2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 23:11:20 +00:00
metaforce/Runtime/World/CScriptBallTrigger.hpp
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00

29 lines
890 B
C++

#pragma once
#include <string_view>
#include "Runtime/World/CScriptTrigger.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CScriptBallTrigger : public CScriptTrigger {
float x150_force;
float x154_minAngle;
float x158_maxDistance;
zeus::CVector3f x15c_forceAngle = zeus::skZero3f;
bool x168_24_canApplyForce : 1 = false;
bool x168_25_stopPlayer : 1;
public:
CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
bool, float, float, float, const zeus::CVector3f&, bool);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager& mgr) override;
void InhabitantAdded(CActor&, CStateManager&) override;
void InhabitantExited(CActor&, CStateManager&) override;
};
} // namespace urde