRef positions, TVectorRef normals, ESurfaceSelection surfaces) {
// TODO bunch of CGX stuff, what is it doing?
DrawFlat(positions, normals, surfaces);
}
void CCubeModel::DrawNormal(const CModelFlags& flags) {
CCubeMaterial::KillCachedViewDepState();
SetArraysCurrent();
DrawNormalSurfaces(flags);
}
void CCubeModel::DrawNormalSurfaces(const CModelFlags& flags) {
if (sDrawingWireframe) {
const auto* surface = x38_firstUnsortedSurf;
while (surface != nullptr) {
DrawSurfaceWireframe(*surface);
surface = surface->GetNextSurface();
}
} else if (TryLockTextures()) {
const auto* surface = x38_firstUnsortedSurf;
while (surface != nullptr) {
DrawSurface(*surface, flags);
surface = surface->GetNextSurface();
}
}
}
void CCubeModel::DrawSurface(const CCubeSurface& surface, const CModelFlags& flags) {
auto mat = GetMaterialByIndex(surface.GetMaterialIndex());
if (!mat.GetFlags().IsSet(CCubeMaterialFlagBits::fShadowOccluderMesh) || sDrawingOccluders) {
mat.SetCurrent(flags, surface, *this);
// TODO draw
}
}
void CCubeModel::DrawSurfaces(const CModelFlags& flags) {
if (sDrawingWireframe) {
const auto* surface = x38_firstUnsortedSurf;
while (surface != nullptr) {
DrawSurfaceWireframe(*surface);
surface = surface->GetNextSurface();
}
surface = x3c_firstSortedSurf;
while (surface != nullptr) {
DrawSurfaceWireframe(*surface);
surface = surface->GetNextSurface();
}
} else if (TryLockTextures()) {
const auto* surface = x38_firstUnsortedSurf;
while (surface != nullptr) {
DrawSurface(*surface, flags);
surface = surface->GetNextSurface();
}
surface = x3c_firstSortedSurf;
while (surface != nullptr) {
DrawSurface(*surface, flags);
surface = surface->GetNextSurface();
}
}
}
void CCubeModel::DrawSurfaceWireframe(const CCubeSurface& surface) {
auto mat = GetMaterialByIndex(surface.GetMaterialIndex());
// TODO convert vertices to line strips and draw
}
void CCubeModel::EnableShadowMaps(const CTexture& shadowTex, const zeus::CTransform& textureProjXf, u8 chan0DisableMask,
u8 chan1EnableLightMask) {
sRenderModelShadow = true;
sShadowTexture = &shadowTex;
sTextureProjectionTransform = textureProjXf;
sChannel0DisableLightMask = chan0DisableMask;
sChannel1EnableLightMask = chan1EnableLightMask;
}
void CCubeModel::DisableShadowMaps() { sRenderModelShadow = false; }
void CCubeModel::SetArraysCurrent() {
if (x0_modelInstance.GetVertexPointer() != nullptr) {
// TODO set vertices active
}
if (x0_modelInstance.GetNormalPointer() != nullptr) {
// TODO set normals active
}
SetStaticArraysCurrent();
}
void CCubeModel::SetDrawingOccluders(bool v) { sDrawingOccluders = v; }
void CCubeModel::SetModelWireframe(bool v) { sDrawingWireframe = v; }
void CCubeModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos, const CStopwatch& time) {
sPlayerPosition = pos;
CCubeMaterial::KillCachedViewDepState();
// TODO time
}
void CCubeModel::SetRenderModelBlack(bool v) {
sRenderModelBlack = v;
// TODO another value is set here, but always 0?
}
void CCubeModel::SetSkinningArraysCurrent(TVectorRef positions, TVectorRef normals) {
// TODO activate vertices, normals & colors
SetStaticArraysCurrent();
}
void CCubeModel::SetStaticArraysCurrent() {
// TODO activate colors
const auto* packedTexCoords = x0_modelInstance.GetPackedTCPointer();
const auto* texCoords = x0_modelInstance.GetTCPointer();
if (packedTexCoords == nullptr) {
sUsingPackedLightmaps = false;
}
if (sUsingPackedLightmaps) {
// TODO activate packed TCs for texture 0
} else if (texCoords != nullptr) {
// TODO activate TCs for texture 0
}
if (texCoords != nullptr) {
for (int i = 1; i < 8; ++i) {
// TODO activate TCs for textures 1-7
}
}
CCubeMaterial::KillCachedViewDepState();
}
void CCubeModel::SetUsingPackedLightmaps(bool v) {
sUsingPackedLightmaps = v;
if (v) {
// TODO activate packed TCs for texture 0
} else {
// TODO activate TCs for texture 0
}
}
} // namespace metaforce