2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 23:11:20 +00:00
metaforce/Runtime/Weapon/CWeaponMode.hpp
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00

33 lines
1.5 KiB
C++

#pragma once
#include "Runtime/Weapon/WeaponCommon.hpp"
namespace urde {
class CWeaponMode {
EWeaponType x0_weaponType = EWeaponType::None;
bool x4_24_charged : 1 = false;
bool x4_25_comboed : 1 = false;
bool x4_26_instantKill : 1 = false;
public:
constexpr CWeaponMode() = default;
constexpr explicit CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false)
: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
constexpr EWeaponType GetType() const { return x0_weaponType; }
constexpr bool IsCharged() const { return x4_24_charged; }
constexpr bool IsComboed() const { return x4_25_comboed; }
constexpr bool IsInstantKill() const { return x4_26_instantKill; }
static constexpr CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); }
static constexpr CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); }
static constexpr CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); }
static constexpr CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); }
static constexpr CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
static constexpr CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); }
static constexpr CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); }
static constexpr CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); }
static constexpr CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
};
} // namespace urde