metaforce/Runtime/Graphics/CBooRenderer.hpp

210 lines
7.4 KiB
C++

#ifndef __URDE_CBOORENDERER_HPP__
#define __URDE_CBOORENDERER_HPP__
#include <functional>
#include "IRenderer.hpp"
#include "CDrawable.hpp"
#include "CDrawablePlaneObject.hpp"
#include "Shaders/CThermalColdFilter.hpp"
#include "Shaders/CThermalHotFilter.hpp"
#include "Shaders/CSpaceWarpFilter.hpp"
#include "CRandom16.hpp"
#include "CPVSVisSet.hpp"
#include "zeus/CRectangle.hpp"
#include "World/CGameArea.hpp"
namespace urde
{
class IObjectStore;
class CMemorySys;
class IFactory;
class CTexture;
class CParticleGen;
class CBooModel;
class Buckets
{
friend class CBooRenderer;
static rstl::reserved_vector<u16, 50> sBucketIndex;
static rstl::reserved_vector<CDrawable, 50>* sData;
static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* sBuckets;
static rstl::reserved_vector<CDrawablePlaneObject, 8>* sPlaneObjectData;
static rstl::reserved_vector<u16, 8>* sPlaneObjectBucket;
static const float skWorstMinMaxDistance[2];
static float sMinMaxDistance[2];
public:
static void Clear();
static void Sort();
static void InsertPlaneObject(float dist, float something, const zeus::CAABox& aabb, bool b1,
const zeus::CPlane& plane, bool b2, EDrawableType dtype, const void* data);
static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype,
const void* data, const zeus::CPlane& plane, u16 extraSort);
static void Shutdown();
static void Init();
};
class CBooRenderer : public IRenderer
{
friend class CBooModel;
struct CAreaListItem
{
const std::vector<CMetroidModelInstance>* x0_geometry;
const CAreaRenderOctTree* x4_octTree;
//std::vector<TCachedToken<CTexture>> x8_textures;
std::vector<CBooModel*> x10_models;
int x18_areaIdx;
std::vector<u32> x20_;
CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
std::vector<CBooModel*>&& models, int areaIdx);
~CAreaListItem();
};
IFactory& x8_factory;
IObjectStore& xc_store;
boo::GraphicsDataToken m_gfxToken;
// CFont x10_fnt;
u32 x18_ = 0;
std::list<CAreaListItem> x1c_areaListItems;
zeus::CFrustum x44_frustumPlanes;
TDrawableCallback xa8_drawableCallback;
const void* xac_callbackContext;
zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f};
enum class EPVSMode
{
Mask,
PVS,
PVSAndMask
} xc4_pvsMode = EPVSMode::Mask;
std::experimental::optional<CPVSVisSet> xc8_pvs;
u32 xe0_pvsModelCount = 0;
//boo::ITextureS* xe4_blackTex = nullptr;
bool xee_24_ : 1;
boo::ITextureR* x14c_reflectionTex = nullptr;
//boo::ITextureS* x150_mirrorRamp = nullptr;
boo::ITextureS* x1b8_fogVolumeRamp = nullptr;
boo::ITextureS* x220_sphereRamp = nullptr;
TLockedToken<CTexture> m_thermoPaletteTex;
boo::ITexture* x288_thermoPalette = nullptr;
CRandom16 x2a8_thermalRand;
std::list<u32> x2b8_;
std::list<u32> x2d0_;
zeus::CColor x2e0_ = zeus::CColor::skWhite;
zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f};
CSpaceWarpFilter m_spaceWarpFilter;
float x2f0_thermalVisorLevel;
zeus::CColor x2f4_thermColor;
float x2f8_thermColdScale = 0.f;
CThermalColdFilter m_thermColdFilter;
std::experimental::optional<CThermalHotFilter> m_thermHotFilter;
std::vector<CLight> x304_lights;
union
{
struct
{
bool x318_24_refectionDirty : 1;
bool x318_25_drawWireframe : 1;
bool x318_26_ : 1;
bool x318_27_ : 1;
bool x318_28_disableFog : 1;
bool x318_29_thermalVisor : 1;
bool x318_30_ : 1;
bool x318_31_ : 1;
};
u16 dummy = 0;
};
void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx);
void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx);
void LoadThermoPalette();
void ActivateLightsForModel(CAreaListItem* item, CBooModel& model);
void RenderBucketItems(CAreaListItem* item);
void HandleUnsortedModel(CAreaListItem* item, CBooModel& model);
public:
CBooRenderer(IObjectStore& store, IFactory& resFac);
void AddWorldSurfaces(CBooModel& model);
std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*);
void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx);
void EnablePVS(const CPVSVisSet*, u32);
void DisablePVS();
void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*);
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask);
void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
void PostRenderFogs();
void AddParticleGen(const CParticleGen&);
void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int);
void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting);
void SetDrawableCallback(TDrawableCallback&&, const void*);
void SetWorldViewpoint(const zeus::CTransform&);
void SetPerspective(float, float, float, float, float);
void SetPerspective(float, float, float, float);
void SetViewportOrtho(bool, float, float);
void SetClippingPlanes(const zeus::CFrustum& frustum);
void SetViewport(int, int, int, int);
//void SetDepthReadWrite(bool, bool);
//void SetBlendMode_AdditiveAlpha();
//void SetBlendMode_AlphaBlended();
//void SetBlendMode_NoColorWrite();
//void SetBlendMode_ColorMultiply();
//void SetBlendMode_InvertDst();
//void SetBlendMode_InvertSrc();
//void SetBlendMode_Replace();
//void SetBlendMode_AdditiveDestColor();
void SetDebugOption(EDebugOption, int);
void BeginScene();
void EndScene();
//void BeginPrimitive(EPrimitiveType, int);
//void BeginLines(int);
//void BeginLineStrip(int);
//void BeginTriangles(int);
//void BeginTriangleStrip(int);
//void BeginTriangleFan(int);
//void PrimVertex(const zeus::CVector3f&);
//void PrimNormal(const zeus::CVector3f&);
//void PrimColor(float, float, float, float);
//void PrimColor(const zeus::CColor&);
//void EndPrimitive();
void SetAmbientColor(const zeus::CColor&);
void DrawString(const char*, int, int);
u32 GetFPS();
//void CacheReflection(TReflectionCallback, void*, bool);
void DrawSpaceWarp(const zeus::CVector3f&, float);
void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol);
void DrawXRayOutline(const zeus::CAABox&);
void SetWireframeFlags(int);
void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&);
void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*);
void SetThermal(bool, float, const zeus::CColor&);
void SetThermalColdScale(float scale);
void DoThermalBlendCold();
void DoThermalBlendHot();
u32 GetStaticWorldDataSize();
boo::ITexture* GetThermoPalette() {return x288_thermoPalette;}
void BindMainDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture);}
void BindReflectionDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex);}
};
}
#endif // __URDE_CBOORENDERER_HPP__