mirror of https://github.com/AxioDL/metaforce.git
225 lines
6.6 KiB
C++
225 lines
6.6 KiB
C++
#ifndef __URDE_CGAMEOPTIONS_HPP__
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#define __URDE_CGAMEOPTIONS_HPP__
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#include "RetroTypes.hpp"
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#include "Audio/CAudioSys.hpp"
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namespace urde
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{
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class CFinalInput;
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class CStateManager;
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/** Options presented in UI */
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enum class EGameOption
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{
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VisorOpacity,
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HelmetOpacity,
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HUDLag,
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HintSystem,
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ScreenBrightness,
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ScreenOffsetX,
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ScreenOffsetY,
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ScreenStretch,
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SFXVolume,
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MusicVolume,
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SoundMode,
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ReverseYAxis,
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Rumble,
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SwapBeamControls,
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RestoreDefaults
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};
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/** Option UI type */
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enum class EOptionType
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{
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Float,
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DoubleEnum,
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TripleEnum,
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RestoreDefaults
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};
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/** Option UI presentation information */
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struct SGameOption
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{
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EGameOption option;
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u32 stringId;
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float minVal, maxVal, increment;
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EOptionType type;
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};
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/** Static registry of Option UI presentation information */
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extern const std::pair<int, const SGameOption*> GameOptionsRegistry[];
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/** Options tracked persistently between game sessions */
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class CPersistentOptions
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{
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friend class CGameState;
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u8 x0_[98] = {};
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bool x68_[64] = {};
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std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
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u32 xbc_ = 0;
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u32 xc0_ = 0;
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u32 xc4_ = 0;
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u32 xc8_ = 0;
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u32 xcc_logScanCount = 0;
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union
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{
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struct
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{
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bool xd0_24_fusionLinked : 1;
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bool xd0_25_normalModeBeat : 1;
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bool xd0_26_hardModeBeat : 1;
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bool xd0_27_fusionBeat : 1;
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bool xd0_28_fusionSuitActive : 1;
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bool xd0_29_allItemsCollected : 1;
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};
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u16 _dummy = 0;
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};
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public:
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CPersistentOptions() = default;
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CPersistentOptions(CBitStreamReader& stream);
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bool GetCinematicState(ResId mlvlId, TEditorId cineId) const;
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void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
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bool GetPlayerLinkedFusion() const { return xd0_24_fusionLinked; }
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void SetPlayerLinkedFusion(bool v) { xd0_24_fusionLinked = v; }
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bool GetPlayerBeatNormalMode() const { return xd0_25_normalModeBeat; }
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void SetPlayerBeatNormalMode(bool v) { xd0_25_normalModeBeat = v; }
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bool GetPlayerBeatHardMode() const { return xd0_26_hardModeBeat; }
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void SetPlayerBeatHardMode(bool v) { xd0_26_hardModeBeat = v; }
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bool GetPlayerBeatFusion() const { return xd0_27_fusionBeat; }
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void SetPlayerBeatFusion(bool v) { xd0_27_fusionBeat = v; }
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bool GetPlayerFusionSuitActive() const { return xd0_28_fusionSuitActive; }
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void SetPlayerFusionSuitActive(bool v) { xd0_28_fusionSuitActive = v; }
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bool GetAllItemsCollected() const { return xd0_29_allItemsCollected; }
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void SetAllItemsCollected(bool v) { xd0_29_allItemsCollected = v; }
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u32 GetLogScanCount() const { return xcc_logScanCount; }
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void SetLogScanCount(u32 v) { xcc_logScanCount = v; }
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void PutTo(CBitStreamWriter& w) const;
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u8* GetNESState() { return x0_; }
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};
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/** Options tracked per game session */
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class CGameOptions
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{
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u8 x0_[64] = {};
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CAudioSys::ESurroundModes x44_soundMode = CAudioSys::ESurroundModes::Stereo;
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u32 x48_screenBrightness = 4;
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s32 x4c_screenXOffset = 0;
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s32 x50_screenYOffset = 0;
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s32 x54_screenStretch = 0;
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u32 x58_sfxVol = 0x7f;
