metaforce/Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp

34 lines
977 B
C++

#ifndef __URDE_CPHAZONSUITFILTER_HPP__
#define __URDE_CPHAZONSUITFILTER_HPP__
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CTexture;
class CPhazonSuitFilter
{
boo::ObjToken<boo::IGraphicsBufferD> m_uniBufBlurX;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBufBlurY;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IGraphicsBufferS> m_blurVbo;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
const CTexture* m_indTex = nullptr;
boo::ObjToken<boo::IShaderDataBinding> m_dataBindBlurX;
boo::ObjToken<boo::IShaderDataBinding> m_dataBindBlurY;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
public:
static void Initialize();
static void Shutdown();
void drawBlurPasses(float radius, const CTexture* indTex);
void draw(const zeus::CColor& color,
float indScale, float indOffX, float indOffY);
};
}
#endif // __URDE_CPHAZONSUITFILTER_HPP__