mirror of https://github.com/AxioDL/metaforce.git
1667 lines
78 KiB
C++
1667 lines
78 KiB
C++
#include "Runtime/MP1/Tweaks/CTweakPlayer.hpp"
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#include "Runtime/Streams/IOStreams.hpp"
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#include "zeus/Math.hpp"
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#include "Runtime/ConsoleVariables/CVar.hpp"
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#include "Runtime/ConsoleVariables/CVarManager.hpp"
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#define DEFINE_CVAR_GLOBAL(name) \
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constexpr std::string_view sk##name = std::string_view("tweak.player." #name); \
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CVar* tw_##name = nullptr;
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#define CREATE_CVAR(name, help, value, flags) \
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tw_##name = mgr->findOrMakeCVar(sk##name, help, value, flags); \
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if (tw_##name->wasDeserialized()) { \
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tw_##name->toValue(value); \
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} \
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tw_##name->addListener([this](CVar* cv) { _tweakListener(cv); });
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#define CREATE_CVAR_BITFIELD(name, help, value, flags) \
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{ \
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bool tmp = value; \
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CREATE_CVAR(name, help, tmp, flags) \
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}
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#define UPDATE_CVAR(name, cv, value) \
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if ((cv) == tw_##name) { \
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(cv)->toValue(value); \
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return; \
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}
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#define UPDATE_CVAR_BITFIELD(name, cv, value) \
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{ \
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bool tmp = value; \
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UPDATE_CVAR(name, cv, tmp) \
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(value) = tmp; \
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}
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namespace metaforce::MP1 {
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namespace {
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static constexpr CVar::EFlags skDefaultFlags = CVar::EFlags::Game | CVar::EFlags::Cheat | CVar::EFlags::Archive;
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationNormal);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationAir);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationIce);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationOrganic);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationWater);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationLava);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationPhazon);
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DEFINE_CVAR_GLOBAL(MaxTranslationAccelerationShrubbery);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationNormal);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationAir);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationIce);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationOrganic);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationWater);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationLava);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationPhazon);
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DEFINE_CVAR_GLOBAL(MaxRotationAccelerationShrubbery);
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DEFINE_CVAR_GLOBAL(TranslationFrictionNormal);
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DEFINE_CVAR_GLOBAL(TranslationFrictionAir);
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DEFINE_CVAR_GLOBAL(TranslationFrictionIce);
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DEFINE_CVAR_GLOBAL(TranslationFrictionOrganic);
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DEFINE_CVAR_GLOBAL(TranslationFrictionWater);
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DEFINE_CVAR_GLOBAL(TranslationFrictionLava);
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DEFINE_CVAR_GLOBAL(TranslationFrictionPhazon);
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DEFINE_CVAR_GLOBAL(TranslationFrictionShrubbery);
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DEFINE_CVAR_GLOBAL(RotationFrictionNormal);
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DEFINE_CVAR_GLOBAL(RotationFrictionAir);
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DEFINE_CVAR_GLOBAL(RotationFrictionIce);
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DEFINE_CVAR_GLOBAL(RotationFrictionOrganic);
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DEFINE_CVAR_GLOBAL(RotationFrictionWater);
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DEFINE_CVAR_GLOBAL(RotationFrictionLava);
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DEFINE_CVAR_GLOBAL(RotationFrictionPhazon);
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DEFINE_CVAR_GLOBAL(RotationFrictionShrubbery);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedNormal);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedAir);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedIce);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedOrganic);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedWater);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedLava);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedPhazon);
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DEFINE_CVAR_GLOBAL(RotationMaxSpeedShrubbery);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedNormal);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedAir);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedIce);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedOrganic);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedWater);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedLava);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedPhazon);
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DEFINE_CVAR_GLOBAL(TranslationMaxSpeedShrubbery);
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DEFINE_CVAR_GLOBAL(NormalGravityAcceleration);
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DEFINE_CVAR_GLOBAL(FluidGravityAcceleration);
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DEFINE_CVAR_GLOBAL(VerticalJumpAcceleration);
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DEFINE_CVAR_GLOBAL(HorizontalJumpAcceleration);
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DEFINE_CVAR_GLOBAL(VerticalDoubleJumpAcceleration);
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DEFINE_CVAR_GLOBAL(HorizontalDoubleJumpAcceleration);
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DEFINE_CVAR_GLOBAL(WaterJumpFactor);
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DEFINE_CVAR_GLOBAL(WaterBallJumpFactor);
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DEFINE_CVAR_GLOBAL(LavaJumpFactor);
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DEFINE_CVAR_GLOBAL(LavaBallJumpFactor);
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DEFINE_CVAR_GLOBAL(PhazonJumpFactor);
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DEFINE_CVAR_GLOBAL(PhazonBallJumpFactor);
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DEFINE_CVAR_GLOBAL(AllowedJumpTime);
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DEFINE_CVAR_GLOBAL(AllowedDoubleJumpTime);
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DEFINE_CVAR_GLOBAL(MinDoubleJumpWindow);
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DEFINE_CVAR_GLOBAL(MaxDoubleJumpWindow)
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// DEFINE_CVAR_GLOBAL(); // x104_
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DEFINE_CVAR_GLOBAL(MinJumpTime);
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DEFINE_CVAR_GLOBAL(MinDoubleJumpTime);
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DEFINE_CVAR_GLOBAL(AllowedLedgeTime);
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DEFINE_CVAR_GLOBAL(DoubleJumpImpulse);
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DEFINE_CVAR_GLOBAL(BackwardsForceMultiplier);
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DEFINE_CVAR_GLOBAL(BombJumpRadius);
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DEFINE_CVAR_GLOBAL(BombJumpHeight);
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DEFINE_CVAR_GLOBAL(EyeOffset);
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DEFINE_CVAR_GLOBAL(TurnSpeedMultiplier);
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DEFINE_CVAR_GLOBAL(FreeLookTurnSpeedMultiplier);
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DEFINE_CVAR_GLOBAL(HorizontalFreeLookAngleVelocity);
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DEFINE_CVAR_GLOBAL(VerticalFreeLookAngleVelocity);
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DEFINE_CVAR_GLOBAL(FreeLookSpeed);
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DEFINE_CVAR_GLOBAL(FreeLookSnapSpeed);
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// DEFINE_CVAR_GLOBAL(); // x140_
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DEFINE_CVAR_GLOBAL(FreeLookCenteredThresholdAngle);
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DEFINE_CVAR_GLOBAL(FreeLookCenteredTime);
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DEFINE_CVAR_GLOBAL(FreeLookDampenFactor);
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DEFINE_CVAR_GLOBAL(LeftDivisor);
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DEFINE_CVAR_GLOBAL(RightDivisor);
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DEFINE_CVAR_GLOBAL(OrbitMinDistanceClose);
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DEFINE_CVAR_GLOBAL(OrbitMinDistanceFar);
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DEFINE_CVAR_GLOBAL(OrbitMinDistanceDefault);
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DEFINE_CVAR_GLOBAL(OrbitNormalDistanceClose);
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DEFINE_CVAR_GLOBAL(OrbitNormalDistanceFar);
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DEFINE_CVAR_GLOBAL(OrbitNormalDistanceDefault);
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DEFINE_CVAR_GLOBAL(OrbitMaxDistanceClose);
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DEFINE_CVAR_GLOBAL(OrbitMaxDistanceFar);
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DEFINE_CVAR_GLOBAL(OrbitMaxDistanceDefault);
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// DEFINE_CVAR_GLOBAL(); // x17c_
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DEFINE_CVAR_GLOBAL(OrbitmodeTimer);
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DEFINE_CVAR_GLOBAL(OrbitCameraSpeed);
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DEFINE_CVAR_GLOBAL(OrbitUpperAngle);
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DEFINE_CVAR_GLOBAL(OrbitLowerAngle);
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DEFINE_CVAR_GLOBAL(OrbitHorizontalAngle);
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// DEFINE_CVAR_GLOBAL(); // x194_
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// DEFINE_CVAR_GLOBAL(); // x198_
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DEFINE_CVAR_GLOBAL(OrbitMaxTargetDistance);
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DEFINE_CVAR_GLOBAL(OrbitMaxLockDistance);
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DEFINE_CVAR_GLOBAL(OrbitDistanceThreshold);
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DEFINE_CVAR_GLOBAL(OrbitScreenTargetingBoxHalfExtentX);
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DEFINE_CVAR_GLOBAL(OrbitScreenScanBoxHalfExtentX);
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DEFINE_CVAR_GLOBAL(OrbitScreenTargetingBoxHalfExtentY);
