metaforce/Runtime/Graphics/Shaders/CRandomStaticFilter.hpp

48 lines
1.3 KiB
C++

#ifndef __URDE_CRANDOMSTATICFILTER_HPP__
#define __URDE_CRANDOMSTATICFILTER_HPP__
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
{
class CRandomStaticFilter
{
struct Uniform
{
zeus::CColor color;
float randOff;
float discardThres;
};
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_cookieCutter;
public:
static void Initialize();
static void Shutdown();
CRandomStaticFilter(EFilterType type, bool cookieCutter=false);
CRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&)
: CRandomStaticFilter(type) {}
void draw(const zeus::CColor& color, float t);
void DrawFilter(EFilterShape, const zeus::CColor& color, float t) { draw(color, t); }
};
class CCookieCutterDepthRandomStaticFilter : public CRandomStaticFilter
{
public:
CCookieCutterDepthRandomStaticFilter(EFilterType type)
: CRandomStaticFilter(type, true) {}
CCookieCutterDepthRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&)
: CCookieCutterDepthRandomStaticFilter(type) {}
};
}
#endif // __URDE_CRANDOMSTATICFILTER_HPP__