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metaforce/Runtime/Particle/CSpawnSystemKeyframeData.hpp
Lioncash 241a66dc0a General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00

45 lines
993 B
C++

#pragma once
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/RetroTypes.hpp"
namespace urde {
class CSimplePool;
class CGenDescription;
class CSpawnSystemKeyframeData {
public:
class CSpawnSystemKeyframeInfo {
friend class CSpawnSystemKeyframeData;
u32 x0_id;
u32 x4;
u32 x8;
u32 xc;
TLockedToken<CGenDescription> x10_token;
bool x18_found = false;
void LoadToken(CSimplePool* pool);
public:
explicit CSpawnSystemKeyframeInfo(CInputStream& in);
TLockedToken<CGenDescription>& GetToken() { return x10_token; }
};
private:
u32 x0;
u32 x4;
u32 x8_endFrame;
u32 xc;
std::vector<std::pair<u32, std::vector<CSpawnSystemKeyframeInfo>>> x10_spawns;
public:
explicit CSpawnSystemKeyframeData(CInputStream& in);
void LoadAllSpawnedSystemTokens(CSimplePool* pool);
std::vector<CSpawnSystemKeyframeInfo>& GetSpawnedSystemsAtFrame(u32 frame);
};
} // namespace urde