metaforce/Runtime/MP1/Tweaks/CTweakGunRes.cpp

48 lines
1.8 KiB
C++

#include "Runtime/MP1/Tweaks/CTweakGunRes.hpp"
namespace metaforce::MP1 {
CTweakGunRes::CTweakGunRes(CInputStream& in) {
m_gunMotion = in.Get<std::string>();
m_grappleArm = in.Get<std::string>();
m_rightHand = in.Get<std::string>();
m_powerBeam = in.Get<std::string>();
m_iceBeam = in.Get<std::string>();
m_waveBeam = in.Get<std::string>();
m_plasmaBeam = in.Get<std::string>();
m_phazonBeam = in.Get<std::string>();
m_holoTransition = in.Get<std::string>();
m_bombSet = in.Get<std::string>();
m_bombExplode = in.Get<std::string>();
m_powerBombExplode = in.Get<std::string>();
m_powerBeamWp = in.Get<std::string>();
m_powerBallWp = in.Get<std::string>();
m_iceBeamWp = in.Get<std::string>();
m_iceBallWp = in.Get<std::string>();
m_waveBeamWp = in.Get<std::string>();
m_waveBallWp = in.Get<std::string>();
m_plasmaBeamWp = in.Get<std::string>();
m_plasmaBallWp = in.Get<std::string>();
m_phazonBeamWp = in.Get<std::string>();
m_phazonBallWp = in.Get<std::string>();
m_powerMuzzle = in.Get<std::string>();
m_iceMuzzle = in.Get<std::string>();
m_waveMuzzle = in.Get<std::string>();
m_plasmaMuzzle = in.Get<std::string>();
m_phazonMuzzle = in.Get<std::string>();
m_powerCharge = in.Get<std::string>();
m_iceCharge = in.Get<std::string>();
m_waveCharge = in.Get<std::string>();
m_plasmaCharge = in.Get<std::string>();
m_phazonCharge = in.Get<std::string>();
m_powerAuxMuzzle = in.Get<std::string>();
m_iceAuxMuzzle = in.Get<std::string>();
m_waveAuxMuzzle = in.Get<std::string>();
m_plasmaAuxMuzzle = in.Get<std::string>();
m_phazonAuxMuzzle = in.Get<std::string>();
m_grappleSegment = in.Get<std::string>();
m_grappleClaw = in.Get<std::string>();
m_grappleHit = in.Get<std::string>();
m_grappleMuzzle = in.Get<std::string>();
m_grappleSwoosh = in.Get<std::string>();
}
} // namespace metaforce::MP1