mirror of https://github.com/AxioDL/metaforce.git
76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
#ifndef __URDE_CCHARACTERFACTORY_HPP__
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#define __URDE_CCHARACTERFACTORY_HPP__
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#include "IFactory.hpp"
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#include "IObjFactory.hpp"
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#include "CToken.hpp"
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#include "CSimplePool.hpp"
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#include "CAnimationSet.hpp"
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namespace urde
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{
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class CSimplePool;
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class CAnimCharacterSet;
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class CCharacterInfo;
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class CCharLayoutInfo;
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class CAdditiveAnimationInfo;
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class CTransitionDatabaseGame;
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class CAnimationManager;
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class CTransitionManager;
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class CAllFormatsAnimSource;
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class CAnimData;
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class CCharacterFactory : public IObjFactory
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{
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public:
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class CDummyFactory : public IFactory
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{
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public:
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CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&);
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**);
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void CancelBuild(const SObjectTag&);
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bool CanBuild(const SObjectTag&);
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const SObjectTag* GetResourceIdByName(const char*) const;
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FourCC GetResourceTypeById(ResId id) const;
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u32 ResourceSize(const urde::SObjectTag& tag);
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bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
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bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);
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std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag);
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std::unique_ptr<u8[]> LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off);
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};
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private:
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std::vector<CCharacterInfo> x4_charInfoDB;
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std::vector<TLockedToken<CCharLayoutInfo>> x14_charLayoutInfoDB;
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std::shared_ptr<CAnimSysContext> x24_sysContext;
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std::shared_ptr<CAnimationManager> x28_animMgr;
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std::shared_ptr<CTransitionManager> x2c_transMgr;
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std::vector<TCachedToken<CAllFormatsAnimSource>> x30_animSourceDB;
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std::vector<std::pair<u32, CAdditiveAnimationInfo>> x40_additiveInfo;
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CAdditiveAnimationInfo x50_defaultAdditiveInfo;
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std::vector<std::pair<ResId, ResId>> x58_animResources;
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ResId x68_selfId;
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CDummyFactory x6c_dummyFactory;
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CSimplePool x70_cacheResPool;
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static std::vector<CCharacterInfo> GetCharacterInfoDB(const CAnimCharacterSet& ancs);
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static std::vector<TLockedToken<CCharLayoutInfo>>
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GetCharLayoutInfoDB(CSimplePool& store,
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const std::vector<CCharacterInfo>& chars);
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public:
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CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, ResId);
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std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop,
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const TLockedToken<CCharacterFactory>& factory,
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int defaultAnim) const;
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ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
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const CCharacterInfo& GetCharInfo(int charIdx) const { return x4_charInfoDB[charIdx]; }
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};
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}
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#endif // __URDE_CCHARACTERFACTORY_HPP__
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