mirror of https://github.com/AxioDL/metaforce.git
214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
#ifndef __URDE_CPARTICLESWOOSH_HPP__
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#define __URDE_CPARTICLESWOOSH_HPP__
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#include "CParticleGen.hpp"
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#include "CToken.hpp"
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#include "CRandom16.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "CUVElement.hpp"
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#include "DataSpec/DNACommon/GX.hpp"
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#include "Graphics/Shaders/CParticleSwooshShaders.hpp"
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namespace urde
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{
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class CSwooshDescription;
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class CParticleSwoosh : public CParticleGen
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{
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friend struct OGLParticleSwooshDataBindingFactory;
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friend struct VulkanParticleSwooshDataBindingFactory;
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friend struct D3DParticleSwooshDataBindingFactory;
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friend struct MetalParticleSwooshDataBindingFactory;
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struct SSwooshData
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{
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bool x0_active;
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float x4_leftRad;
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float x8_rightRad;
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zeus::CVector3f xc_translation; // Updated by system's velocity sources or user code
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zeus::CVector3f x18_offset; // Updated by POFS once per system update (also resets x24_useOffset)
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zeus::CVector3f x24_useOffset; // Combination of POFS and NPOS, once per particle instance
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float x30_irot; // Rotation bias once per system update
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float x34_rotm; // Rotation bias once per particle instance
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zeus::CTransform x38_orientation; // Updated by user code
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int x68_frame; // Frame index of evaluated data
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zeus::CColor x6c_color; // Updated by COLR
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int x70_startFrame;
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zeus::CVector3f x74_velocity;
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SSwooshData(const zeus::CVector3f& translation, const zeus::CVector3f& offset, float irot, float rotm,
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int startFrame, bool active, const zeus::CTransform& orient, const zeus::CVector3f& vel,
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float leftRad, float rightRad, const zeus::CColor& color)
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: x0_active(active), x4_leftRad(leftRad), x8_rightRad(rightRad), xc_translation(translation),
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x18_offset(offset), x24_useOffset(offset), x30_irot(irot), x34_rotm(rotm), x38_orientation(orient),
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x6c_color(color), x70_startFrame(startFrame), x74_velocity(vel) {}
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};
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TLockedToken<CSwooshDescription> x1c_desc;
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u32 x28_curFrame = 0;
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int x2c_PSLT = 0;
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double x30_curTime = 0.0;
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zeus::CVector3f x38_translation;
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zeus::CTransform x44_orientation;
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zeus::CTransform x74_invOrientation;
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zeus::CVector3f xa4_globalTranslation;
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zeus::CTransform xb0_globalOrientation;
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zeus::CVector3f xe0_globalScale = {1.f, 1.f, 1.f};
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zeus::CTransform xec_scaleXf;
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zeus::CTransform x11c_invScaleXf;
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zeus::CVector3f x14c_localScale = {1.f, 1.f, 1.f};
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u32 x158_curParticle = 0;
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std::vector<SSwooshData> x15c_swooshes;
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std::vector<zeus::CVector3f> x16c_p0;
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std::vector<zeus::CVector3f> x17c_p1;
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std::vector<zeus::CVector3f> x18c_p2;
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std::vector<zeus::CVector3f> x19c_p3;
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u32 x1ac_particleCount = 0;
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int x1b0_SPLN = 0;
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int x1b4_LENG = 0;
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int x1b8_SIDE = 0;
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GX::Primitive x1bc_prim;
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CRandom16 x1c0_rand;
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float x1c4_ = 0.f;
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float x1c8_ = 0.f;
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float x1cc_TSPN;
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union
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{
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struct
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{
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bool x1d0_24_emitting : 1;
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bool x1d0_25_AALP : 1;
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bool x1d0_26_disableUpdate : 1;
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bool x1d0_27_renderGaps : 1;
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bool x1d0_28_LLRD : 1;
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bool x1d0_29_VLS1 : 1;
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bool x1d0_30_VLS2 : 1;
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bool x1d0_31_constantTex : 1;
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bool x1d1_24_constantUv : 1;
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};
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u32 _dummy = 0;
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};
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SUVElementSet x1d4_uvs = {};
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CTexture* x1e4_tex = nullptr;
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float x1e8_uvSpan = 1.f;
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int x1ec_TSPN = 0;
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zeus::CVector3f x1f0_aabbMin;
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zeus::CVector3f x1fc_aabbMax;
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float x208_maxRadius = 0.f;
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zeus::CColor x20c_moduColor = zeus::CColor::skWhite;
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boo::GraphicsDataToken m_gfxToken;
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boo::IShaderDataBinding* m_dataBind = nullptr;
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boo::IGraphicsBufferD* m_vertBuf = nullptr;
