metaforce/Runtime/Graphics/Shaders/CScanLinesFilter.cpp

69 lines
2.0 KiB
C++

#include "CScanLinesFilter.hpp"
#include "hecl/Pipeline.hpp"
#include "Graphics/CGraphics.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
namespace urde
{
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
void CScanLinesFilter::Initialize()
{
s_AlphaPipeline = hecl::conv->convert(Shader_CScanLinesFilterAlpha{});
s_AddPipeline = hecl::conv->convert(Shader_CScanLinesFilterAdd{});
s_MultPipeline = hecl::conv->convert(Shader_CScanLinesFilterMult{});
}
void CScanLinesFilter::Shutdown()
{
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
case EFilterType::Blend:
return s_AlphaPipeline;
case EFilterType::Add:
return s_AddPipeline;
case EFilterType::Multiply:
return s_MultPipeline;
default:
return {};
}
}
CScanLinesFilter::CScanLinesFilter(EFilterType type, bool even)
: m_even(even)
{
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
boo::ObjToken<boo::IGraphicsBuffer> vbo = m_even ?
g_Renderer->GetScanLinesEvenVBO().get() : g_Renderer->GetScanLinesOddVBO().get();
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
m_dataBind = ctx.newShaderDataBinding(SelectPipeline(type), vbo, nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return true;
} BooTrace);
}
void CScanLinesFilter::draw(const zeus::CColor& color)
{
m_uniform.color = color;
m_uniBuf->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 670);
}
}