mirror of https://github.com/AxioDL/metaforce.git
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
#include "CFogVolumeFilter.hpp"
|
|
#include "hecl/Pipeline.hpp"
|
|
#include "Graphics/CGraphics.hpp"
|
|
#include "GameGlobalObjects.hpp"
|
|
#include "Graphics/CBooRenderer.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static boo::ObjToken<boo::IShaderPipeline> s_1WayPipeline;
|
|
static boo::ObjToken<boo::IShaderPipeline> s_2WayPipeline;
|
|
|
|
void CFogVolumeFilter::Initialize()
|
|
{
|
|
s_1WayPipeline = hecl::conv->convert(Shader_CFogVolumeFilter1Way{});
|
|
s_2WayPipeline = hecl::conv->convert(Shader_CFogVolumeFilter2Way{});
|
|
}
|
|
|
|
void CFogVolumeFilter::Shutdown()
|
|
{
|
|
s_1WayPipeline.reset();
|
|
s_2WayPipeline.reset();
|
|
}
|
|
|
|
CFogVolumeFilter::CFogVolumeFilter()
|
|
{
|
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
|
|
{
|
|
struct Vert
|
|
{
|
|
zeus::CVector2f m_pos;
|
|
zeus::CVector2f m_uv;
|
|
} verts[4] =
|
|
{
|
|
{{-1.0, -1.0}, {0.0, 0.0}},
|
|
{{-1.0, 1.0}, {0.0, 1.0}},
|
|
{{ 1.0, -1.0}, {1.0, 0.0}},
|
|
{{ 1.0, 1.0}, {1.0, 1.0}},
|
|
};
|
|
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
|
|
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CColor), 1);
|
|
boo::ObjToken<boo::ITexture> texs[] = { CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
|
|
g_Renderer->GetFogRampTex().get() };
|
|
int bindIdxs[] = {0, 1, 0};
|
|
bool bindDepth[] = {true, true, false};
|
|
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {m_uniBuf.get()};
|
|
|
|
m_dataBind1Way = ctx.newShaderDataBinding(s_1WayPipeline,
|
|
m_vbo.get(), nullptr, nullptr, 1, ubufs,
|
|
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
|
|
m_dataBind2Way = ctx.newShaderDataBinding(s_2WayPipeline,
|
|
m_vbo.get(), nullptr, nullptr, 1, ubufs,
|
|
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
|
|
return true;
|
|
} BooTrace);
|
|
}
|
|
|
|
void CFogVolumeFilter::draw2WayPass(const zeus::CColor& color)
|
|
{
|
|
m_uniBuf->load(&color, sizeof(zeus::CColor));
|
|
CGraphics::SetShaderDataBinding(m_dataBind2Way);
|
|
CGraphics::DrawArray(0, 4);
|
|
}
|
|
|
|
void CFogVolumeFilter::draw1WayPass(const zeus::CColor& color)
|
|
{
|
|
m_uniBuf->load(&color, sizeof(zeus::CColor));
|
|
CGraphics::SetShaderDataBinding(m_dataBind1Way);
|
|
CGraphics::DrawArray(0, 4);
|
|
}
|
|
|
|
}
|