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DEFINE_CVAR_GLOBAL(OrbitScreenScanBoxHalfExtentY);
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DEFINE_CVAR_GLOBAL(OrbitScreenTargetingBoxCenterX);
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DEFINE_CVAR_GLOBAL(OrbitScreenScanBoxCenterX);
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DEFINE_CVAR_GLOBAL(OrbitScreenTargetingBoxCenterY);
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DEFINE_CVAR_GLOBAL(OrbitScreenScanBoxCenterY);
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DEFINE_CVAR_GLOBAL(OrbitZoneTargetingIdealX);
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DEFINE_CVAR_GLOBAL(OrbitZoneScanIdealX);
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DEFINE_CVAR_GLOBAL(OrbitZoneTargetingIdealY);
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DEFINE_CVAR_GLOBAL(OrbitZoneScanIdealY);
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DEFINE_CVAR_GLOBAL(OrbitNearX);
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DEFINE_CVAR_GLOBAL(OrbitNearZ);
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// DEFINE_CVAR_GLOBAL(); // x1e0_
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// DEFINE_CVAR_GLOBAL(); // x1e4_
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DEFINE_CVAR_GLOBAL(OrbitFixedOffsetZDiff);
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DEFINE_CVAR_GLOBAL(OrbitZRange);
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// DEFINE_CVAR_GLOBAL(); // x1f0_
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// DEFINE_CVAR_GLOBAL(); // x1f4_
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// DEFINE_CVAR_GLOBAL(); // x1f8_
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DEFINE_CVAR_GLOBAL(OrbitPreventionTime);
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DEFINE_CVAR_GLOBAL(DashEnabled);
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DEFINE_CVAR_GLOBAL(DashOnButtonRelease);
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DEFINE_CVAR_GLOBAL(DashButtonHoldCancelTime);
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DEFINE_CVAR_GLOBAL(DashStrafeInputThreshold);
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DEFINE_CVAR_GLOBAL(SidewaysDoubleJumpImpulse);
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DEFINE_CVAR_GLOBAL(SidewaysVerticalDoubleJumpAccel);
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DEFINE_CVAR_GLOBAL(SidewaysHorizontalDoubleJumpAccel);
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DEFINE_CVAR_GLOBAL(ScanningRange);
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DEFINE_CVAR_GLOBAL(ScanRetention);
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DEFINE_CVAR_GLOBAL(ScanFreezesGame);
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DEFINE_CVAR_GLOBAL(OrbitWhileScanning);
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DEFINE_CVAR_GLOBAL(ScanMaxTargetDistance);
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DEFINE_CVAR_GLOBAL(ScanMaxLockDistance)
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DEFINE_CVAR_GLOBAL(FreeLookTurnsPlayer);
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// DEFINE_CVAR_GLOBAL(); // x228_25_
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// DEFINE_CVAR_GLOBAL(); // x228_26_
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DEFINE_CVAR_GLOBAL(MoveDuringFreelook);
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DEFINE_CVAR_GLOBAL(HoldButtonsForFreeLook);
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// DEFINE_CVAR_GLOBAL(); // x228_30_
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// DEFINE_CVAR_GLOBAL(); // x228_31_
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// DEFINE_CVAR_GLOBAL(); // x229_24_
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DEFINE_CVAR_GLOBAL(AimWhenOrbitingPoint);
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DEFINE_CVAR_GLOBAL(StayInFreeLookWhileFiring);
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// DEFINE_CVAR_GLOBAL(); // x229_27_
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// DEFINE_CVAR_GLOBAL(); // x229_28_
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DEFINE_CVAR_GLOBAL(OrbitFixedOffset);
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DEFINE_CVAR_GLOBAL(GunButtonTogglesHolster);
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DEFINE_CVAR_GLOBAL(GunNotFiringHolstersGun);
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DEFINE_CVAR_GLOBAL(FallingDoubleJump);
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DEFINE_CVAR_GLOBAL(ImpulseDoubleJump);
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DEFINE_CVAR_GLOBAL(FiringCancelsCameraPitch);
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DEFINE_CVAR_GLOBAL(AssistedAimingIgnoreHorizontal);
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DEFINE_CVAR_GLOBAL(AssistedAimingIgnoreVertical);
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// DEFINE_CVAR_GLOBAL(); // x22c
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// DEFINE_CVAR_GLOBAL(); // x230_
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DEFINE_CVAR_GLOBAL(AimMaxDistance);
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// DEFINE_CVAR_GLOBAL(); // x238_
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// DEFINE_CVAR_GLOBAL(); // x23c_
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// DEFINE_CVAR_GLOBAL(); // x240_
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// DEFINE_CVAR_GLOBAL(); // x244_
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// DEFINE_CVAR_GLOBAL(); // x248_
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DEFINE_CVAR_GLOBAL(AimThresholdDistance);
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// DEFINE_CVAR_GLOBAL(); // x250_
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// DEFINE_CVAR_GLOBAL(); // x254_
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DEFINE_CVAR_GLOBAL(AimBoxWidth);
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DEFINE_CVAR_GLOBAL(AimBoxHeight);
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DEFINE_CVAR_GLOBAL(AimTargetTimer);
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DEFINE_CVAR_GLOBAL(AimAssistHorizontalAngle);
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DEFINE_CVAR_GLOBAL(AimAssistVerticalAngle);
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DEFINE_CVAR_GLOBAL(PlayerHeight);
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DEFINE_CVAR_GLOBAL(PlayerXYHalfExtent);
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DEFINE_CVAR_GLOBAL(StepUpHeight);
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DEFINE_CVAR_GLOBAL(StepDownHeight);
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DEFINE_CVAR_GLOBAL(PlayerBallHalfExtent);
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DEFINE_CVAR_GLOBAL(FirstPersonCameraSpeed);
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// DEFINE_CVAR_GLOBAL(); // x284_
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DEFINE_CVAR_GLOBAL(JumpCameraPitchDownStart);
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DEFINE_CVAR_GLOBAL(JumpCameraPitchDownFull);
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DEFINE_CVAR_GLOBAL(JumpCameraPitchDownAngle);
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DEFINE_CVAR_GLOBAL(FallCameraPitchDownStart);
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DEFINE_CVAR_GLOBAL(FallCameraPitchDownFull);
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DEFINE_CVAR_GLOBAL(FallCameraPitchDownAngle);
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DEFINE_CVAR_GLOBAL(OrbitDistanceMax);
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DEFINE_CVAR_GLOBAL(GrappleSwingLength);
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DEFINE_CVAR_GLOBAL(GrappleSwingPeriod);
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DEFINE_CVAR_GLOBAL(GrapplePullSpeedMin);
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DEFINE_CVAR_GLOBAL(GrappleCameraSpeed);
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DEFINE_CVAR_GLOBAL(MaxGrappleLockedTurnAlignDistance);
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DEFINE_CVAR_GLOBAL(GrapplePullSpeedProportion);
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DEFINE_CVAR_GLOBAL(GrapplePullSpeedMax);
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DEFINE_CVAR_GLOBAL(GrappleLookCenterSpeed);
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DEFINE_CVAR_GLOBAL(MaxGrappleTurnSpeed);
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DEFINE_CVAR_GLOBAL(GrappleJumpForce);
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DEFINE_CVAR_GLOBAL(GrappleReleaseTime);
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DEFINE_CVAR_GLOBAL(GrappleJumpMode);
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DEFINE_CVAR_GLOBAL(OrbitReleaseBreaksGrapple);
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DEFINE_CVAR_GLOBAL(InvertGrappleTurn);
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DEFINE_CVAR_GLOBAL(GrappleBeamSpeed);
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DEFINE_CVAR_GLOBAL(GrappleBeamXWaveAmplitude);
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DEFINE_CVAR_GLOBAL(GrappleBeamZWaveAmplitude);
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DEFINE_CVAR_GLOBAL(GrappleBeamAnglePhaseDelta);
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// DEFINE_CVAR_GLOBAL(); // x2e8_
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// DEFINE_CVAR_GLOBAL(); // x2ec_
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// DEFINE_CVAR_GLOBAL(); // x2f0_
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// DEFINE_CVAR_GLOBAL(); // x2f4_
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DEFINE_CVAR_GLOBAL(FrozenTimeout);
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DEFINE_CVAR_GLOBAL(IceBreakJumpCount);
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DEFINE_CVAR_GLOBAL(VariaDamageReduction);
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DEFINE_CVAR_GLOBAL(GravityDamageReduction);
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DEFINE_CVAR_GLOBAL(PhazonDamageReduction);
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} // namespace
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CTweakPlayer::CTweakPlayer(CInputStream& in) {
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/* x4_maxTranslationalAcceleration[0] */
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x4_maxTranslationalAcceleration[0] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[1] */
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x4_maxTranslationalAcceleration[1] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[2] */
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x4_maxTranslationalAcceleration[2] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[3] */
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x4_maxTranslationalAcceleration[3] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[4] */
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x4_maxTranslationalAcceleration[4] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[5] */
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x4_maxTranslationalAcceleration[5] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[6] */
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x4_maxTranslationalAcceleration[6] = in.ReadFloat();
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/* x4_maxTranslationalAcceleration[7] */
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x4_maxTranslationalAcceleration[7] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[0] */
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x24_maxRotationalAcceleration[0] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[1] */
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x24_maxRotationalAcceleration[1] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[2] */
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x24_maxRotationalAcceleration[2] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[3] */
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x24_maxRotationalAcceleration[3] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[4] */