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boo::IGraphicsBufferD* m_uniformBuf = nullptr;
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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std::vector<CParticleSwooshShaders::Vert> m_cachedVerts;
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static int g_ParticleSystemAliveCount;
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bool IsValid() const { return x1b4_LENG >= 2 && x1b8_SIDE >= 2; }
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void UpdateMaxRadius(float r);
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void UpdateBounds(const zeus::CVector3f& pos);
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float GetLeftRadius(int i) const;
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float GetRightRadius(int i) const;
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void UpdateSwooshTranslation(const zeus::CVector3f& translation);
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void UpdateTranslationAndOrientation();
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static zeus::CVector3f GetSplinePoint(const zeus::CVector3f& p0, const zeus::CVector3f& p1,
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const zeus::CVector3f& p2, const zeus::CVector3f& p3, float t);
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int WrapIndex(int i) const;
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void RenderNSidedSpline();
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void RenderNSidedNoSpline();
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void Render3SidedSolidSpline();
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void Render3SidedSolidNoSplineNoGaps();
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void Render2SidedSpline();
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void Render2SidedNoSplineGaps();
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void Render2SidedNoSplineNoGaps();
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public:
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CParticleSwoosh(const TToken<CSwooshDescription>& desc, int);
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~CParticleSwoosh();
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CSwooshDescription* GetDesc() { return x1c_desc.GetObj(); }
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bool Update(double);
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void Render();
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void SetOrientation(const zeus::CTransform&);
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void SetTranslation(const zeus::CVector3f&);
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void SetGlobalOrientation(const zeus::CTransform&);
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void SetGlobalTranslation(const zeus::CVector3f&);
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void SetGlobalScale(const zeus::CVector3f&);
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void SetLocalScale(const zeus::CVector3f&);
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void SetParticleEmission(bool);
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void SetModulationColor(const zeus::CColor&);
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const zeus::CTransform& GetOrientation() const;
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const zeus::CVector3f& GetTranslation() const;
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const zeus::CTransform& GetGlobalOrientation() const;
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const zeus::CVector3f& GetGlobalTranslation() const;
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const zeus::CVector3f& GetGlobalScale() const;
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const zeus::CColor& GetModulationColor() const;
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bool IsSystemDeletable() const;
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rstl::optional_object<zeus::CAABox> GetBounds() const;
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u32 GetParticleCount() const;
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bool SystemHasLight() const;
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CLight GetLight() const;
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bool GetParticleEmission() const;
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void DestroyParticles();
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void Reset() {}
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FourCC Get4CharId() const { return FOURCC('SWHC'); }
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void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
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void DoElectricWarmup()
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{
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for (int i=0 ; i<x15c_swooshes.size() ; ++i)
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{
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x1d0_26_disableUpdate = true;
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Update(0.0);
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}
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}
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void DoElectricCreate(const std::vector<zeus::CVector3f>& offsets)
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{
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u32 curIdx = x158_curParticle;
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for (int i=0 ; i<x15c_swooshes.size() ; ++i)
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{
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curIdx = u32((curIdx + 1) % x15c_swooshes.size());
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x15c_swooshes[curIdx].xc_translation = offsets[i];
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}
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}
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void DoGrappleWarmup()
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{
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for (int i=0 ; i<x15c_swooshes.size()-1 ; ++i)
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{
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x1d0_26_disableUpdate = true;
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Update(0.0);
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}
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}
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void DoGrappleUpdate(const zeus::CVector3f& beamGunPos, const zeus::CTransform& rotation, float anglePhase,
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float xAmplitude, float zAmplitude, const zeus::CVector3f& swooshSegDelta)
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{
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float rot = x15c_swooshes.back().x30_irot;
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zeus::CVector3f trans = beamGunPos;
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for (int i=0 ; i<x15c_swooshes.size() ; ++i)
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{
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SSwooshData& data = x15c_swooshes[i];
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zeus::CVector3f vec;
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if (i > 0)
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vec = rotation * zeus::CVector3f(std::cos(i + anglePhase) * xAmplitude, 0.f,
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std::sin(float(i)) * zAmplitude);
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data.xc_translation = trans + vec;
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trans += swooshSegDelta;
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std::swap(rot, data.x30_irot);
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}
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}
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};
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}
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#endif // __URDE_CPARTICLESWOOSH_HPP__
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