mirror of https://github.com/AxioDL/metaforce.git
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#include "CFaceplateDecoration.hpp"
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#include "CStateManager.hpp"
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#include "World/CPlayer.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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namespace MP1
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{
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CFaceplateDecoration::CFaceplateDecoration(CStateManager& stateMgr) {}
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void CFaceplateDecoration::Update(float dt, CStateManager& stateMgr)
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{
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ResId txtrId = stateMgr.GetPlayer().GetVisorSteam().GetTextureId();
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if (txtrId == -1)
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{
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if (xc_ready)
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{
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x4_tex.Unlock();
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x0_id = txtrId;
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if (m_texFilter)
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m_texFilter = std::experimental::nullopt;
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}
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}
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if (x0_id != txtrId && txtrId != -1)
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{
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if (m_texFilter)
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m_texFilter = std::experimental::nullopt;
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x0_id = txtrId;
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x4_tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), txtrId});
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xc_ready = true;
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x4_tex.Lock();
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}
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if (!m_texFilter && x4_tex.IsLoaded())
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m_texFilter.emplace(CCameraFilterPass::EFilterType::Blend, x4_tex);
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}
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void CFaceplateDecoration::Draw(CStateManager& stateMgr)
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{
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if (xc_ready && m_texFilter)
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = stateMgr.GetPlayer().GetVisorSteam().GetAlpha();
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m_texFilter->draw(color, 1.f);
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}
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}
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}
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}
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