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x24_maxRotationalAcceleration[4] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[5] */
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x24_maxRotationalAcceleration[5] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[6] */
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x24_maxRotationalAcceleration[6] = in.ReadFloat();
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/* x24_maxRotationalAcceleration[7] */
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x24_maxRotationalAcceleration[7] = in.ReadFloat();
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/* x44_translationFriction[0] */
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x44_translationFriction[0] = in.ReadFloat();
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/* x44_translationFriction[1] */
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x44_translationFriction[1] = in.ReadFloat();
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/* x44_translationFriction[2] */
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x44_translationFriction[2] = in.ReadFloat();
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/* x44_translationFriction[3] */
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x44_translationFriction[3] = in.ReadFloat();
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/* x44_translationFriction[4] */
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x44_translationFriction[4] = in.ReadFloat();
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/* x44_translationFriction[5] */
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x44_translationFriction[5] = in.ReadFloat();
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/* x44_translationFriction[6] */
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x44_translationFriction[6] = in.ReadFloat();
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/* x44_translationFriction[7] */
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x44_translationFriction[7] = in.ReadFloat();
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/* x64_rotationFriction[0] */
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x64_rotationFriction[0] = in.ReadFloat();
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/* x64_rotationFriction[1] */
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x64_rotationFriction[1] = in.ReadFloat();
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/* x64_rotationFriction[2] */
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x64_rotationFriction[2] = in.ReadFloat();
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/* x64_rotationFriction[3] */
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x64_rotationFriction[3] = in.ReadFloat();
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/* x64_rotationFriction[4] */
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x64_rotationFriction[4] = in.ReadFloat();
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/* x64_rotationFriction[5] */
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x64_rotationFriction[5] = in.ReadFloat();
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/* x64_rotationFriction[6] */
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x64_rotationFriction[6] = in.ReadFloat();
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/* x64_rotationFriction[7] */
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x64_rotationFriction[7] = in.ReadFloat();
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/* x84_rotationMaxSpeed[0] */
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x84_rotationMaxSpeed[0] = in.ReadFloat();
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/* x84_rotationMaxSpeed[1] */
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x84_rotationMaxSpeed[1] = in.ReadFloat();
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/* x84_rotationMaxSpeed[2] */
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x84_rotationMaxSpeed[2] = in.ReadFloat();
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/* x84_rotationMaxSpeed[3] */
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x84_rotationMaxSpeed[3] = in.ReadFloat();
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/* x84_rotationMaxSpeed[4] */
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x84_rotationMaxSpeed[4] = in.ReadFloat();
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/* x84_rotationMaxSpeed[5] */
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x84_rotationMaxSpeed[5] = in.ReadFloat();
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/* x84_rotationMaxSpeed[6] */
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x84_rotationMaxSpeed[6] = in.ReadFloat();
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/* x84_rotationMaxSpeed[7] */
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x84_rotationMaxSpeed[7] = in.ReadFloat();
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/* xa4_translationMaxSpeed[0] */
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xa4_translationMaxSpeed[0] = in.ReadFloat();
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/* xa4_translationMaxSpeed[1] */
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xa4_translationMaxSpeed[1] = in.ReadFloat();
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/* xa4_translationMaxSpeed[2] */
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xa4_translationMaxSpeed[2] = in.ReadFloat();
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/* xa4_translationMaxSpeed[3] */
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xa4_translationMaxSpeed[3] = in.ReadFloat();
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/* xa4_translationMaxSpeed[4] */
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xa4_translationMaxSpeed[4] = in.ReadFloat();
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/* xa4_translationMaxSpeed[5] */
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xa4_translationMaxSpeed[5] = in.ReadFloat();
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/* xa4_translationMaxSpeed[6] */
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xa4_translationMaxSpeed[6] = in.ReadFloat();
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/* xa4_translationMaxSpeed[7] */
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xa4_translationMaxSpeed[7] = in.ReadFloat();
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/* xc4_normalGravAccel */
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xc4_normalGravAccel = in.ReadFloat();
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/* xc8_fluidGravAccel */
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xc8_fluidGravAccel = in.ReadFloat();
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/* xcc_verticalJumpAccel */
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xcc_verticalJumpAccel = in.ReadFloat();
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/* xd0_horizontalJumpAccel */
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xd0_horizontalJumpAccel = in.ReadFloat();
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/* xd4_verticalDoubleJumpAccel */
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xd4_verticalDoubleJumpAccel = in.ReadFloat();
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/* xd8_horizontalDoubleJumpAccel */
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xd8_horizontalDoubleJumpAccel = in.ReadFloat();
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/* xdc_waterJumpFactor */
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xdc_waterJumpFactor = in.ReadFloat();
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/* xe0_waterBallJumpFactor */
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xe0_waterBallJumpFactor = in.ReadFloat();
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/* xe4_lavaJumpFactor */
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xe4_lavaJumpFactor = in.ReadFloat();
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/* xe8_lavaBallJumpFactor */
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xe8_lavaBallJumpFactor = in.ReadFloat();
|
|
/* xec_phazonJumpFactor */
|
|
xec_phazonJumpFactor = in.ReadFloat();
|
|
/* xf0_phazonBallJumpFactor */
|
|
xf0_phazonBallJumpFactor = in.ReadFloat();
|
|
/* xf4_allowedJumpTime */
|
|
xf4_allowedJumpTime = in.ReadFloat();
|
|
/* xf8_allowedDoubleJumpTime */
|
|
xf8_allowedDoubleJumpTime = in.ReadFloat();
|
|
/* xfc_minDoubleJumpWindow */
|
|
xfc_minDoubleJumpWindow = in.ReadFloat();
|
|
/* x100_maxDoubleJumpWindow */
|
|
x100_maxDoubleJumpWindow = in.ReadFloat();
|
|
/* x104_ */
|
|
x104_ = in.ReadFloat();
|
|
/* x108_minJumpTime */
|
|
x108_minJumpTime = in.ReadFloat();
|
|
/* x10c_minDoubleJumpTime */
|
|
x10c_minDoubleJumpTime = in.ReadFloat();
|
|
/* x110_allowedLedgeTime */
|
|
x110_allowedLedgeTime = in.ReadFloat();
|
|
/* x114_doubleJumpImpulse */
|
|
x114_doubleJumpImpulse = in.ReadFloat();
|
|
/* x118_backwardsForceMultiplier */
|
|
x118_backwardsForceMultiplier = in.ReadFloat();
|
|
/* x11c_bombJumpRadius */
|
|
x11c_bombJumpRadius = in.ReadFloat();
|
|
/* x120_bombJumpHeight */
|
|
x120_bombJumpHeight = in.ReadFloat();
|
|
/* x124_eyeOffset */
|
|
x124_eyeOffset = in.ReadFloat();
|
|
/* x128_turnSpeedMultiplier */
|
|
x128_turnSpeedMultiplier = in.ReadFloat();
|
|
/* x12c_freeLookTurnSpeedMultiplier */
|
|
x12c_freeLookTurnSpeedMultiplier = in.ReadFloat();
|
|
/* x130_horizontalFreeLookAngleVel */
|
|
x130_horizontalFreeLookAngleVel = in.ReadFloat();
|
|
/* x134_verticalFreeLookAngleVel */
|
|
x134_verticalFreeLookAngleVel = in.ReadFloat();
|
|
/* x138_freeLookSpeed */
|
|
x138_freeLookSpeed = in.ReadFloat();
|
|
/* x13c_freeLookSnapSpeed */
|
|
x13c_freeLookSnapSpeed = in.ReadFloat();
|
|
/* x140_ */
|
|
x140_ = in.ReadFloat();
|
|
/* x144_freeLookCenteredThresholdAngle */
|
|
x144_freeLookCenteredThresholdAngle = in.ReadFloat();
|
|
/* x148_freeLookCenteredTime */
|
|
x148_freeLookCenteredTime = in.ReadFloat();
|
|
/* x14c_freeLookDampenFactor */
|
|
x14c_freeLookDampenFactor = in.ReadFloat();
|
|
/* x150_leftDiv */
|
|
x150_leftDiv = in.ReadFloat();
|
|
/* x154_rightDiv */
|
|
x154_rightDiv = in.ReadFloat();
|
|
/* x228_24_freelookTurnsPlayer */
|
|
x228_24_freelookTurnsPlayer = in.ReadBool();
|
|
/* x228_25_ */
|
|
x228_25_ = in.ReadBool();
|
|
/* x228_26_ */
|
|
x228_26_ = in.ReadBool();
|
|
/* x228_27_moveDuringFreeLook */
|
|
x228_27_moveDuringFreeLook = in.ReadBool();
|
|
/* x228_28_holdButtonsForFreeLook */
|
|
x228_28_holdButtonsForFreeLook = in.ReadBool();
|
|
/* x228_29_twoButtonsForFreeLook */
|
|
x228_29_twoButtonsForFreeLook = in.ReadBool();
|
|
/* x228_30_ */
|
|
x228_30_ = in.ReadBool();
|
|
/* x228_31_ */
|
|
x228_31_ = in.ReadBool();
|
|
/* x229_24_ */
|
|
x229_24_ = in.ReadBool();
|
|
/* x229_25_aimWhenOrbitingPoint */
|
|
x229_25_aimWhenOrbitingPoint = in.ReadBool();
|
|
/* x229_26_stayInFreeLookWhileFiring */
|
|
x229_26_stayInFreeLookWhileFiring = in.ReadBool();
|
|
/* x229_27_ */
|
|
x229_27_ = in.ReadBool();
|
|
/* x229_28_ */
|
|
x229_28_ = in.ReadBool();
|
|
/* x229_29_orbitFixedOffset */
|
|
x229_29_orbitFixedOffset = in.ReadBool();
|
|
/* x229_30_gunButtonTogglesHolster */
|
|
x229_30_gunButtonTogglesHolster = in.ReadBool();
|
|
/* x229_31_gunNotFiringHolstersGun */
|
|
x229_31_gunNotFiringHolstersGun = in.ReadBool();
|
|
/* x22a_24_fallingDoubleJump */
|
|
x22a_24_fallingDoubleJump = in.ReadBool();
|
|
/* x22a_25_impulseDoubleJump */
|
|
x22a_25_impulseDoubleJump = in.ReadBool();
|
|
/* x22a_26_firingCancelsCameraPitch */
|
|
x22a_26_firingCancelsCameraPitch = in.ReadBool();
|
|
/* x22a_27_assistedAimingIgnoreHorizontal */
|
|
x22a_27_assistedAimingIgnoreHorizontal = in.ReadBool();
|
|
/* x22a_28_assistedAimingIgnoreVertical */
|
|
x22a_28_assistedAimingIgnoreVertical = in.ReadBool();
|
|
/* x22c_ */
|
|
x22c_ = in.ReadFloat();
|
|
/* x230_ */
|
|
x230_ = in.ReadFloat();
|
|
/* x234_aimMaxDistance */
|
|
x234_aimMaxDistance = in.ReadFloat();
|
|
/* x238_ */
|
|
x238_ = in.ReadFloat();
|
|
/* x23c_ */
|
|
x23c_ = in.ReadFloat();
|
|
/* x240_ */
|
|
x240_ = in.ReadFloat();
|
|
/* x244_ */
|
|
x244_ = in.ReadFloat();
|
|
/* x248_ */
|
|
x248_ = in.ReadFloat();
|
|
/* x24c_aimThresholdDistance */
|
|
x24c_aimThresholdDistance = in.ReadFloat();
|
|
/* x250_ */
|
|
x250_ = in.ReadFloat();
