metaforce/Runtime/Graphics/Shaders/CAABoxShader.cpp

97 lines
3.2 KiB
C++

#include "CAABoxShader.hpp"
#include "hecl/Pipeline.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
void CAABoxShader::Initialize()
{
s_Pipeline = hecl::conv->convert(Shader_CAABoxShader{});
s_zOnlyPipeline = hecl::conv->convert(Shader_CAABoxShaderZOnly{});
}
void CAABoxShader::Shutdown()
{
s_Pipeline.reset();
s_zOnlyPipeline.reset();
}
CAABoxShader::CAABoxShader(bool zOnly)
{
CGraphics::CommitResources([this, zOnly](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
m_dataBind = ctx.newShaderDataBinding(zOnly ? s_zOnlyPipeline : s_Pipeline,
m_vbo.get(), nullptr, nullptr, 1, bufs, stages,
nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return true;
} BooTrace);
}
void CAABoxShader::setAABB(const zeus::CAABox& aabb)
{
zeus::CVector3f vboData[] =
{
{aabb.max.x, aabb.max.y, aabb.min.z},
{aabb.max.x, aabb.min.y, aabb.min.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.max.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.max.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.max.z},
{aabb.max.x, aabb.min.y, aabb.max.z},
{aabb.min.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.max.x, aabb.max.y, aabb.max.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.min.y, aabb.min.z},
{aabb.max.x, aabb.min.y, aabb.min.z},
{aabb.min.x, aabb.max.y, aabb.min.z},
{aabb.max.x, aabb.max.y, aabb.min.z},
};
m_vbo->load(vboData, sizeof(zeus::CVector3f) * 34);
}
void CAABoxShader::draw(const zeus::CColor& color)
{
m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 34);
}
}