mirror of https://github.com/AxioDL/metaforce.git
139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
#ifndef __URDE_CCAMERAMANAGER_HPP__
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#define __URDE_CCAMERAMANAGER_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "World/CGameArea.hpp"
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namespace urde
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{
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class CFirstPersonCamera;
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class CBallCamera;
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class CStateManager;
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class CGameCamera;
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class CCameraShakeData;
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class CScriptWater;
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class CInterpolationCamera;
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class CFinalInput;
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class CCameraManager
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{
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static float sAspect;
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static float sFarPlane;
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static float sNearPlane;
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static float sFirstPersonFOV;
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static float sThirdPersonFOV;
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TUniqueId x0_curCameraId;
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std::vector<TUniqueId> x4_cineCameras;
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std::list<CCameraShakeData> x14_shakers;
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u32 x2c_lastShakeId = 0;
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zeus::CVector3f x30_shakeOffset;
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CGameArea::CAreaFog x3c_fog;
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int x74_fluidCounter = 0;
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TUniqueId x78_fluidId = kInvalidUniqueId;
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CFirstPersonCamera* x7c_fpCamera = nullptr;
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CBallCamera* x80_ballCamera = nullptr;
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s16 x84_rumbleId = -1;
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CInterpolationCamera* x88_interpCamera = nullptr;
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float x90_ = 0.f;
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float x94_ = 1.f;
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float x98_ = 0.f;
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float x9c_ = 1.f;
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union
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{
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struct
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{
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bool xa0_24_ : 1;
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bool xa0_25_rumbling : 1;
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bool xa0_26_inWater : 1;
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};
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u8 _dummy1 = 0;
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};
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TUniqueId xa2_ = kInvalidUniqueId;
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TUniqueId xa4_ = kInvalidUniqueId;
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TUniqueId xa6_ = kInvalidUniqueId;
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u32 xa8_ = 1000;
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u32 xac_ = 0;
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union
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{
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struct
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{
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bool x3b8_24_ : 1;
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bool x3b8_25_ : 1;
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};
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u8 _dummy2;
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};
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float x3bc_curFov = 60.f;
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public:
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CCameraManager(TUniqueId curCameraId=kInvalidUniqueId);
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static float Aspect() {return sAspect;}
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static float FarPlane() {return sFarPlane;}
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static float NearPlane() {return sNearPlane;}
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static float FirstPersonFOV() {return sFirstPersonFOV;}
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static float ThirdPersonFOV() {return sThirdPersonFOV;}
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void ResetCameras(CStateManager& mgr);
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void SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball);
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bool IsInCinematicCamera() const {return x4_cineCameras.size() != 0;}
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bool IsInFirstPersonCamera() const;
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zeus::CVector3f GetGlobalCameraTranslation(const CStateManager& stateMgr) const;
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zeus::CTransform GetCurrentCameraTransform(const CStateManager& stateMgr) const;
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void RemoveCameraShaker(int id);
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int AddCameraShaker(const CCameraShakeData& data, bool sfx);
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void AddCinemaCamera(TUniqueId, CStateManager& stateMgr);
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void RemoveCinemaCamera(TUniqueId, CStateManager&);
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void SetInsideFluid(bool, TUniqueId);
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void Update(float dt, CStateManager& stateMgr);
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CGameCamera* GetCurrentCamera(CStateManager& stateMgr) const;
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const CGameCamera* GetCurrentCamera(const CStateManager& stateMgr) const;
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void SetCurrentCameraId(TUniqueId id, CStateManager& stateMgr) {x0_curCameraId = id;}
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void CreateStandardCameras(CStateManager& stateMgr);
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TUniqueId GetCurrentCameraId() const
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{
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if (x4_cineCameras.size())
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return x4_cineCameras.back();
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return x0_curCameraId;
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}
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TUniqueId GetLastCameraId() const
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{
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if (x4_cineCameras.size())
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return x4_cineCameras.back();
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return kInvalidUniqueId;
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}
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void SkipCinematic(CStateManager& stateMgr);
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CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; }
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CBallCamera* GetBallCamera() { return x80_ballCamera; }
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CBallCamera* BallCamera(CStateManager&) const;
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CGameArea::CAreaFog& Fog() { return x3c_fog; }
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float sub80009148() const;
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void UpdateCameraHints(float, CStateManager&);
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void ThinkCameras(float, CStateManager&);
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void UpdateFog(float, CStateManager&);
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void UpdateRumble(float, CStateManager&);
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void UpdateListener(CStateManager&);
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float CalculateFogDensity(CStateManager&, const CScriptWater*);
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void ProcessInput(const CFinalInput& input, CStateManager& stateMgr);
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void RenderCameras(const CStateManager& mgr);
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void SetupBallCamera(CStateManager& mgr);
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void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
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int GetFluidCounter() const { return x74_fluidCounter; }
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float GetCameraBobMagnitude() const;
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bool HasBallCameraInitialPositionHint(CStateManager& mgr) const;
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};
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}
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#endif // __URDE_CCAMERAMANAGER_HPP__
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