|
|
/* x254_ */
|
|
x254_ = in.ReadFloat();
|
|
/* x258_aimBoxWidth */
|
|
x258_aimBoxWidth = in.ReadFloat();
|
|
/* x25c_aimBoxHeight */
|
|
x25c_aimBoxHeight = in.ReadFloat();
|
|
/* x260_aimTargetTimer */
|
|
x260_aimTargetTimer = in.ReadFloat();
|
|
/* x264_aimAssistHorizontalAngle */
|
|
x264_aimAssistHorizontalAngle = in.ReadFloat();
|
|
/* x268_aimAssistVerticalAngle */
|
|
x268_aimAssistVerticalAngle = in.ReadFloat();
|
|
/* x158_orbitMinDistance[0] */
|
|
x158_orbitMinDistance[0] = in.ReadFloat();
|
|
/* x164_orbitNormalDistance[0] */
|
|
x164_orbitNormalDistance[0] = in.ReadFloat();
|
|
/* x170_orbitMaxDistance[0] */
|
|
x170_orbitMaxDistance[0] = in.ReadFloat();
|
|
/* x158_orbitMinDistance[1] */
|
|
x158_orbitMinDistance[1] = in.ReadFloat();
|
|
/* x164_orbitNormalDistance[1] */
|
|
x164_orbitNormalDistance[1] = in.ReadFloat();
|
|
/* x170_orbitMaxDistance[1] */
|
|
x170_orbitMaxDistance[1] = in.ReadFloat();
|
|
/* x158_orbitMinDistance[2] */
|
|
x158_orbitMinDistance[2] = in.ReadFloat();
|
|
/* x164_orbitNormalDistance[2] */
|
|
x164_orbitNormalDistance[2] = in.ReadFloat();
|
|
/* x170_orbitMaxDistance[2] */
|
|
x170_orbitMaxDistance[2] = in.ReadFloat();
|
|
/* x17c_ */
|
|
x17c_ = in.ReadFloat();
|
|
/* x180_orbitModeTimer */
|
|
x180_orbitModeTimer = in.ReadFloat();
|
|
/* x184_orbitCameraSpeed */
|
|
x184_orbitCameraSpeed = in.ReadFloat();
|
|
/* x188_orbitUpperAngle */
|
|
x188_orbitUpperAngle = in.ReadFloat();
|
|
/* x18c_orbitLowerAngle */
|
|
x18c_orbitLowerAngle = in.ReadFloat();
|
|
/* x190_orbitHorizAngle */
|
|
x190_orbitHorizAngle = in.ReadFloat();
|
|
/* x194_ */
|
|
x194_ = in.ReadFloat();
|
|
/* x198_ */
|
|
x198_ = in.ReadFloat();
|
|
/* x19c_orbitMaxTargetDistance */
|
|
x19c_orbitMaxTargetDistance = in.ReadFloat();
|
|
/* x1a0_orbitMaxLockDistance */
|
|
x1a0_orbitMaxLockDistance = in.ReadFloat();
|
|
/* x1a4_orbitDistanceThreshold */
|
|
x1a4_orbitDistanceThreshold = in.ReadFloat();
|
|
/* x1a8_orbitScreenBoxHalfExtentX[0] */
|
|
x1a8_orbitScreenBoxHalfExtentX[0] = in.ReadLong();
|
|
/* x1b0_orbitScreenBoxHalfExtentY[0] */
|
|
x1b0_orbitScreenBoxHalfExtentY[0] = in.ReadLong();
|
|
/* x1b8_orbitScreenBoxCenterX[0] */
|
|
x1b8_orbitScreenBoxCenterX[0] = in.ReadLong();
|
|
/* x1c0_orbitScreenBoxCenterY[0] */
|
|
x1c0_orbitScreenBoxCenterY[0] = in.ReadLong();
|
|
/* x1c8_orbitZoneIdealX[0] */
|
|
x1c8_orbitZoneIdealX[0] = in.ReadLong();
|
|
/* x1d0_orbitZoneIdealY[0] */
|
|
x1d0_orbitZoneIdealY[0] = in.ReadLong();
|
|
/* x1a8_orbitScreenBoxHalfExtentX[1] */
|
|
x1a8_orbitScreenBoxHalfExtentX[1] = in.ReadLong();
|
|
/* x1b0_orbitScreenBoxHalfExtentY[1] */
|
|
x1b0_orbitScreenBoxHalfExtentY[1] = in.ReadLong();
|
|
/* x1b8_orbitScreenBoxCenterX[1] */
|
|
x1b8_orbitScreenBoxCenterX[1] = in.ReadLong();
|
|
/* x1c0_orbitScreenBoxCenterY[1] */
|
|
x1c0_orbitScreenBoxCenterY[1] = in.ReadLong();
|
|
/* x1c8_orbitZoneIdealX[1] */
|
|
x1c8_orbitZoneIdealX[1] = in.ReadLong();
|
|
/* x1d0_orbitZoneIdealY[1] */
|
|
x1d0_orbitZoneIdealY[1] = in.ReadLong();
|
|
/* x1d8_orbitNearX */
|
|
x1d8_orbitNearX = in.ReadFloat();
|
|
/* x1dc_orbitNearZ */
|
|
x1dc_orbitNearZ = in.ReadFloat();
|
|
/* x1e0_ */
|
|
x1e0_ = in.ReadFloat();
|
|
/* x1e4_ */
|
|
x1e4_ = in.ReadFloat();
|
|
/* x1e8_orbitFixedOffsetZDiff */
|
|
x1e8_orbitFixedOffsetZDiff = in.ReadFloat();
|
|
/* x1ec_orbitZRange */
|
|
x1ec_orbitZRange = in.ReadFloat();
|
|
/* x1f0_ */
|
|
x1f0_ = in.ReadFloat();
|
|
/* x1f4_ */
|
|
x1f4_ = in.ReadFloat();
|
|
/* x1f8_ */
|
|
x1f8_ = in.ReadFloat();
|
|
/* x1fc_orbitPreventionTime */
|
|
x1fc_orbitPreventionTime = in.ReadFloat();
|
|
/* x200_24_dashEnabled */
|
|
x200_24_dashEnabled = in.ReadBool();
|
|
/* x200_25_dashOnButtonRelease */
|
|
x200_25_dashOnButtonRelease = in.ReadBool();
|
|
/* x204_dashButtonHoldCancelTime */
|
|
x204_dashButtonHoldCancelTime = in.ReadFloat();
|
|
/* x208_dashStrafeInputThreshold */
|
|
x208_dashStrafeInputThreshold = in.ReadFloat();
|
|
/* x20c_sidewaysDoubleJumpImpulse */
|
|
x20c_sidewaysDoubleJumpImpulse = in.ReadFloat();
|
|
/* x210_sidewaysVerticalDoubleJumpAccel */
|
|
x210_sidewaysVerticalDoubleJumpAccel = in.ReadFloat();
|
|
/* x214_sidewaysHorizontalDoubleJumpAccel */
|
|
x214_sidewaysHorizontalDoubleJumpAccel = in.ReadFloat();
|
|
/* x218_scanningRange */
|
|
x218_scanningRange = in.ReadFloat();
|
|
/* x21c_24_scanRetention */
|
|
x21c_24_scanRetention = in.ReadBool();
|
|
/* x21c_25_scanFreezesGame */
|
|
x21c_25_scanFreezesGame = in.ReadBool();
|
|
/* x21c_26_orbitWhileScanning */
|
|
x21c_26_orbitWhileScanning = in.ReadBool();
|
|
/* x220_scanMaxTargetDistance */
|
|
x220_scanMaxTargetDistance = in.ReadFloat();
|
|
/* x224_scanMaxLockDistance */
|
|
x224_scanMaxLockDistance = in.ReadFloat();
|
|
/* x2a0_orbitDistanceMax */
|
|
x2a0_orbitDistanceMax = in.ReadFloat();
|
|
/* x2a4_grappleSwingLength */
|
|
x2a4_grappleSwingLength = in.ReadFloat();
|
|
/* x2a8_grappleSwingPeriod */
|
|
x2a8_grappleSwingPeriod = in.ReadFloat();
|
|
/* x2ac_grapplePullSpeedMin */
|
|
x2ac_grapplePullSpeedMin = in.ReadFloat();
|
|
/* x2b0_grappleCameraSpeed */
|
|
x2b0_grappleCameraSpeed = in.ReadFloat();
|
|
/* x2b4_maxGrappleLockedTurnAlignDistance */
|
|
x2b4_maxGrappleLockedTurnAlignDistance = in.ReadFloat();
|
|
/* x2b8_grapplePullSpeedProportion */
|
|
x2b8_grapplePullSpeedProportion = in.ReadFloat();
|
|
/* x2bc_grapplePullSpeedMax */
|
|
x2bc_grapplePullSpeedMax = in.ReadFloat();
|
|
/* x2c0_grappleLookCenterSpeed */
|
|
x2c0_grappleLookCenterSpeed = in.ReadFloat();
|
|
/* x2c4_maxGrappleTurnSpeed */
|
|
x2c4_maxGrappleTurnSpeed = in.ReadFloat();
|
|
/* x2c8_grappleJumpForce */
|
|
x2c8_grappleJumpForce = in.ReadFloat();
|
|
/* x2cc_grappleReleaseTime */
|
|
x2cc_grappleReleaseTime = in.ReadFloat();
|
|
/* x2d0_grappleJumpMode */
|
|
x2d0_grappleJumpMode = in.ReadLong();
|
|
/* x2d4_orbitReleaseBreaksGrapple */
|
|
x2d4_orbitReleaseBreaksGrapple = in.ReadBool();
|
|
/* x2d5_invertGrappleTurn */
|
|
x2d5_invertGrappleTurn = in.ReadBool();
|
|
/* x2d8_grappleBeamSpeed */
|
|
x2d8_grappleBeamSpeed = in.ReadFloat();
|
|
/* x2dc_grappleBeamXWaveAmplitude */
|
|
x2dc_grappleBeamXWaveAmplitude = in.ReadFloat();
|
|
/* x2e0_grappleBeamZWaveAmplitude */
|
|
x2e0_grappleBeamZWaveAmplitude = in.ReadFloat();
|
|
/* x2e4_grappleBeamAnglePhaseDelta */
|
|
x2e4_grappleBeamAnglePhaseDelta = in.ReadFloat();
|
|
/* x26c_playerHeight */
|
|
x26c_playerHeight = in.ReadFloat();
|
|
/* x270_playerXYHalfExtent */
|
|
x270_playerXYHalfExtent = in.ReadFloat();
|
|
/* x274_stepUpHeight */
|
|
x274_stepUpHeight = in.ReadFloat();
|
|
/* x278_stepDownHeight */
|
|
x278_stepDownHeight = in.ReadFloat();
|
|
/* x27c_playerBallHalfExtent */
|
|
x27c_playerBallHalfExtent = in.ReadFloat();
|
|
/* x280_ */
|
|
x280_firstPersonCameraSpeed = in.ReadFloat();
|
|
/* x284_ */
|
|
x284_ = in.ReadFloat();
|
|
/* x288_jumpCameraPitchDownStart */
|
|
x288_jumpCameraPitchDownStart = in.ReadFloat();
|
|
/* x28c_jumpCameraPitchDownFull */
|
|
x28c_jumpCameraPitchDownFull = in.ReadFloat();
|
|
/* x290_jumpCameraPitchDownAngle */
|
|
x290_jumpCameraPitchDownAngle = in.ReadFloat();
|
|
/* x294_fallCameraPitchDownStart */
|
|
x294_fallCameraPitchDownStart = in.ReadFloat();
|
|
/* x298_fallCameraPitchDownFull */
|
|
x298_fallCameraPitchDownFull = in.ReadFloat();
|
|
/* x29c_fallCameraPitchDownAngle */
|
|
x29c_fallCameraPitchDownAngle = in.ReadFloat();
|
|
/* x2e8_ */
|
|
x2e8_ = in.ReadFloat();
|
|
/* x2ec_ */
|
|
x2ec_ = in.ReadFloat();
|
|
/* x2f0_ */
|
|
x2f0_ = in.ReadFloat();
|
|
/* x2f4_ */
|
|
x2f4_ = in.ReadBool();
|
|
/* x2f8_frozenTimeout */
|
|
x2f8_frozenTimeout = in.ReadFloat();
|
|
/* x2fc_iceBreakJumpCount */
|
|
x2fc_iceBreakJumpCount = in.ReadLong();
|
|
/* x300_variaDamageReduction */
|
|
x300_variaDamageReduction = in.ReadFloat();
|
|
/* x304_gravityDamageReduction */
|
|
x304_gravityDamageReduction = in.ReadFloat();
|
|
/* x308_phazonDamageReduction */
|
|
x308_phazonDamageReduction = in.ReadFloat();
|
|
}
|
|
|
|
void CTweakPlayer::PutTo(COutputStream& out) {
|
|
/* x4_maxTranslationalAcceleration[0] */
|
|
out.Put(x4_maxTranslationalAcceleration[0]);
|
|
/* x4_maxTranslationalAcceleration[1] */
|
|
out.Put(x4_maxTranslationalAcceleration[1]);
|
|
/* x4_maxTranslationalAcceleration[2] */
|
|
out.Put(x4_maxTranslationalAcceleration[2]);
|
|
/* x4_maxTranslationalAcceleration[3] */
|
|
out.Put(x4_maxTranslationalAcceleration[3]);
|
|
/* x4_maxTranslationalAcceleration[4] */
|
|
out.Put(x4_maxTranslationalAcceleration[4]);
|
|
/* x4_maxTranslationalAcceleration[5] */
|
|
out.Put(x4_maxTranslationalAcceleration[5]);
|
|
/* x4_maxTranslationalAcceleration[6] */
|
|
out.Put(x4_maxTranslationalAcceleration[6]);
|
|
/* x4_maxTranslationalAcceleration[7] */
|
|
out.Put(x4_maxTranslationalAcceleration[7]);
|
|
/* x24_maxRotationalAcceleration[0] */
|
|
out.Put(x24_maxRotationalAcceleration[0]);
|
|
/* x24_maxRotationalAcceleration[1] */
|
|
out.Put(x24_maxRotationalAcceleration[1]);
|
|
/* x24_maxRotationalAcceleration[2] */
|
|
out.Put(x24_maxRotationalAcceleration[2]);
|
|
/* x24_maxRotationalAcceleration[3] */
|
|
out.Put(x24_maxRotationalAcceleration[3]);
|
|
/* x24_maxRotationalAcceleration[4] */
|
|
out.Put(x24_maxRotationalAcceleration[4]);
|
|
/* x24_maxRotationalAcceleration[5] */
|
|
out.Put(x24_maxRotationalAcceleration[5]);
|
|
/* x24_maxRotationalAcceleration[6] */
|
|
out.Put(x24_maxRotationalAcceleration[6]);
|
|
/* x24_maxRotationalAcceleration[7] */
|
|
out.Put(x24_maxRotationalAcceleration[7]);
|
|
/* x44_translationFriction[0] */
|
|
out.Put(x44_translationFriction[0]);
|
|
/* x44_translationFriction[1] */
|
|
out.Put(x44_translationFriction[1]);
|
|
/* x44_translationFriction[2] */
|
|
out.Put(x44_translationFriction[2]);
|
|
/* x44_translationFriction[3] */
|
|
out.Put(x44_translationFriction[3]);
|
|
/* x44_translationFriction[4] */
|
|
out.Put(x44_translationFriction[4]);
|
|
/* x44_translationFriction[5] */
|
|
out.Put(x44_translationFriction[5]);
|
|
/* x44_translationFriction[6] */
|
|
out.Put(x44_translationFriction[6]);
|
|
/* x44_translationFriction[7] */
|
|
out.Put(x44_translationFriction[7]);
|
|
/* x64_rotationFriction[0] */
|
|
out.Put(x64_rotationFriction[0]);
|
|
/* x64_rotationFriction[1] */
|
|
out.Put(x64_rotationFriction[1]);
|
|
/* x64_rotationFriction[2] */
|
|
out.Put(x64_rotationFriction[2]);
|
|
/* x64_rotationFriction[3] */
|
|
out.Put(x64_rotationFriction[3]);
|
|
/* x64_rotationFriction[4] */
|
|
out.Put(x64_rotationFriction[4]);
|
|
/* x64_rotationFriction[5] */
|
|
out.Put(x64_rotationFriction[5]);
|
|
/* x64_rotationFriction[6] */
|
|
out.Put(x64_rotationFriction[6]);
|
|
/* x64_rotationFriction[7] */
|
|
out.Put(x64_rotationFriction[7]);
|
|
/* x84_rotationMaxSpeed[0] */
|
|
out.Put(x84_rotationMaxSpeed[0]);
|
|
/* x84_rotationMaxSpeed[1] */
|
|
out.Put(x84_rotationMaxSpeed[1]);
|
|
/* x84_rotationMaxSpeed[2] */
|
|
out.Put(x84_rotationMaxSpeed[2]);
|
|
/* x84_rotationMaxSpeed[3] */
|
|
out.Put(x84_rotationMaxSpeed[3]);
|
|
/* x84_rotationMaxSpeed[4] */
|
|
out.Put(x84_rotationMaxSpeed[4]);
|
|
/* x84_rotationMaxSpeed[5] */
|
|
out.Put(x84_rotationMaxSpeed[5]);
|
|
/* x84_rotationMaxSpeed[6] */
|
|
out.Put(x84_rotationMaxSpeed[6]);
|
|
/* x84_rotationMaxSpeed[7] */
|
|
out.Put(x84_rotationMaxSpeed[7]);
|
|
/* xa4_translationMaxSpeed[0] */
|
|
out.Put(xa4_translationMaxSpeed[0]);
|
|
/* xa4_translationMaxSpeed[1] */
|
|
out.Put(xa4_translationMaxSpeed[1]);
|
|
/* xa4_translationMaxSpeed[2] */
|
|
out.Put(xa4_translationMaxSpeed[2]);
|
|
/* xa4_translationMaxSpeed[3] */
|
|
out.Put(xa4_translationMaxSpeed[3]);
|
|
/* xa4_translationMaxSpeed[4] */
|
|
out.Put(xa4_translationMaxSpeed[4]);
|
|
/* xa4_translationMaxSpeed[5] */
|
|
out.Put(xa4_translationMaxSpeed[5]);
|
|
/* xa4_translationMaxSpeed[6] */
|
|
out.Put(xa4_translationMaxSpeed[6]);
|
|
/* xa4_translationMaxSpeed[7] */
|
|
out.Put(xa4_translationMaxSpeed[7]);
|
|
/* xc4_normalGravAccel */
|
|
out.Put(xc4_normalGravAccel);
|
|
/* xc8_fluidGravAccel */
|
|
out.Put(xc8_fluidGravAccel);
|
|
/* xcc_verticalJumpAccel */
|
|
out.Put(xcc_verticalJumpAccel);
|
|
/* xd0_horizontalJumpAccel */
|
|
out.Put(xd0_horizontalJumpAccel);
|
|
/* xd4_verticalDoubleJumpAccel */
|
|
out.Put(xd4_verticalDoubleJumpAccel);
|
|
/* xd8_horizontalDoubleJumpAccel */
|
|
out.Put(xd8_horizontalDoubleJumpAccel);