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u32 x5c_musicVol = 0x7f;
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u32 x60_hudAlpha = 0xff;
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u32 x64_helmetAlpha = 0xff;
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union
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{
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struct
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{
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bool x68_24_hudLag : 1;
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bool x68_25_invertY : 1;
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bool x68_26_rumble : 1;
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bool x68_27_swapBeamsControls : 1;
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bool x68_28_hintSystem : 1;
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};
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u16 _dummy = 0;
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};
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u32 x70_ = 0;
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u32 x74_ = 0;
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u32 x78_ = 0;
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public:
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CGameOptions();
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CGameOptions(CBitStreamReader& stream);
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void ResetToDefaults();
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void InitSoundMode();
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void EnsureSettings();
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void PutTo(CBitStreamWriter& writer) const;
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float TuneScreenBrightness();
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void SetScreenBrightness(s32, bool);
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s32 GetScreenBrightness() const { return x48_screenBrightness; }
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void SetScreenPositionX(s32, bool);
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s32 GetScreenPositionX() const { return x4c_screenXOffset; }
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void SetScreenPositionY(s32, bool);
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s32 GetScreenPositionY() const { return x50_screenYOffset; }
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void SetScreenStretch(s32, bool);
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s32 GetScreenStretch() const { return x54_screenStretch; }
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void SetSfxVolume(s32, bool);
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s32 GetSfxVolume() const { return x58_sfxVol; }
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void SetMusicVolume(s32, bool);
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s32 GetMusicVolume() const { return x5c_musicVol; }
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void SetHUDAlpha(u32);
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u32 GetHUDAlpha() const { return x60_hudAlpha; }
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void SetHelmetAlpha(u32);
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u32 GetHelmetAlpha() const { return x64_helmetAlpha; }
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void SetHUDLag(bool);
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bool GetHUDLag() const { return x68_24_hudLag; }
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void SetSurroundMode(int mode, bool apply);
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CAudioSys::ESurroundModes GetSurroundMode() const;
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void SetInvertYAxis(bool);
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bool GetInvertYAxis() const { return x68_25_invertY; }
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void SetIsRumbleEnabled(bool);
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bool GetIsRumbleEnabled() const { return x68_26_rumble; }
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void SetSwapBeamControls(bool);
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bool GetSwapBeamControls() const { return x68_27_swapBeamsControls; }
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void SetIsHintSystemEnabled(bool);
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bool GetIsHintSystemEnabled() const { return x68_28_hintSystem; }
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void SetControls(s32);
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void ResetControllerAssets();
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static void TryRestoreDefaults(const CFinalInput& input, int category,
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int option, bool frontend, bool forceRestore);
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static void SetOption(EGameOption option, int value);
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static int GetOption(EGameOption option);
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};
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class CHintOptions
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{
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public:
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enum class EHintState
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{
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Zero,
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Waiting,
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Displaying,
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Delayed
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};
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struct SHintState
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{
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EHintState x0_state = EHintState::Zero;
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float x4_time = 0.f;
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bool x8_dismissed = false;
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SHintState() = default;
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SHintState(EHintState state, float time, bool flag)
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: x0_state(state), x4_time(time), x8_dismissed(flag) {}
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bool CanContinue() const { return x4_time / 3.f <= 1.f; }
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};
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private:
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std::vector<SHintState> x0_hintStates;
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u32 x10_nextHintIdx = -1;
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public:
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CHintOptions() = default;
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CHintOptions(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& writer) const;
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void SetNextHintTime();
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void InitializeMemoryState();
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const SHintState* GetCurrentDisplayedHint() const;
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void DelayHint(const char* name);
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void ActivateImmediateHintTimer(const char* name);
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void ActivateContinueDelayHintTimer(const char* name);
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void DismissDisplayedHint();
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u32 GetNextHintIdx() const;
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void Update(float dt, const CStateManager& stateMgr);
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};
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}
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#endif // __URDE_CGAMEOPTIONS_HPP__
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