metaforce/Runtime/Graphics/Shaders/CScanLinesFilter.hpp

52 lines
1.2 KiB
C++

#ifndef __URDE_CSCANLINESFILTER_HPP__
#define __URDE_CSCANLINESFILTER_HPP__
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
{
class CScanLinesFilter
{
struct Uniform
{
zeus::CColor color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_even;
public:
static void Initialize();
static void Shutdown();
CScanLinesFilter(EFilterType type, bool even);
void draw(const zeus::CColor& color);
void DrawFilter(EFilterShape, const zeus::CColor& color, float) { draw(color); }
};
class CScanLinesFilterEven : public CScanLinesFilter
{
public:
CScanLinesFilterEven(EFilterType type)
: CScanLinesFilter(type, true) {}
CScanLinesFilterEven(EFilterType type, const TLockedToken<CTexture>&)
: CScanLinesFilterEven(type) {}
};
class CScanLinesFilterOdd : public CScanLinesFilter
{
public:
CScanLinesFilterOdd(EFilterType type)
: CScanLinesFilter(type, false) {}
CScanLinesFilterOdd(EFilterType type, const TLockedToken<CTexture>&)
: CScanLinesFilterOdd(type) {}
};
}
#endif // __URDE_CSCANLINESFILTER_HPP__