|
|
/* xdc_waterJumpFactor */
|
|
out.Put(xdc_waterJumpFactor);
|
|
/* xe0_waterBallJumpFactor */
|
|
out.Put(xe0_waterBallJumpFactor);
|
|
/* xe4_lavaJumpFactor */
|
|
out.Put(xe4_lavaJumpFactor);
|
|
/* xe8_lavaBallJumpFactor */
|
|
out.Put(xe8_lavaBallJumpFactor);
|
|
/* xec_phazonJumpFactor */
|
|
out.Put(xec_phazonJumpFactor);
|
|
/* xf0_phazonBallJumpFactor */
|
|
out.Put(xf0_phazonBallJumpFactor);
|
|
/* xf4_allowedJumpTime */
|
|
out.Put(xf4_allowedJumpTime);
|
|
/* xf8_allowedDoubleJumpTime */
|
|
out.Put(xf8_allowedDoubleJumpTime);
|
|
/* xfc_minDoubleJumpWindow */
|
|
out.Put(xfc_minDoubleJumpWindow);
|
|
/* x100_maxDoubleJumpWindow */
|
|
out.Put(x100_maxDoubleJumpWindow);
|
|
/* x104_ */
|
|
out.Put(x104_);
|
|
/* x108_minJumpTime */
|
|
out.Put(x108_minJumpTime);
|
|
/* x10c_minDoubleJumpTime */
|
|
out.Put(x10c_minDoubleJumpTime);
|
|
/* x110_allowedLedgeTime */
|
|
out.Put(x110_allowedLedgeTime);
|
|
/* x114_doubleJumpImpulse */
|
|
out.Put(x114_doubleJumpImpulse);
|
|
/* x118_backwardsForceMultiplier */
|
|
out.Put(x118_backwardsForceMultiplier);
|
|
/* x11c_bombJumpRadius */
|
|
out.Put(x11c_bombJumpRadius);
|
|
/* x120_bombJumpHeight */
|
|
out.Put(x120_bombJumpHeight);
|
|
/* x124_eyeOffset */
|
|
out.Put(x124_eyeOffset);
|
|
/* x128_turnSpeedMultiplier */
|
|
out.Put(x128_turnSpeedMultiplier);
|
|
/* x12c_freeLookTurnSpeedMultiplier */
|
|
out.Put(x12c_freeLookTurnSpeedMultiplier);
|
|
/* x130_horizontalFreeLookAngleVel */
|
|
out.Put(x130_horizontalFreeLookAngleVel);
|
|
/* x134_verticalFreeLookAngleVel */
|
|
out.Put(x134_verticalFreeLookAngleVel);
|
|
/* x138_freeLookSpeed */
|
|
out.Put(x138_freeLookSpeed);
|
|
/* x13c_freeLookSnapSpeed */
|
|
out.Put(x13c_freeLookSnapSpeed);
|
|
/* x140_ */
|
|
out.Put(x140_);
|
|
/* x144_freeLookCenteredThresholdAngle */
|
|
out.Put(x144_freeLookCenteredThresholdAngle);
|
|
/* x148_freeLookCenteredTime */
|
|
out.Put(x148_freeLookCenteredTime);
|
|
/* x14c_freeLookDampenFactor */
|
|
out.Put(x14c_freeLookDampenFactor);
|
|
/* x150_leftDiv */
|
|
out.Put(x150_leftDiv);
|
|
/* x154_rightDiv */
|
|
out.Put(x154_rightDiv);
|
|
/* x228_24_freelookTurnsPlayer */
|
|
out.Put(x228_24_freelookTurnsPlayer);
|
|
/* x228_25_ */
|
|
out.Put(x228_25_);
|
|
/* x228_26_ */
|
|
out.Put(x228_26_);
|
|
/* x228_27_moveDuringFreeLook */
|
|
out.Put(x228_27_moveDuringFreeLook);
|
|
/* x228_28_holdButtonsForFreeLook */
|
|
out.Put(x228_28_holdButtonsForFreeLook);
|
|
/* x228_29_twoButtonsForFreeLook */
|
|
out.Put(x228_29_twoButtonsForFreeLook);
|
|
/* x228_30_ */
|
|
out.Put(x228_30_);
|
|
/* x228_31_ */
|
|
out.Put(x228_31_);
|
|
/* x229_24_ */
|
|
out.Put(x229_24_);
|
|
/* x229_25_aimWhenOrbitingPoint */
|
|
out.Put(x229_25_aimWhenOrbitingPoint);
|
|
/* x229_26_stayInFreeLookWhileFiring */
|
|
out.Put(x229_26_stayInFreeLookWhileFiring);
|
|
/* x229_27_ */
|
|
out.Put(x229_27_);
|
|
/* x229_28_ */
|
|
out.Put(x229_28_);
|
|
/* x229_29_orbitFixedOffset */
|
|
out.Put(x229_29_orbitFixedOffset);
|
|
/* x229_30_gunButtonTogglesHolster */
|
|
out.Put(x229_30_gunButtonTogglesHolster);
|
|
/* x229_31_gunNotFiringHolstersGun */
|
|
out.Put(x229_31_gunNotFiringHolstersGun);
|
|
/* x22a_24_fallingDoubleJump */
|
|
out.Put(x22a_24_fallingDoubleJump);
|
|
/* x22a_25_impulseDoubleJump */
|
|
out.Put(x22a_25_impulseDoubleJump);
|
|
/* x22a_26_firingCancelsCameraPitch */
|
|
out.Put(x22a_26_firingCancelsCameraPitch);
|
|
/* x22a_27_assistedAimingIgnoreHorizontal */
|
|
out.Put(x22a_27_assistedAimingIgnoreHorizontal);
|
|
/* x22a_28_assistedAimingIgnoreVertical */
|
|
out.Put(x22a_28_assistedAimingIgnoreVertical);
|
|
/* x22c_ */
|
|
out.Put(x22c_);
|
|
/* x230_ */
|
|
out.Put(x230_);
|
|
/* x234_aimMaxDistance */
|
|
out.Put(x234_aimMaxDistance);
|
|
/* x238_ */
|
|
out.Put(x238_);
|
|
/* x23c_ */
|
|
out.Put(x23c_);
|
|
/* x240_ */
|
|
out.Put(x240_);
|
|
/* x244_ */
|
|
out.Put(x244_);
|
|
/* x248_ */
|
|
out.Put(x248_);
|
|
/* x24c_aimThresholdDistance */
|
|
out.Put(x24c_aimThresholdDistance);
|
|
/* x250_ */
|
|
out.Put(x250_);
|
|
/* x254_ */
|
|
out.Put(x254_);
|
|
/* x258_aimBoxWidth */
|
|
out.Put(x258_aimBoxWidth);
|
|
/* x25c_aimBoxHeight */
|
|
out.Put(x25c_aimBoxHeight);
|
|
/* x260_aimTargetTimer */
|
|
out.Put(x260_aimTargetTimer);
|
|
/* x264_aimAssistHorizontalAngle */
|
|
out.Put(x264_aimAssistHorizontalAngle);
|
|
/* x268_aimAssistVerticalAngle */
|
|
out.Put(x268_aimAssistVerticalAngle);
|
|
/* x158_orbitMinDistance[0] */
|
|
out.Put(x158_orbitMinDistance[0]);
|
|
/* x164_orbitNormalDistance[0] */
|
|
out.Put(x164_orbitNormalDistance[0]);
|
|
/* x170_orbitMaxDistance[0] */
|
|
out.Put(x170_orbitMaxDistance[0]);
|
|
/* x158_orbitMinDistance[1] */
|
|
out.Put(x158_orbitMinDistance[1]);
|
|
/* x164_orbitNormalDistance[1] */
|
|
out.Put(x164_orbitNormalDistance[1]);
|
|
/* x170_orbitMaxDistance[1] */
|
|
out.Put(x170_orbitMaxDistance[1]);
|
|
/* x158_orbitMinDistance[2] */
|
|
out.Put(x158_orbitMinDistance[2]);
|
|
/* x164_orbitNormalDistance[2] */
|
|
out.Put(x164_orbitNormalDistance[2]);
|
|
/* x170_orbitMaxDistance[2] */
|
|
out.Put(x170_orbitMaxDistance[2]);
|
|
/* x17c_ */
|
|
out.Put(x17c_);
|
|
/* x180_orbitModeTimer */
|
|
out.Put(x180_orbitModeTimer);
|
|
/* x184_orbitCameraSpeed */
|
|
out.Put(x184_orbitCameraSpeed);
|
|
/* x188_orbitUpperAngle */
|
|
out.Put(x188_orbitUpperAngle);
|
|
/* x18c_orbitLowerAngle */
|
|
out.Put(x18c_orbitLowerAngle);
|
|
/* x190_orbitHorizAngle */
|
|
out.Put(x190_orbitHorizAngle);
|
|
/* x194_ */
|
|
out.Put(x194_);
|
|
/* x198_ */
|
|
out.Put(x198_);
|
|
/* x19c_orbitMaxTargetDistance */
|
|
out.Put(x19c_orbitMaxTargetDistance);
|
|
/* x1a0_orbitMaxLockDistance */
|
|
out.Put(x1a0_orbitMaxLockDistance);
|
|
/* x1a4_orbitDistanceThreshold */
|
|
out.Put(x1a4_orbitDistanceThreshold);
|
|
/* x1a8_orbitScreenBoxHalfExtentX[0] */
|
|
out.Put(x1a8_orbitScreenBoxHalfExtentX[0]);
|
|
/* x1b0_orbitScreenBoxHalfExtentY[0] */
|
|
out.Put(x1b0_orbitScreenBoxHalfExtentY[0]);
|
|
/* x1b8_orbitScreenBoxCenterX[0] */
|
|
out.Put(x1b8_orbitScreenBoxCenterX[0]);
|
|
/* x1c0_orbitScreenBoxCenterY[0] */
|
|
out.Put(x1c0_orbitScreenBoxCenterY[0]);
|
|
/* x1c8_orbitZoneIdealX[0] */
|
|
out.Put(x1c8_orbitZoneIdealX[0]);
|
|
/* x1d0_orbitZoneIdealY[0] */
|
|
out.Put(x1d0_orbitZoneIdealY[0]);
|
|
/* x1a8_orbitScreenBoxHalfExtentX[1] */
|
|
out.Put(x1a8_orbitScreenBoxHalfExtentX[1]);
|
|
/* x1b0_orbitScreenBoxHalfExtentY[1] */
|
|
out.Put(x1b0_orbitScreenBoxHalfExtentY[1]);
|
|
/* x1b8_orbitScreenBoxCenterX[1] */
|
|
out.Put(x1b8_orbitScreenBoxCenterX[1]);
|
|
/* x1c0_orbitScreenBoxCenterY[1] */
|
|
out.Put(x1c0_orbitScreenBoxCenterY[1]);
|
|
/* x1c8_orbitZoneIdealX[1] */
|
|
out.Put(x1c8_orbitZoneIdealX[1]);
|
|
/* x1d0_orbitZoneIdealY[1] */
|
|
out.Put(x1d0_orbitZoneIdealY[1]);
|
|
/* x1d8_orbitNearX */
|
|
out.Put(x1d8_orbitNearX);
|
|
/* x1dc_orbitNearZ */
|
|
out.Put(x1dc_orbitNearZ);
|
|
/* x1e0_ */
|
|
out.Put(x1e0_);
|
|
/* x1e4_ */
|
|
out.Put(x1e4_);
|
|
/* x1e8_orbitFixedOffsetZDiff */
|
|
out.Put(x1e8_orbitFixedOffsetZDiff);
|
|
/* x1ec_orbitZRange */
|
|
out.Put(x1ec_orbitZRange);
|
|
/* x1f0_ */
|
|
out.Put(x1f0_);
|
|
/* x1f4_ */
|
|
out.Put(x1f4_);
|
|
/* x1f8_ */
|
|
out.Put(x1f8_);
|
|
/* x1fc_orbitPreventionTime */
|
|
out.Put(x1fc_orbitPreventionTime);
|
|
/* x200_24_dashEnabled */
|
|
out.Put(x200_24_dashEnabled);
|
|
/* x200_25_dashOnButtonRelease */
|
|
out.Put(x200_25_dashOnButtonRelease);
|
|
/* x204_dashButtonHoldCancelTime */
|
|
out.Put(x204_dashButtonHoldCancelTime);
|
|
/* x208_dashStrafeInputThreshold */
|
|
out.Put(x208_dashStrafeInputThreshold);
|
|
/* x20c_sidewaysDoubleJumpImpulse */
|
|
out.Put(x20c_sidewaysDoubleJumpImpulse);
|
|
/* x210_sidewaysVerticalDoubleJumpAccel */
|
|
out.Put(x210_sidewaysVerticalDoubleJumpAccel);
|
|
/* x214_sidewaysHorizontalDoubleJumpAccel */
|
|
out.Put(x214_sidewaysHorizontalDoubleJumpAccel);
|
|
/* x218_scanningRange */
|
|
out.Put(x218_scanningRange);
|
|
/* x21c_24_scanRetention */
|
|
out.Put(x21c_24_scanRetention);
|
|
/* x21c_25_scanFreezesGame */
|
|
out.Put(x21c_25_scanFreezesGame);
|
|
/* x21c_26_orbitWhileScanning */
|
|
out.Put(x21c_26_orbitWhileScanning);
|
|
/* x220_scanMaxTargetDistance */
|
|
out.Put(x220_scanMaxTargetDistance);
|
|
/* x224_scanMaxLockDistance */
|
|
out.Put(x224_scanMaxLockDistance);
|
|
/* x2a0_orbitDistanceMax */
|
|
out.Put(x2a0_orbitDistanceMax);
|
|
/* x2a4_grappleSwingLength */
|
|
out.Put(x2a4_grappleSwingLength);
|
|
/* x2a8_grappleSwingPeriod */
|
|
out.Put(x2a8_grappleSwingPeriod);
|
|
/* x2ac_grapplePullSpeedMin */
|
|
out.Put(x2ac_grapplePullSpeedMin);
|
|
/* x2b0_grappleCameraSpeed */
|
|
out.Put(x2b0_grappleCameraSpeed);
|
|
/* x2b4_maxGrappleLockedTurnAlignDistance */
|
|
out.Put(x2b4_maxGrappleLockedTurnAlignDistance);
|
|
/* x2b8_grapplePullSpeedProportion */
|
|
out.Put(x2b8_grapplePullSpeedProportion);
|
|
/* x2bc_grapplePullSpeedMax */
|
|
out.Put(x2bc_grapplePullSpeedMax);
|
|
/* x2c0_grappleLookCenterSpeed */
|
|
out.Put(x2c0_grappleLookCenterSpeed);
|
|
/* x2c4_maxGrappleTurnSpeed */
|
|
out.Put(x2c4_maxGrappleTurnSpeed);
|
|
/* x2c8_grappleJumpForce */
|
|
out.Put(x2c8_grappleJumpForce);
|
|
/* x2cc_grappleReleaseTime */
|
|
out.Put(x2cc_grappleReleaseTime);
|
|
/* x2d0_grappleJumpMode */
|
|
out.Put(x2d0_grappleJumpMode);
|
|
/* x2d4_orbitReleaseBreaksGrapple */
|
|
out.Put(x2d4_orbitReleaseBreaksGrapple);
|
|
/* x2d5_invertGrappleTurn */
|
|
out.Put(x2d5_invertGrappleTurn);
|
|
/* x2d8_grappleBeamSpeed */
|
|
out.Put(x2d8_grappleBeamSpeed);
|
|
/* x2dc_grappleBeamXWaveAmplitude */
|
|
out.Put(x2dc_grappleBeamXWaveAmplitude);
|
|
/* x2e0_grappleBeamZWaveAmplitude */
|
|
out.Put(x2e0_grappleBeamZWaveAmplitude);
|
|
/* x2e4_grappleBeamAnglePhaseDelta */
|
|
out.Put(x2e4_grappleBeamAnglePhaseDelta);
|
|
/* x26c_playerHeight */
|
|
out.Put(x26c_playerHeight);
|
|
/* x270_playerXYHalfExtent */
|
|
out.Put(x270_playerXYHalfExtent);
|
|
/* x274_stepUpHeight */
|
|
out.Put(x274_stepUpHeight);
|
|
/* x278_stepDownHeight */
|
|
out.Put(x278_stepDownHeight);
|
|
/* x27c_playerBallHalfExtent */
|
|
out.Put(x27c_playerBallHalfExtent);
|
|
/* x280_ */
|
|
out.Put(x280_firstPersonCameraSpeed);
|
|
/* x284_ */
|
|
out.Put(x284_);
|
|
/* x288_jumpCameraPitchDownStart */
|
|
out.Put(x288_jumpCameraPitchDownStart);
|
|
/* x28c_jumpCameraPitchDownFull */
|
|
out.Put(x28c_jumpCameraPitchDownFull);
|
|
/* x290_jumpCameraPitchDownAngle */
|
|
out.Put(x290_jumpCameraPitchDownAngle);
|
|
/* x294_fallCameraPitchDownStart */
|
|
out.Put(x294_fallCameraPitchDownStart);
|
|
/* x298_fallCameraPitchDownFull */
|
|
out.Put(x298_fallCameraPitchDownFull);
|
|
/* x29c_fallCameraPitchDownAngle */
|
|
out.Put(x29c_fallCameraPitchDownAngle);
|
|
/* x2e8_ */
|
|
out.Put(x2e8_);
|
|
/* x2ec_ */
|
|
out.Put(x2ec_);
|
|
/* x2f0_ */
|
|
out.Put(x2f0_);
|
|
/* x2f4_ */
|
|
out.Put(x2f4_);
|
|
/* x2f8_frozenTimeout */
|
|
out.Put(x2f8_frozenTimeout);
|
|
/* x2fc_iceBreakJumpCount */
|
|
out.Put(x2fc_iceBreakJumpCount);
|
|
/* x300_variaDamageReduction */
|
|
out.Put(x300_variaDamageReduction);
|
|
/* x304_gravityDamageReduction */
|
|
out.Put(x304_gravityDamageReduction);
|
|
/* x308_phazonDamageReduction */
|
|
out.Put(x308_phazonDamageReduction);
|
|
}
|
|
|
|
void CTweakPlayer::FixupValues() {
|
|
x130_horizontalFreeLookAngleVel = zeus::degToRad(x130_horizontalFreeLookAngleVel);
|
|
x134_verticalFreeLookAngleVel = zeus::degToRad(x134_verticalFreeLookAngleVel);
|
|
x138_freeLookSpeed = zeus::degToRad(x138_freeLookSpeed);
|
|
x13c_freeLookSnapSpeed = zeus::degToRad(x13c_freeLookSnapSpeed);
|
|
x140_ = zeus::degToRad(x140_);
|
|
x144_freeLookCenteredThresholdAngle = zeus::degToRad(x144_freeLookCenteredThresholdAngle);
|
|
x23c_ = zeus::degToRad(x23c_);
|
|
x240_ = zeus::degToRad(x240_);
|
|
x244_ = zeus::degToRad(x244_);
|
|
x248_ = zeus::degToRad(x248_);
|
|
x250_ = zeus::degToRad(x250_);
|
|
x264_aimAssistHorizontalAngle = zeus::degToRad(x264_aimAssistHorizontalAngle);
|
|
x268_aimAssistVerticalAngle = zeus::degToRad(x268_aimAssistVerticalAngle);
|
|
x17c_ = zeus::degToRad(x17c_);
|
|
x184_orbitCameraSpeed = zeus::degToRad(x184_orbitCameraSpeed);
|
|
x188_orbitUpperAngle = zeus::degToRad(x188_orbitUpperAngle);
|
|
x18c_orbitLowerAngle = zeus::degToRad(x18c_orbitLowerAngle);
|
|
x190_orbitHorizAngle = zeus::degToRad(x190_orbitHorizAngle);
