metaforce/Runtime/World/CWorldLight.hpp

35 lines
831 B
C++

#ifndef __URDE_CWORLDLIGHT_HPP__
#define __URDE_CWORLDLIGHT_HPP__
#include "Graphics/CLight.hpp"
namespace urde
{
class CWorldLight
{
ELightType x0_type = ELightType::Custom;
zeus::CVector3f x4_color;
zeus::CVector3f x10_position;
zeus::CVector3f x1c_direction;
float x28_q = 0.f;
float x2c_cutoffAngle = 0.f;
float x30_ = 0.f;
bool x34_castShadows = false;
float x38_ = 0.f;
EFalloffType x3c_falloff = EFalloffType::Linear;
float x40_ = 0.f;
public:
CWorldLight(const CWorldLight&) = default;
CWorldLight(CInputStream& in);
ELightType GetLightType() const;
const zeus::CVector3f& GetDirection() const;
const zeus::CVector3f& GetPosition() const;
bool DoesCastShadows() const;
CLight GetAsCGraphicsLight() const;
};
}
#endif // __URDE_CWORLDLIGHT_HPP__