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metaforce/Runtime/Input/CInputGenerator.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

41 lines
1.1 KiB
C++

#include "Runtime/Input/CInputGenerator.hpp"
#include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
namespace urde {
void CInputGenerator::Update(float dt, CArchitectureQueue& queue) {
if (m_firstFrame) {
m_firstFrame = false;
return;
}
/* Keyboard/Mouse first */
CFinalInput kbInput = getFinalInput(0, dt);
bool kbUsed = false;
/* Dolphin controllers next */
for (int i = 0; i < 4; ++i) {
bool connected;
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
if (change != EStatusChange::NoChange)
queue.Push(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected));
if (connected) {
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
if (i == 0) /* Merge KB input with first controller */
{
input |= kbInput;
kbUsed = true;
}
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input));
}
}
/* Send straight keyboard input if no first controller present */
if (!kbUsed)
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput));
}
} // namespace urde