|
|
x194_ = zeus::degToRad(x194_);
|
|
x198_ = zeus::degToRad(x198_);
|
|
x1f0_ = zeus::degToRad(x1f0_);
|
|
x1f4_ = zeus::degToRad(x1f4_);
|
|
x2b0_grappleCameraSpeed = zeus::degToRad(x2b0_grappleCameraSpeed);
|
|
x2c0_grappleLookCenterSpeed = zeus::degToRad(x2c0_grappleLookCenterSpeed);
|
|
x280_firstPersonCameraSpeed = zeus::degToRad(x280_firstPersonCameraSpeed);
|
|
x284_ = zeus::degToRad(x284_);
|
|
x290_jumpCameraPitchDownAngle = zeus::degToRad(x290_jumpCameraPitchDownAngle);
|
|
x29c_fallCameraPitchDownAngle = zeus::degToRad(x29c_fallCameraPitchDownAngle);
|
|
}
|
|
|
|
void CTweakPlayer::_tweakListener(CVar* cv) {
|
|
UPDATE_CVAR(MaxTranslationAccelerationNormal, cv, x4_maxTranslationalAcceleration[0]);
|
|
UPDATE_CVAR(MaxTranslationAccelerationAir, cv, x4_maxTranslationalAcceleration[1]);
|
|
UPDATE_CVAR(MaxTranslationAccelerationIce, cv, x4_maxTranslationalAcceleration[2]);
|
|
UPDATE_CVAR(MaxTranslationAccelerationOrganic, cv, x4_maxTranslationalAcceleration[3]);
|
|
UPDATE_CVAR(MaxTranslationAccelerationWater, cv, x4_maxTranslationalAcceleration[4]);
|
|
UPDATE_CVAR(MaxTranslationAccelerationLava, cv, x4_maxTranslationalAcceleration[5]);
|
|
UPDATE_CVAR(MaxTranslationAccelerationPhazon, cv, x4_maxTranslationalAcceleration[6]);
|
|
UPDATE_CVAR(MaxRotationAccelerationShrubbery, cv, x24_maxRotationalAcceleration[7]);
|
|
UPDATE_CVAR(MaxRotationAccelerationNormal, cv, x24_maxRotationalAcceleration[0]);
|
|
UPDATE_CVAR(MaxRotationAccelerationAir, cv, x24_maxRotationalAcceleration[1]);
|
|
UPDATE_CVAR(MaxRotationAccelerationIce, cv, x24_maxRotationalAcceleration[2]);
|
|
UPDATE_CVAR(MaxRotationAccelerationOrganic, cv, x24_maxRotationalAcceleration[3]);
|
|
UPDATE_CVAR(MaxRotationAccelerationWater, cv, x24_maxRotationalAcceleration[4]);
|
|
UPDATE_CVAR(MaxRotationAccelerationLava, cv, x24_maxRotationalAcceleration[5]);
|
|
UPDATE_CVAR(MaxRotationAccelerationPhazon, cv, x24_maxRotationalAcceleration[6]);
|
|
UPDATE_CVAR(MaxRotationAccelerationShrubbery, cv, x24_maxRotationalAcceleration[7]);
|
|
UPDATE_CVAR(TranslationFrictionNormal, cv, x44_translationFriction[0]);
|
|
UPDATE_CVAR(TranslationFrictionAir, cv, x44_translationFriction[1]);
|
|
UPDATE_CVAR(TranslationFrictionIce, cv, x44_translationFriction[2]);
|
|
UPDATE_CVAR(TranslationFrictionOrganic, cv, x44_translationFriction[3]);
|
|
UPDATE_CVAR(TranslationFrictionWater, cv, x44_translationFriction[4]);
|
|
UPDATE_CVAR(TranslationFrictionLava, cv, x44_translationFriction[5]);
|
|
UPDATE_CVAR(TranslationFrictionPhazon, cv, x44_translationFriction[6]);
|
|
UPDATE_CVAR(TranslationFrictionShrubbery, cv, x44_translationFriction[7]);
|
|
UPDATE_CVAR(RotationFrictionNormal, cv, x44_translationFriction[2]);
|
|
UPDATE_CVAR(RotationFrictionIce, cv, x44_translationFriction[2]);
|
|
UPDATE_CVAR(RotationFrictionOrganic, cv, x44_translationFriction[3]);
|
|
UPDATE_CVAR(RotationFrictionWater, cv, x44_translationFriction[4]);
|
|
UPDATE_CVAR(RotationFrictionLava, cv, x44_translationFriction[5]);
|
|
UPDATE_CVAR(RotationFrictionPhazon, cv, x44_translationFriction[6]);
|
|
UPDATE_CVAR(RotationFrictionShrubbery, cv, x44_translationFriction[7]);
|
|
UPDATE_CVAR(RotationMaxSpeedNormal, cv, x84_rotationMaxSpeed[2]);
|
|
UPDATE_CVAR(RotationMaxSpeedIce, cv, x84_rotationMaxSpeed[2]);
|
|
UPDATE_CVAR(RotationMaxSpeedOrganic, cv, x84_rotationMaxSpeed[3]);
|
|
UPDATE_CVAR(RotationMaxSpeedWater, cv, x84_rotationMaxSpeed[4]);
|
|
UPDATE_CVAR(RotationMaxSpeedLava, cv, x84_rotationMaxSpeed[5]);
|
|
UPDATE_CVAR(RotationMaxSpeedPhazon, cv, x84_rotationMaxSpeed[6]);
|
|
UPDATE_CVAR(RotationMaxSpeedShrubbery, cv, x84_rotationMaxSpeed[7]);
|
|
UPDATE_CVAR(TranslationMaxSpeedNormal, cv, xa4_translationMaxSpeed[2]);
|
|
UPDATE_CVAR(TranslationMaxSpeedIce, cv, xa4_translationMaxSpeed[2]);
|
|
UPDATE_CVAR(TranslationMaxSpeedOrganic, cv, xa4_translationMaxSpeed[3]);
|
|
UPDATE_CVAR(TranslationMaxSpeedWater, cv, xa4_translationMaxSpeed[4]);
|
|
UPDATE_CVAR(TranslationMaxSpeedLava, cv, xa4_translationMaxSpeed[5]);
|
|
UPDATE_CVAR(TranslationMaxSpeedPhazon, cv, xa4_translationMaxSpeed[6]);
|
|
UPDATE_CVAR(TranslationMaxSpeedShrubbery, cv, xa4_translationMaxSpeed[7]);
|
|
UPDATE_CVAR(NormalGravityAcceleration, cv, xc4_normalGravAccel);
|
|
UPDATE_CVAR(FluidGravityAcceleration, cv, xc8_fluidGravAccel);
|
|
UPDATE_CVAR(VerticalJumpAcceleration, cv, xcc_verticalJumpAccel);
|
|
UPDATE_CVAR(HorizontalJumpAcceleration, cv, xd0_horizontalJumpAccel);
|
|
UPDATE_CVAR(VerticalDoubleJumpAcceleration, cv, xd4_verticalDoubleJumpAccel);
|
|
UPDATE_CVAR(HorizontalDoubleJumpAcceleration, cv, xd8_horizontalDoubleJumpAccel);
|
|
UPDATE_CVAR(WaterJumpFactor, cv, xdc_waterJumpFactor);
|
|
UPDATE_CVAR(WaterBallJumpFactor, cv, xe0_waterBallJumpFactor);
|
|
UPDATE_CVAR(LavaJumpFactor, cv, xe4_lavaJumpFactor);
|
|
UPDATE_CVAR(LavaBallJumpFactor, cv, xe8_lavaBallJumpFactor);
|
|
UPDATE_CVAR(PhazonJumpFactor, cv, xec_phazonJumpFactor);
|
|
UPDATE_CVAR(PhazonBallJumpFactor, cv, xf0_phazonBallJumpFactor);
|
|
UPDATE_CVAR(AllowedJumpTime, cv, xf4_allowedJumpTime);
|
|
UPDATE_CVAR(AllowedDoubleJumpTime, cv, xf8_allowedDoubleJumpTime);
|
|
UPDATE_CVAR(MinDoubleJumpWindow, cv, xfc_minDoubleJumpWindow);
|
|
UPDATE_CVAR(MaxDoubleJumpWindow, cv, x100_maxDoubleJumpWindow);
|
|
// UPDATE_CVAR(); // x104_
|
|
UPDATE_CVAR(MinJumpTime, cv, x108_minJumpTime);
|
|
UPDATE_CVAR(MinDoubleJumpTime, cv, x10c_minDoubleJumpTime);
|
|
UPDATE_CVAR(AllowedLedgeTime, cv, x110_allowedLedgeTime);
|
|
UPDATE_CVAR(DoubleJumpImpulse, cv, x114_doubleJumpImpulse);
|
|
UPDATE_CVAR(BackwardsForceMultiplier, cv, x118_backwardsForceMultiplier);
|
|
UPDATE_CVAR(BombJumpRadius, cv, x11c_bombJumpRadius);
|
|
UPDATE_CVAR(BombJumpHeight, cv, x120_bombJumpHeight);
|
|
UPDATE_CVAR(EyeOffset, cv, x124_eyeOffset);
|
|
UPDATE_CVAR(TurnSpeedMultiplier, cv, x128_turnSpeedMultiplier);
|
|
UPDATE_CVAR(FreeLookTurnSpeedMultiplier, cv, x12c_freeLookTurnSpeedMultiplier);
|
|
UPDATE_CVAR(HorizontalFreeLookAngleVelocity, cv, x130_horizontalFreeLookAngleVel);
|
|
UPDATE_CVAR(VerticalFreeLookAngleVelocity, cv, x134_verticalFreeLookAngleVel);
|
|
UPDATE_CVAR(FreeLookSpeed, cv, x138_freeLookSpeed);
|
|
UPDATE_CVAR(FreeLookSnapSpeed, cv, x13c_freeLookSnapSpeed);
|
|
// UPDATE_CVAR(); // x140_
|
|
UPDATE_CVAR(FreeLookCenteredThresholdAngle, cv, x144_freeLookCenteredThresholdAngle);
|
|
UPDATE_CVAR(FreeLookCenteredTime, cv, x148_freeLookCenteredTime);
|
|
UPDATE_CVAR(FreeLookDampenFactor, cv, x14c_freeLookDampenFactor);
|
|
UPDATE_CVAR(LeftDivisor, cv, x150_leftDiv);
|
|
UPDATE_CVAR(RightDivisor, cv, x154_rightDiv);
|
|
UPDATE_CVAR(OrbitMinDistanceClose, cv, x158_orbitMinDistance[0]);
|
|
UPDATE_CVAR(OrbitMinDistanceFar, cv, x158_orbitMinDistance[1]);
|
|
UPDATE_CVAR(OrbitMinDistanceDefault, cv, x158_orbitMinDistance[2]);
|
|
UPDATE_CVAR(OrbitNormalDistanceClose, cv, x164_orbitNormalDistance[0]);
|
|
UPDATE_CVAR(OrbitNormalDistanceFar, cv, x164_orbitNormalDistance[1]);
|
|
UPDATE_CVAR(OrbitNormalDistanceDefault, cv, x164_orbitNormalDistance[2]);
|
|
UPDATE_CVAR(OrbitMaxDistanceClose, cv, x170_orbitMaxDistance[0]);
|
|
UPDATE_CVAR(OrbitMaxDistanceFar, cv, x170_orbitMaxDistance[1]);
|
|
UPDATE_CVAR(OrbitMaxDistanceDefault, cv, x170_orbitMaxDistance[2]);
|
|
// UPDATE_CVAR(); // x17c_
|
|
UPDATE_CVAR(OrbitmodeTimer, cv, x180_orbitModeTimer);
|
|
UPDATE_CVAR(OrbitCameraSpeed, cv, x184_orbitCameraSpeed);
|
|
UPDATE_CVAR(OrbitUpperAngle, cv, x188_orbitUpperAngle);
|
|
UPDATE_CVAR(OrbitLowerAngle, cv, x18c_orbitLowerAngle);
|
|
UPDATE_CVAR(OrbitHorizontalAngle, cv, x190_orbitHorizAngle);
|
|
// UPDATE_CVAR(); // x194_
|
|
// UPDATE_CVAR(); // x198_
|
|
UPDATE_CVAR(OrbitMaxTargetDistance, cv, x19c_orbitMaxTargetDistance);
|
|
UPDATE_CVAR(OrbitMaxLockDistance, cv, x1a0_orbitMaxLockDistance);
|
|
UPDATE_CVAR(OrbitDistanceThreshold, cv, x1a4_orbitDistanceThreshold);
|
|
UPDATE_CVAR(OrbitScreenTargetingBoxHalfExtentX, cv, x1a8_orbitScreenBoxHalfExtentX[0]);
|
|
UPDATE_CVAR(OrbitScreenScanBoxHalfExtentX, cv, x1a8_orbitScreenBoxHalfExtentX[1]);
|
|
UPDATE_CVAR(OrbitScreenTargetingBoxHalfExtentY, cv, x1b0_orbitScreenBoxHalfExtentY[0]);
|
|
UPDATE_CVAR(OrbitScreenScanBoxHalfExtentY, cv, x1b0_orbitScreenBoxHalfExtentY[1]);
|
|
UPDATE_CVAR(OrbitScreenTargetingBoxCenterX, cv, x1b8_orbitScreenBoxCenterX[0]);
|
|
UPDATE_CVAR(OrbitScreenScanBoxCenterX, cv, x1b8_orbitScreenBoxCenterX[1]);
|
|
UPDATE_CVAR(OrbitScreenTargetingBoxCenterY, cv, x1c0_orbitScreenBoxCenterY[0]);
|
|
UPDATE_CVAR(OrbitScreenScanBoxCenterY, cv, x1c0_orbitScreenBoxCenterY[1]);
|
|
UPDATE_CVAR(OrbitZoneTargetingIdealX, cv, x1c8_orbitZoneIdealX[0]);
|
|
UPDATE_CVAR(OrbitZoneScanIdealX, cv, x1c8_orbitZoneIdealX[1]);
|
|
UPDATE_CVAR(OrbitZoneTargetingIdealY, cv, x1d0_orbitZoneIdealY[0]);
|
|
UPDATE_CVAR(OrbitZoneScanIdealY, cv, x1d0_orbitZoneIdealY[1]);
|
|
UPDATE_CVAR(OrbitNearX, cv, x1d8_orbitNearX);
|
|
UPDATE_CVAR(OrbitNearZ, cv, x1dc_orbitNearZ);
|
|
// UPDATE_CVAR(); // x1e0_
|
|
// UPDATE_CVAR(); // x1e4_
|
|
UPDATE_CVAR(OrbitFixedOffsetZDiff, cv, x1e8_orbitFixedOffsetZDiff);
|
|
UPDATE_CVAR(OrbitZRange, cv, x1ec_orbitZRange);
|
|
// UPDATE_CVAR(); // x1f0_
|
|
// UPDATE_CVAR(); // x1f4_
|
|
// UPDATE_CVAR(); // x1f8_
|
|
UPDATE_CVAR(OrbitPreventionTime, cv, x1fc_orbitPreventionTime);
|
|
UPDATE_CVAR_BITFIELD(DashEnabled, cv, x200_24_dashEnabled);
|
|
UPDATE_CVAR_BITFIELD(DashOnButtonRelease, cv, x200_25_dashOnButtonRelease);
|
|
UPDATE_CVAR(DashButtonHoldCancelTime, cv, x204_dashButtonHoldCancelTime);
|
|
UPDATE_CVAR(DashStrafeInputThreshold, cv, x208_dashStrafeInputThreshold);
|
|
UPDATE_CVAR(SidewaysDoubleJumpImpulse, cv, x20c_sidewaysDoubleJumpImpulse);
|
|
UPDATE_CVAR(SidewaysVerticalDoubleJumpAccel, cv, x210_sidewaysVerticalDoubleJumpAccel);
|
|
UPDATE_CVAR(SidewaysHorizontalDoubleJumpAccel, cv, x214_sidewaysHorizontalDoubleJumpAccel);
|
|
UPDATE_CVAR(ScanningRange, cv, x218_scanningRange);
|
|
UPDATE_CVAR_BITFIELD(ScanRetention, cv, x21c_24_scanRetention);
|
|
UPDATE_CVAR_BITFIELD(ScanFreezesGame, cv, x21c_25_scanFreezesGame);
|
|
UPDATE_CVAR_BITFIELD(OrbitWhileScanning, cv, x21c_26_orbitWhileScanning);
|
|
UPDATE_CVAR(ScanMaxTargetDistance, cv, x220_scanMaxTargetDistance);
|
|
UPDATE_CVAR(ScanMaxLockDistance, cv, x224_scanMaxLockDistance);
|
|
UPDATE_CVAR_BITFIELD(FreeLookTurnsPlayer, cv, x228_24_freelookTurnsPlayer);
|
|
// UPDATE_CVAR_BITFIELD(); // x228_25_
|
|
// UPDATE_CVAR_BITFIELD(); // x228_26_
|
|
UPDATE_CVAR_BITFIELD(MoveDuringFreelook, cv, x228_27_moveDuringFreeLook);
|
|
UPDATE_CVAR_BITFIELD(HoldButtonsForFreeLook, cv, x228_28_holdButtonsForFreeLook);
|
|
// UPDATE_CVAR_BITFIELD(); // x228_30_
|
|
// UPDATE_CVAR_BITFIELD(); // x228_31_
|
|
// UPDATE_CVAR_BITFIELD(); // x229_24_
|
|
UPDATE_CVAR_BITFIELD(AimWhenOrbitingPoint, cv, x229_25_aimWhenOrbitingPoint);
|
|
UPDATE_CVAR_BITFIELD(StayInFreeLookWhileFiring, cv, x229_26_stayInFreeLookWhileFiring);
|
|
// UPDATE_CVAR_BITFIELD(); // x229_27_
|
|
// UPDATE_CVAR_BITFIELD(); // x229_28_
|
|
UPDATE_CVAR_BITFIELD(OrbitFixedOffset, cv, x229_29_orbitFixedOffset);
|
|
UPDATE_CVAR_BITFIELD(GunButtonTogglesHolster, cv, x229_30_gunButtonTogglesHolster);
|
|
UPDATE_CVAR_BITFIELD(GunNotFiringHolstersGun, cv, x229_31_gunNotFiringHolstersGun);
|
|
UPDATE_CVAR_BITFIELD(FallingDoubleJump, cv, x22a_24_fallingDoubleJump);
|
|
UPDATE_CVAR_BITFIELD(ImpulseDoubleJump, cv, x22a_25_impulseDoubleJump);
|
|
UPDATE_CVAR_BITFIELD(FiringCancelsCameraPitch, cv, x22a_26_firingCancelsCameraPitch);
|
|
UPDATE_CVAR_BITFIELD(AssistedAimingIgnoreHorizontal, cv, x22a_27_assistedAimingIgnoreHorizontal);
|
|
UPDATE_CVAR_BITFIELD(AssistedAimingIgnoreVertical, cv, x22a_28_assistedAimingIgnoreVertical);
|
|
// UPDATE_CVAR(); // x22c
|
|
// UPDATE_CVAR(); // x230_
|
|
UPDATE_CVAR(AimMaxDistance, cv, x234_aimMaxDistance);
|
|
// UPDATE_CVAR(); // x238_
|
|
// UPDATE_CVAR(); // x23c_
|
|
// UPDATE_CVAR(); // x240_
|
|
// UPDATE_CVAR(); // x244_
|
|
// UPDATE_CVAR(); // x248_
|
|
UPDATE_CVAR(AimThresholdDistance, cv, x24c_aimThresholdDistance);
|
|
// UPDATE_CVAR(); // x250_
|
|
// UPDATE_CVAR(); // x254_
|
|
UPDATE_CVAR(AimBoxWidth, cv, x258_aimBoxWidth);
|
|
UPDATE_CVAR(AimBoxHeight, cv, x25c_aimBoxHeight);
|
|
UPDATE_CVAR(AimTargetTimer, cv, x260_aimTargetTimer);
|
|
UPDATE_CVAR(AimAssistHorizontalAngle, cv, x264_aimAssistHorizontalAngle);
|
|
