metaforce/Runtime/Graphics/Shaders/CFogVolumeFilter.cpp

73 lines
2.4 KiB
C++

#include "CFogVolumeFilter.hpp"
#include "hecl/Pipeline.hpp"
#include "Graphics/CGraphics.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
namespace urde
{
static boo::ObjToken<boo::IShaderPipeline> s_1WayPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_2WayPipeline;
void CFogVolumeFilter::Initialize()
{
s_1WayPipeline = hecl::conv->convert(Shader_CFogVolumeFilter1Way{});
s_2WayPipeline = hecl::conv->convert(Shader_CFogVolumeFilter2Way{});
}
void CFogVolumeFilter::Shutdown()
{
s_1WayPipeline.reset();
s_2WayPipeline.reset();
}
CFogVolumeFilter::CFogVolumeFilter()
{
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
struct Vert
{
zeus::CVector2f m_pos;
zeus::CVector2f m_uv;
} verts[4] =
{
{{-1.0, -1.0}, {0.0, 0.0}},
{{-1.0, 1.0}, {0.0, 1.0}},
{{ 1.0, -1.0}, {1.0, 0.0}},
{{ 1.0, 1.0}, {1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CColor), 1);
boo::ObjToken<boo::ITexture> texs[] = { CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
g_Renderer->GetFogRampTex().get() };
int bindIdxs[] = {0, 1, 0};
bool bindDepth[] = {true, true, false};
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {m_uniBuf.get()};
m_dataBind1Way = ctx.newShaderDataBinding(s_1WayPipeline,
m_vbo.get(), nullptr, nullptr, 1, ubufs,
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
m_dataBind2Way = ctx.newShaderDataBinding(s_2WayPipeline,
m_vbo.get(), nullptr, nullptr, 1, ubufs,
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
return true;
} BooTrace);
}
void CFogVolumeFilter::draw2WayPass(const zeus::CColor& color)
{
m_uniBuf->load(&color, sizeof(zeus::CColor));
CGraphics::SetShaderDataBinding(m_dataBind2Way);
CGraphics::DrawArray(0, 4);
}
void CFogVolumeFilter::draw1WayPass(const zeus::CColor& color)
{
m_uniBuf->load(&color, sizeof(zeus::CColor));
CGraphics::SetShaderDataBinding(m_dataBind1Way);
CGraphics::DrawArray(0, 4);
}
}