metaforce/Runtime/World/CFluidPlaneCPU.hpp

125 lines
6.3 KiB
C++

#pragma once
#include <memory>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CFluidPlane.hpp"
#include "Runtime/World/CRipple.hpp"
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CFluidUVMotion;
class CFluidPlaneCPU : public CFluidPlane {
public:
using SineTable = std::array<float, 256>;
protected:
class CTurbulence {
float x0_speed;
float x4_distance;
float x8_freqMax;
float xc_freqMin;
float x10_phaseMax;
float x14_phaseMin;
float x18_amplitudeMax;
float x1c_amplitudeMin;
std::unique_ptr<float[]> x20_table; // x140
u32 x24_tableCount = 0; // x144
float x28_heightSelPitch = 0.f; // x148
float x2c_ooTurbSpeed; // x14c
float x30_ooTurbDistance; // x150
bool x34_hasTurbulence = false; // x154
public:
CTurbulence(float speed, float distance, float freqMax, float freqMin, float phaseMax, float phaseMin,
float amplitudeMax, float amplitudeMin);
float GetHeight(float sel) const { return x20_table[(x24_tableCount - 1) & int(sel * x28_heightSelPitch)]; }
float GetOODistance() const { return x30_ooTurbDistance; }
float GetOOSpeed() const { return x2c_ooTurbSpeed; }
bool HasTurbulence() const { return x34_hasTurbulence; }
};
CAssetId xa0_texIdBumpMap;
CAssetId xa4_texIdEnvMap;
CAssetId xa8_texIdEnvBumpMap;
CAssetId xac_texId4;
TLockedToken<CTexture> xb0_bumpMap;
TLockedToken<CTexture> xc0_envMap;
TLockedToken<CTexture> xd0_envBumpMap;
TLockedToken<CTexture> xe0_lightmap;
zeus::CVector3f xf0_bumpLightDir;
float xfc_bumpScale;
float x100_tileSize;
int x104_tileSubdivisions;
float x108_rippleResolution;
float x10c_specularMin;
float x110_specularMax;
float x114_reflectionBlend;
float x118_reflectionSize;
float x11c_unitsPerLightmapTexel;
CTurbulence x120_turbulence;
u32 m_maxVertCount;
bool m_tessellation = false;
bool m_cachedDoubleLightmapBlend = false;
bool m_cachedAdditive = false;
static bool PrepareRipple(const CRipple& ripple, const CFluidPlaneRender::SPatchInfo& info,
CFluidPlaneRender::SRippleInfo& rippleOut);
void ApplyTurbulence(float t, Heights& heights, const Flags& flags, const SineTable& sineWave,
const CFluidPlaneRender::SPatchInfo& info, const zeus::CVector3f& areaCenter) const;
void ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo, Heights& heights, Flags& flags,
const SineTable& sineWave, const CFluidPlaneRender::SPatchInfo& info) const;
void ApplyRipples(const rstl::reserved_vector<CFluidPlaneRender::SRippleInfo, 32>& rippleInfos, Heights& heights,
Flags& flags, const SineTable& sineWave, const CFluidPlaneRender::SPatchInfo& info) const;
static void UpdatePatchNoNormals(Heights& heights, const Flags& flags, const CFluidPlaneRender::SPatchInfo& info);
static void UpdatePatchWithNormals(Heights& heights, const Flags& flags, const CFluidPlaneRender::SPatchInfo& info);
bool UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info, Heights& heights, Flags& flags,
const zeus::CVector3f& areaCenter, const std::optional<CRippleManager>& rippleManager, int fromX,
int toX, int fromY, int toY) const;
public:
CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
float reflectionSize, float rippleIntensity, u32 maxVertCount);
void CreateRipple(const CRipple& ripple, CStateManager& mgr);
void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf, const zeus::CAABox& aabb,
zeus::CMatrix4f& mtxOut) const;
CFluidPlaneShader::RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, const zeus::CAABox& aabb,
const CScriptWater* water);
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) override;
float GetReflectionBlend() const { return x114_reflectionBlend; }
float GetSpecularMax() const { return x110_specularMax; }
float GetSpecularMin() const { return x10c_specularMin; }
float GetReflectionSize() const { return x118_reflectionSize; }
float GetBumpScale() const { return xfc_bumpScale; }
bool HasBumpMap() const { return xb0_bumpMap.HasReference(); }
const CTexture& GetBumpMap() const { return *xb0_bumpMap; }
bool HasEnvMap() const { return xc0_envMap.HasReference(); }
const CTexture& GetEnvMap() const { return *xc0_envMap; }
bool HasEnvBumpMap() const { return xd0_envBumpMap.HasReference(); }
const CTexture& GetEnvBumpMap() const { return *xd0_envBumpMap; }
bool HasLightMap() const { return xe0_lightmap.HasReference(); }
const CTexture& GetLightMap() const { return *xe0_lightmap; }
const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; }
float GetTileSize() const { return x100_tileSize; }
int GetTileSubdivisions() const { return x104_tileSubdivisions; }
float GetRippleResolution() const { return x108_rippleResolution; }
float GetTurbulenceHeight(float sel) const { return x120_turbulence.GetHeight(sel); }
float GetOOTurbulenceDistance() const { return x120_turbulence.GetOODistance(); }
float GetOOTurbulenceSpeed() const { return x120_turbulence.GetOOSpeed(); }
bool HasTurbulence() const { return x120_turbulence.HasTurbulence(); }
};
} // namespace metaforce