UPDATE_CVAR(AimAssistVerticalAngle, cv, x268_aimAssistVerticalAngle);
|
|
UPDATE_CVAR(PlayerHeight, cv, x26c_playerHeight);
|
|
UPDATE_CVAR(PlayerXYHalfExtent, cv, x270_playerXYHalfExtent);
|
|
UPDATE_CVAR(StepUpHeight, cv, x274_stepUpHeight);
|
|
UPDATE_CVAR(StepDownHeight, cv, x278_stepDownHeight);
|
|
UPDATE_CVAR(PlayerBallHalfExtent, cv, x27c_playerBallHalfExtent);
|
|
UPDATE_CVAR(FirstPersonCameraSpeed, cv, x280_firstPersonCameraSpeed);
|
|
// UPDATE_CVAR(); // x284_
|
|
UPDATE_CVAR(JumpCameraPitchDownStart, cv, x288_jumpCameraPitchDownStart);
|
|
UPDATE_CVAR(JumpCameraPitchDownFull, cv, x28c_jumpCameraPitchDownFull);
|
|
UPDATE_CVAR(JumpCameraPitchDownAngle, cv, x290_jumpCameraPitchDownAngle);
|
|
UPDATE_CVAR(FallCameraPitchDownStart, cv, x294_fallCameraPitchDownStart);
|
|
UPDATE_CVAR(FallCameraPitchDownFull, cv, x298_fallCameraPitchDownFull);
|
|
UPDATE_CVAR(FallCameraPitchDownAngle, cv, x29c_fallCameraPitchDownAngle);
|
|
UPDATE_CVAR(OrbitDistanceMax, cv, x2a0_orbitDistanceMax);
|
|
UPDATE_CVAR(GrappleSwingLength, cv, x2a4_grappleSwingLength);
|
|
UPDATE_CVAR(GrappleSwingPeriod, cv, x2a8_grappleSwingPeriod);
|
|
UPDATE_CVAR(GrapplePullSpeedMin, cv, x2ac_grapplePullSpeedMin);
|
|
UPDATE_CVAR(GrappleCameraSpeed, cv, x2b0_grappleCameraSpeed);
|
|
UPDATE_CVAR(MaxGrappleLockedTurnAlignDistance, cv, x2b4_maxGrappleLockedTurnAlignDistance);
|
|
UPDATE_CVAR(GrapplePullSpeedProportion, cv, x2b8_grapplePullSpeedProportion);
|
|
UPDATE_CVAR(GrapplePullSpeedMax, cv, x2bc_grapplePullSpeedMax);
|
|
UPDATE_CVAR(GrappleLookCenterSpeed, cv, x2c0_grappleLookCenterSpeed);
|
|
UPDATE_CVAR(MaxGrappleTurnSpeed, cv, x2c4_maxGrappleTurnSpeed);
|
|
UPDATE_CVAR(GrappleJumpForce, cv, x2c8_grappleJumpForce);
|
|
UPDATE_CVAR(GrappleReleaseTime, cv, x2cc_grappleReleaseTime);
|
|
UPDATE_CVAR(GrappleJumpMode, cv, x2d0_grappleJumpMode);
|
|
UPDATE_CVAR(OrbitReleaseBreaksGrapple, cv, x2d4_orbitReleaseBreaksGrapple);
|
|
UPDATE_CVAR(InvertGrappleTurn, cv, x2d5_invertGrappleTurn);
|
|
UPDATE_CVAR(GrappleBeamSpeed, cv, x2d8_grappleBeamSpeed);
|
|
UPDATE_CVAR(GrappleBeamXWaveAmplitude, cv, x2dc_grappleBeamXWaveAmplitude);
|
|
UPDATE_CVAR(GrappleBeamZWaveAmplitude, cv, x2e0_grappleBeamZWaveAmplitude);
|
|
UPDATE_CVAR(GrappleBeamAnglePhaseDelta, cv, x2e4_grappleBeamAnglePhaseDelta);
|
|
// UPDATE_CVAR(); // x2e8_
|
|
// UPDATE_CVAR(); // x2ec_
|
|
// UPDATE_CVAR(); // x2f0_
|
|
// UPDATE_CVAR(); // x2f4_
|
|
UPDATE_CVAR(FrozenTimeout, cv, x2f8_frozenTimeout);
|
|
UPDATE_CVAR(IceBreakJumpCount, cv, x2fc_iceBreakJumpCount);
|
|
UPDATE_CVAR(VariaDamageReduction, cv, x300_variaDamageReduction);
|
|
UPDATE_CVAR(GravityDamageReduction, cv, x304_gravityDamageReduction);
|
|
UPDATE_CVAR(PhazonDamageReduction, cv, x308_phazonDamageReduction);
|
|
}
|
|
|
|
void CTweakPlayer::initCVars(CVarManager* mgr) {
|
|
CREATE_CVAR(MaxTranslationAccelerationNormal,
|
|
"Max translation acceleration allowed to the player under normal circumstances",
|
|
x4_maxTranslationalAcceleration[0], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationAir, "Max translation acceleration allowed to the player while in air",
|
|
x4_maxTranslationalAcceleration[1], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationIce, "Max translation acceleration allowed to the player while on ice surfaces",
|
|
x4_maxTranslationalAcceleration[2], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationOrganic,
|
|
"Max translation acceleration allowed to the player while on organic surfaces",
|
|
x4_maxTranslationalAcceleration[3], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationWater, "Max translation acceleration allowed to the player while in water",
|
|
x4_maxTranslationalAcceleration[4], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationLava, "Max translation acceleration allowed to the player while in lava",
|
|
x4_maxTranslationalAcceleration[5], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationPhazon, "Max translation acceleration allowed to the player while in phazon",
|
|
x4_maxTranslationalAcceleration[6], skDefaultFlags);
|
|
CREATE_CVAR(MaxTranslationAccelerationShrubbery,
|
|
"Max translation acceleration allowed to the player while in shrubbery",
|
|
x4_maxTranslationalAcceleration[7], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationNormal,
|
|
"Max rotation acceleration allowed to the player under normal circumstances",
|
|
x24_maxRotationalAcceleration[0], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationAir, "Max rotation acceleration allowed to the player while in air",
|
|
x24_maxRotationalAcceleration[1], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationIce, "Max rotation acceleration allowed to the player while on ice surfaces",
|
|
x24_maxRotationalAcceleration[2], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationOrganic,
|
|
"Max rotation acceleration allowed to the player while on organic surfaces",
|
|
x24_maxRotationalAcceleration[3], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationWater, "Max rotation acceleration allowed to the player while in water",
|
|
x24_maxRotationalAcceleration[4], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationLava, "Max rotation acceleration allowed to the player while in lava",
|
|
x24_maxRotationalAcceleration[5], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationPhazon, "Max rotation acceleration allowed to the player while in phazon",
|
|
x24_maxRotationalAcceleration[6], skDefaultFlags);
|
|
CREATE_CVAR(MaxRotationAccelerationShrubbery, "Max rotation acceleration allowed to the player while in shrubbery",
|
|
x24_maxRotationalAcceleration[7], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionNormal, "Translation friction allowed to the player under normal circumstances",
|
|
x44_translationFriction[0], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionAir, "Translation friction allowed to the player while in air",
|
|
x44_translationFriction[1], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionIce, "Translation friction allowed to the player while on ice surfaces",
|
|
x44_translationFriction[2], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionOrganic, "Translation friction allowed to the player while on organic surfaces",
|
|
x44_translationFriction[3], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionWater, "Translation friction allowed to the player while in water",
|
|
x44_translationFriction[4], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionLava, "Translation friction allowed to the player while in lava",
|
|
x44_translationFriction[5], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionPhazon, "Translation friction allowed to the player while in phazon",
|
|
x44_translationFriction[6], skDefaultFlags);
|
|
CREATE_CVAR(TranslationFrictionShrubbery, "Translation friction allowed to the player while in shrubbery",
|
|
x44_translationFriction[7], skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionNormal, "Rotation friction allowed to the player under normal circumstances",
|
|
x44_translationFriction[0], skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionAir, "Rotation friction allowed to the player while in air", x44_translationFriction[1],
|
|
skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionIce, "Rotation friction allowed to the player while on ice surfaces",
|
|
x44_translationFriction[2], skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionOrganic, "Rotation friction allowed to the player while on organic surfaces",
|
|
x44_translationFriction[3], skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionWater, "Rotation friction allowed to the player while in water",
|
|
x44_translationFriction[4], skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionLava, "Rotation friction allowed to the player while in lava", x44_translationFriction[5],
|
|
skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionPhazon, "Rotation friction allowed to the player while in phazon",
|
|
x44_translationFriction[6], skDefaultFlags);
|
|
CREATE_CVAR(RotationFrictionShrubbery, "Rotation friction allowed to the player while in shrubbery",
|
|
x44_translationFriction[7], skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedNormal, "Rotation max speed allowed to the player under normal circumstances",
|
|
x84_rotationMaxSpeed[0], skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedAir, "Rotation max speed allowed to the player while in air", x84_rotationMaxSpeed[1],
|
|
skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedIce, "Rotation max speed allowed to the player while on ice surfaces",
|
|
x84_rotationMaxSpeed[2], skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedOrganic, "Rotation max speed allowed to the player while on organic surfaces",
|
|
x84_rotationMaxSpeed[3], skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedWater, "Rotation max speed allowed to the player while in water", x84_rotationMaxSpeed[4],
|
|
skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedLava, "Rotation max speed allowed to the player while in lava", x84_rotationMaxSpeed[5],
|
|
skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedPhazon, "Rotation max speed allowed to the player while in phazon",
|
|
x84_rotationMaxSpeed[6], skDefaultFlags);
|
|
CREATE_CVAR(RotationMaxSpeedShrubbery, "Rotation max speed allowed to the player while in shrubbery",
|
|
x84_rotationMaxSpeed[7], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedNormal, "Translation max speed allowed to the player under normal circumstances",
|
|
xa4_translationMaxSpeed[0], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedNormal, "Translation max speed allowed to the player under normal circumstances",
|
|
xa4_translationMaxSpeed[1], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedIce, "Translation max speed allowed to the player while on ice surfaces",
|
|
xa4_translationMaxSpeed[2], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedOrganic, "Translation max speed allowed to the player while on organic surfaces",
|
|
xa4_translationMaxSpeed[3], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedWater, "Translation max speed allowed to the player while in water",
|
|
xa4_translationMaxSpeed[4], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedLava, "Translation max speed allowed to the player while in lava",
|
|
xa4_translationMaxSpeed[5], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedPhazon, "Translation max speed allowed to the player while in phazon",
|
|
xa4_translationMaxSpeed[6], skDefaultFlags);
|
|
CREATE_CVAR(TranslationMaxSpeedShrubbery, "Translation max speed allowed to the player while in shrubbery",
|
|
xa4_translationMaxSpeed[7], skDefaultFlags);
|
|
CREATE_CVAR(NormalGravityAcceleration, "Gravity applied to the player under normal circumstances",
|
|
xc4_normalGravAccel, skDefaultFlags);
|
|
CREATE_CVAR(FluidGravityAcceleration, "Gravity applied to the player while in water", xc8_fluidGravAccel,
|
|
skDefaultFlags);
|
|
CREATE_CVAR(VerticalJumpAcceleration, "Vertical acceleration applied while jumping", xcc_verticalJumpAccel,
|
|
skDefaultFlags);
|
|
CREATE_CVAR(HorizontalJumpAcceleration, "Horizontal acceleration while jumping", xd0_horizontalJumpAccel,
|
|
skDefaultFlags);
|
|
CREATE_CVAR(VerticalDoubleJumpAcceleration, "Vertical acceleration while double jumping", xd4_verticalDoubleJumpAccel,
|
|
skDefaultFlags);
|
|
CREATE_CVAR(HorizontalDoubleJumpAcceleration, "Horizontal acceleration while double jumping",
|
|
xd8_horizontalDoubleJumpAccel, skDefaultFlags);
|
|
CREATE_CVAR(WaterJumpFactor, "Jump Factor while in water", xdc_waterJumpFactor, skDefaultFlags);
|
|
CREATE_CVAR(WaterBallJumpFactor, "Jump Factor while morphed in water", xe0_waterBallJumpFactor, skDefaultFlags);
|
|
CREATE_CVAR(LavaJumpFactor, "Jump Factor while in lava", xe4_lavaJumpFactor, skDefaultFlags);
|
|
CREATE_CVAR(LavaBallJumpFactor, "Jump Factor while morphed in lava", xe8_lavaBallJumpFactor, skDefaultFlags);
|
|
CREATE_CVAR(PhazonJumpFactor, "Jump Factor while in phazon", xec_phazonJumpFactor, skDefaultFlags);
|
|
CREATE_CVAR(PhazonBallJumpFactor, "Jump Factor while morphed in phazon", xf0_phazonBallJumpFactor, skDefaultFlags);
|
|
CREATE_CVAR(AllowedJumpTime, "", xf4_allowedJumpTime, skDefaultFlags);
|
|
CREATE_CVAR(AllowedDoubleJumpTime, "", xf8_allowedDoubleJumpTime, skDefaultFlags);
|
|
CREATE_CVAR(MinDoubleJumpWindow, "", xfc_minDoubleJumpWindow, skDefaultFlags);
|
|
CREATE_CVAR(MaxDoubleJumpWindow, "", x100_maxDoubleJumpWindow, skDefaultFlags);
|
|
// CREATE_CVAR(); // x104_
|
|
CREATE_CVAR(MinJumpTime, "", x108_minJumpTime, skDefaultFlags);
|
|
CREATE_CVAR(MinDoubleJumpTime, "", x10c_minDoubleJumpTime, skDefaultFlags);
|
|
CREATE_CVAR(AllowedLedgeTime, "", x110_allowedLedgeTime, skDefaultFlags);
|
|
CREATE_CVAR(DoubleJumpImpulse, "", x114_doubleJumpImpulse, skDefaultFlags);
|
|
CREATE_CVAR(BackwardsForceMultiplier, "", x118_backwardsForceMultiplier, skDefaultFlags);
|
|
CREATE_CVAR(BombJumpRadius, "", x11c_bombJumpRadius, skDefaultFlags);
|
|
CREATE_CVAR(BombJumpHeight, "", x120_bombJumpHeight, skDefaultFlags);
|
|
CREATE_CVAR(EyeOffset, "", x124_eyeOffset, skDefaultFlags);
|
|
CREATE_CVAR(TurnSpeedMultiplier, "", x128_turnSpeedMultiplier, skDefaultFlags);
|
|
CREATE_CVAR(FreeLookTurnSpeedMultiplier, "", x12c_freeLookTurnSpeedMultiplier, skDefaultFlags);
|
|
CREATE_CVAR(HorizontalFreeLookAngleVelocity, "", x130_horizontalFreeLookAngleVel, skDefaultFlags);
|
|
CREATE_CVAR(VerticalFreeLookAngleVelocity, "", x134_verticalFreeLookAngleVel, skDefaultFlags);
|
|
CREATE_CVAR(FreeLookSpeed, "", x138_freeLookSpeed, skDefaultFlags);
|
|
CREATE_CVAR(FreeLookSnapSpeed, "", x13c_freeLookSnapSpeed, skDefaultFlags);
|
|
// CREATE_CVAR(); // x140_
|
|
CREATE_CVAR(FreeLookCenteredThresholdAngle, "", x144_freeLookCenteredThresholdAngle, skDefaultFlags);
|
|
CREATE_CVAR(FreeLookCenteredTime, "", x148_freeLookCenteredTime, skDefaultFlags);
|
|
CREATE_CVAR(FreeLookDampenFactor, "", x14c_freeLookDampenFactor, skDefaultFlags);
|
|
CREATE_CVAR(LeftDivisor, "", x150_leftDiv, skDefaultFlags);
|
|
CREATE_CVAR(RightDivisor, "", x154_rightDiv, skDefaultFlags);
|
|
CREATE_CVAR(OrbitMinDistanceClose, "", x158_orbitMinDistance[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitMinDistanceFar, "", x158_orbitMinDistance[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitMinDistanceDefault, "", x158_orbitMinDistance[2], skDefaultFlags);
|
|
CREATE_CVAR(OrbitNormalDistanceClose, "", x164_orbitNormalDistance[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitNormalDistanceFar, "", x164_orbitNormalDistance[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitNormalDistanceDefault, "", x164_orbitNormalDistance[2], skDefaultFlags);
|
|
CREATE_CVAR(OrbitMaxDistanceClose, "", x170_orbitMaxDistance[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitMaxDistanceFar, "", x170_orbitMaxDistance[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitMaxDistanceDefault, "", x170_orbitMaxDistance[2], skDefaultFlags);
|
|
// CREATE_CVAR(); // x17c_
|
|
CREATE_CVAR(OrbitmodeTimer, "", x180_orbitModeTimer, skDefaultFlags);
|
|
CREATE_CVAR(OrbitCameraSpeed, "", x184_orbitCameraSpeed, skDefaultFlags);
|
|
CREATE_CVAR(OrbitUpperAngle, "", x184_orbitCameraSpeed, skDefaultFlags);
|
|
CREATE_CVAR(OrbitLowerAngle, "", x184_orbitCameraSpeed, skDefaultFlags);
|
|
CREATE_CVAR(OrbitHorizontalAngle, "", x184_orbitCameraSpeed, skDefaultFlags);
|
|
// CREATE_CVAR(); // x194_
|
|
// CREATE_CVAR(); // x198_
|
|
CREATE_CVAR(OrbitMaxTargetDistance, "", x19c_orbitMaxTargetDistance, skDefaultFlags);
|
|
CREATE_CVAR(OrbitMaxLockDistance, "", x1a0_orbitMaxLockDistance, skDefaultFlags);
|
|
CREATE_CVAR(OrbitDistanceThreshold, "", x1a4_orbitDistanceThreshold, skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenTargetingBoxHalfExtentX, "", x1a8_orbitScreenBoxHalfExtentX[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenScanBoxHalfExtentX, "", x1a8_orbitScreenBoxHalfExtentX[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenTargetingBoxHalfExtentY, "", x1b0_orbitScreenBoxHalfExtentY[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenScanBoxHalfExtentY, "", x1b0_orbitScreenBoxHalfExtentY[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenTargetingBoxCenterX, "", x1b8_orbitScreenBoxCenterX[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenScanBoxCenterX, "", x1b8_orbitScreenBoxCenterX[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenTargetingBoxCenterY, "", x1c0_orbitScreenBoxCenterY[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitScreenScanBoxCenterY, "", x1c0_orbitScreenBoxCenterY[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitZoneTargetingIdealX, "", x1c8_orbitZoneIdealX[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitZoneScanIdealX, "", x1c8_orbitZoneIdealX[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitZoneTargetingIdealY, "", x1d0_orbitZoneIdealY[0], skDefaultFlags);
|
|
CREATE_CVAR(OrbitZoneScanIdealY, "", x1d0_orbitZoneIdealY[1], skDefaultFlags);
|
|
CREATE_CVAR(OrbitNearX, "", x1d8_orbitNearX, skDefaultFlags);
|
|
CREATE_CVAR(OrbitNearZ, "", x1dc_orbitNearZ, skDefaultFlags);
|
|
// CREATE_CVAR(); // x1e0_
|
|
// CREATE_CVAR(); // x1e4_
|
|
CREATE_CVAR(OrbitFixedOffsetZDiff, "", x1e8_orbitFixedOffsetZDiff, skDefaultFlags);
|
|
CREATE_CVAR(OrbitZRange, "", x1ec_orbitZRange, skDefaultFlags);
|
|
// CREATE_CVAR(); // x1f0_
|
|
// CREATE_CVAR(); // x1f4_
|
|
// CREATE_CVAR(); // x1f8_
|
|
CREATE_CVAR(OrbitPreventionTime, "", x1fc_orbitPreventionTime, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(DashEnabled, "", x200_24_dashEnabled, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(DashOnButtonRelease, "", x200_25_dashOnButtonRelease, skDefaultFlags);
|
|
CREATE_CVAR(DashButtonHoldCancelTime, "", x204_dashButtonHoldCancelTime, skDefaultFlags);
|
|
CREATE_CVAR(DashStrafeInputThreshold, "", x208_dashStrafeInputThreshold, skDefaultFlags);
|
|
CREATE_CVAR(SidewaysDoubleJumpImpulse, "", x20c_sidewaysDoubleJumpImpulse, skDefaultFlags);
|
|
CREATE_CVAR(SidewaysVerticalDoubleJumpAccel, "", x210_sidewaysVerticalDoubleJumpAccel, skDefaultFlags);
|
|
CREATE_CVAR(SidewaysHorizontalDoubleJumpAccel, "", x214_sidewaysHorizontalDoubleJumpAccel, skDefaultFlags);
|
|
CREATE_CVAR(ScanningRange, "", x218_scanningRange, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(ScanRetention, "", x21c_24_scanRetention, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(ScanFreezesGame, "", x21c_25_scanFreezesGame, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(OrbitWhileScanning, "", x21c_26_orbitWhileScanning, skDefaultFlags);
|
|
CREATE_CVAR(ScanMaxTargetDistance, "", x220_scanMaxTargetDistance, skDefaultFlags);
|
|
CREATE_CVAR(ScanMaxLockDistance, "", x224_scanMaxLockDistance, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(FreeLookTurnsPlayer, "", x228_24_freelookTurnsPlayer, skDefaultFlags);
|
|
// CREATE_CVAR_BITFIELD(); // x228_25_
|
|
// CREATE_CVAR_BITFIELD(); // x228_26_
|
|
CREATE_CVAR_BITFIELD(MoveDuringFreelook, "", x228_27_moveDuringFreeLook, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(HoldButtonsForFreeLook, "", x228_28_holdButtonsForFreeLook, skDefaultFlags);
|
|
// CREATE_CVAR_BITFIELD(); // x228_30_
|
|
// CREATE_CVAR_BITFIELD(); // x228_31_
|
|
// CREATE_CVAR(); // x229_24_
|
|
CREATE_CVAR_BITFIELD(AimWhenOrbitingPoint, "", x229_25_aimWhenOrbitingPoint, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(StayInFreeLookWhileFiring, "", x229_26_stayInFreeLookWhileFiring, skDefaultFlags);
|
|
// CREATE_CVAR_BITFIELD(); // x229_27_
|
|
// CREATE_CVAR_BITFIELD(); // x229_28_
|
|
CREATE_CVAR_BITFIELD(OrbitFixedOffset, "", x229_29_orbitFixedOffset, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(GunButtonTogglesHolster, "", x229_30_gunButtonTogglesHolster, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(GunNotFiringHolstersGun, "", x229_31_gunNotFiringHolstersGun, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(FallingDoubleJump, "", x22a_24_fallingDoubleJump, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(ImpulseDoubleJump, "", x22a_25_impulseDoubleJump, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(FiringCancelsCameraPitch, "", x22a_26_firingCancelsCameraPitch, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(AssistedAimingIgnoreHorizontal, "", x22a_27_assistedAimingIgnoreHorizontal, skDefaultFlags);
|
|
CREATE_CVAR_BITFIELD(AssistedAimingIgnoreVertical, "", x22a_28_assistedAimingIgnoreVertical, skDefaultFlags);
|
|
// CREATE_CVAR(); // x22c
|
|
// CREATE_CVAR(); // x230_
|
|
CREATE_CVAR(AimMaxDistance, "", x234_aimMaxDistance, skDefaultFlags);
|
|
// CREATE_CVAR(); // x238_
|
|
// CREATE_CVAR(); // x23c_
|
|
// CREATE_CVAR(); // x240_
|
|
// CREATE_CVAR(); // x244_
|
|
// CREATE_CVAR(); // x248_
|
|
CREATE_CVAR(AimThresholdDistance, "", x24c_aimThresholdDistance, skDefaultFlags);
|
|
// CREATE_CVAR(); // x250_
|
|
// CREATE_CVAR(); // x254_
|
|
CREATE_CVAR(AimBoxWidth, "", x258_aimBoxWidth, skDefaultFlags);
|
|
CREATE_CVAR(AimBoxHeight, "", x25c_aimBoxHeight, skDefaultFlags);
|
|
CREATE_CVAR(AimTargetTimer, "", x260_aimTargetTimer, skDefaultFlags);
|
|
CREATE_CVAR(AimAssistHorizontalAngle, "", x264_aimAssistHorizontalAngle, skDefaultFlags);
|
|
CREATE_CVAR(AimAssistVerticalAngle, "", x268_aimAssistVerticalAngle, skDefaultFlags);
|
|
CREATE_CVAR(PlayerHeight, "", x26c_playerHeight, skDefaultFlags);
|
|
CREATE_CVAR(PlayerXYHalfExtent, "", x270_playerXYHalfExtent, skDefaultFlags);
|
|
CREATE_CVAR(StepUpHeight, "", x274_stepUpHeight, skDefaultFlags);
|
|
CREATE_CVAR(StepDownHeight, "", x278_stepDownHeight, skDefaultFlags);
|
|
CREATE_CVAR(PlayerBallHalfExtent, "", x27c_playerBallHalfExtent, skDefaultFlags);
|
|
CREATE_CVAR(FirstPersonCameraSpeed, "", x280_firstPersonCameraSpeed, skDefaultFlags);
|
|
// CREATE_CVAR(); // x284_
|
|
CREATE_CVAR(JumpCameraPitchDownStart, "", x288_jumpCameraPitchDownStart, skDefaultFlags);
|
|
CREATE_CVAR(JumpCameraPitchDownFull, "", x28c_jumpCameraPitchDownFull, skDefaultFlags);
|
|
CREATE_CVAR(JumpCameraPitchDownAngle, "", x290_jumpCameraPitchDownAngle, skDefaultFlags);
|
|
CREATE_CVAR(FallCameraPitchDownStart, "", x294_fallCameraPitchDownStart, skDefaultFlags);
|
|
CREATE_CVAR(FallCameraPitchDownFull, "", x298_fallCameraPitchDownFull, skDefaultFlags);
|
|
CREATE_CVAR(FallCameraPitchDownAngle, "", x29c_fallCameraPitchDownAngle, skDefaultFlags);
|
|
CREATE_CVAR(OrbitDistanceMax, "", x2a0_orbitDistanceMax, skDefaultFlags);
|
|
CREATE_CVAR(GrappleSwingLength, "", x2a4_grappleSwingLength, skDefaultFlags);
|
|
CREATE_CVAR(GrappleSwingPeriod, "", x2a8_grappleSwingPeriod, skDefaultFlags);
|
|
CREATE_CVAR(GrapplePullSpeedMin, "", x2ac_grapplePullSpeedMin, skDefaultFlags);
|
|
CREATE_CVAR(GrappleCameraSpeed, "", x2b0_grappleCameraSpeed, skDefaultFlags);
|
|
CREATE_CVAR(MaxGrappleLockedTurnAlignDistance, "", x2b4_maxGrappleLockedTurnAlignDistance, skDefaultFlags);
|
|
CREATE_CVAR(GrapplePullSpeedProportion, "", x2b8_grapplePullSpeedProportion, skDefaultFlags);
|
|
CREATE_CVAR(GrapplePullSpeedMax, "", x2bc_grapplePullSpeedMax, skDefaultFlags);
|
|
CREATE_CVAR(GrappleLookCenterSpeed, "", x2c0_grappleLookCenterSpeed, skDefaultFlags);
|
|
CREATE_CVAR(MaxGrappleTurnSpeed, "", x2c4_maxGrappleTurnSpeed, skDefaultFlags);
|
|
CREATE_CVAR(GrappleJumpForce, "", x2c8_grappleJumpForce, skDefaultFlags);
|
|
CREATE_CVAR(GrappleReleaseTime, "", x2cc_grappleReleaseTime, skDefaultFlags);
|
|
CREATE_CVAR(GrappleJumpMode, "", x2d0_grappleJumpMode, skDefaultFlags);
|
|
CREATE_CVAR(OrbitReleaseBreaksGrapple, "", x2d4_orbitReleaseBreaksGrapple, skDefaultFlags);
|
|
CREATE_CVAR(InvertGrappleTurn, "", x2d5_invertGrappleTurn, skDefaultFlags);
|
|
CREATE_CVAR(GrappleBeamSpeed, "", x2d8_grappleBeamSpeed, skDefaultFlags);
|
|
CREATE_CVAR(GrappleBeamXWaveAmplitude, "", x2dc_grappleBeamXWaveAmplitude, skDefaultFlags);
|
|
CREATE_CVAR(GrappleBeamZWaveAmplitude, "", x2e0_grappleBeamZWaveAmplitude, skDefaultFlags);
|
|
CREATE_CVAR(GrappleBeamAnglePhaseDelta, "", x2e4_grappleBeamAnglePhaseDelta, skDefaultFlags);
|
|
// CREATE_CVAR(); // x2e8_
|
|
// CREATE_CVAR(); // x2ec_
|
|
// CREATE_CVAR(); // x2f0_
|
|
// CREATE_CVAR(); // x2f4_
|
|
CREATE_CVAR(FrozenTimeout, "", x2f8_frozenTimeout, skDefaultFlags);
|
|
CREATE_CVAR(IceBreakJumpCount, "", x2fc_iceBreakJumpCount, skDefaultFlags);
|
|
CREATE_CVAR(VariaDamageReduction, "", x300_variaDamageReduction, skDefaultFlags);
|
|
CREATE_CVAR(GravityDamageReduction, "", x304_gravityDamageReduction, skDefaultFlags);
|
|
CREATE_CVAR(PhazonDamageReduction, "", x308_phazonDamageReduction, skDefaultFlags);
|
|
}
|
|
} // namespace metaforce::MP1
|