mirror of https://github.com/AxioDL/metaforce.git
313 lines
13 KiB
C++
313 lines
13 KiB
C++
#include "CModelShaders.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static const char* LightingHLSL =
|
|
"struct Light\n"
|
|
"{\n"
|
|
" float4 pos;\n"
|
|
" float4 dir;\n"
|
|
" float4 color;\n"
|
|
" float4 linAtt;\n"
|
|
" float4 angAtt;\n"
|
|
"};\n"
|
|
"struct Fog\n"
|
|
"{\n"
|
|
" int mode;\n"
|
|
" float4 color;\n"
|
|
" float rangeScale;\n"
|
|
" float start;\n"
|
|
"};\n"
|
|
"\n"
|
|
"cbuffer LightingUniform : register(b2)\n"
|
|
"{\n"
|
|
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
|
|
" float4 ambient;\n"
|
|
" float4 colorReg0;\n"
|
|
" float4 colorReg1;\n"
|
|
" float4 colorReg2;\n"
|
|
" float4 mulColor;\n"
|
|
" Fog fog;\n"
|
|
"};\n"
|
|
"\n"
|
|
"static float4 LightingFunc(float3 mvPosIn, float3 mvNormIn, in VertToFrag vtf)\n"
|
|
"{\n"
|
|
" float4 ret = ambient;\n"
|
|
" \n"
|
|
" for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
|
|
" {\n"
|
|
" float3 delta = mvPosIn - lights[i].pos.xyz;\n"
|
|
" float dist = length(delta);\n"
|
|
" float angDot = saturate(dot(normalize(delta), lights[i].dir.xyz));\n"
|
|
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
|
|
" lights[i].linAtt[1] * dist +\n"
|
|
" lights[i].linAtt[0]);\n"
|
|
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
|
|
" lights[i].angAtt[1] * angDot +\n"
|
|
" lights[i].angAtt[0];\n"
|
|
" ret += lights[i].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn));\n"
|
|
" }\n"
|
|
" \n"
|
|
" return ret;\n"
|
|
"}\n";
|
|
|
|
static const char* LightingShadowHLSL =
|
|
"struct Light\n"
|
|
"{\n"
|
|
" float4 pos;\n"
|
|
" float4 dir;\n"
|
|
" float4 color;\n"
|
|
" float4 linAtt;\n"
|
|
" float4 angAtt;\n"
|
|
"};\n"
|
|
"struct Fog\n"
|
|
"{\n"
|
|
" int mode;\n"
|
|
" float4 color;\n"
|
|
" float rangeScale;\n"
|
|
" float start;\n"
|
|
"};\n"
|
|
"\n"
|
|
"cbuffer LightingUniform : register(b2)\n"
|
|
"{\n"
|
|
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
|
|
" float4 ambient;\n"
|
|
" float4 colorReg0;\n"
|
|
" float4 colorReg1;\n"
|
|
" float4 colorReg2;\n"
|
|
" float4 mulColor;\n"
|
|
" Fog fog;\n"
|
|
"};\n"
|
|
"\n"
|
|
"static float4 LightingShadowFunc(float3 mvPosIn, float3 mvNormIn, in VertToFrag vtf)\n"
|
|
"{\n"
|
|
" float4 ret = ambient;\n"
|
|
" \n"
|
|
" float3 delta = mvPosIn - lights[0].pos.xyz;\n"
|
|
" float dist = length(delta);\n"
|
|
" float angDot = saturate(dot(normalize(delta), lights[0].dir.xyz));\n"
|
|
" float att = 1.0 / (lights[0].linAtt[2] * dist * dist +\n"
|
|
" lights[0].linAtt[1] * dist +\n"
|
|
" lights[0].linAtt[0]);\n"
|
|
" float angAtt = lights[0].angAtt[2] * angDot * angDot +\n"
|
|
" lights[0].angAtt[1] * angDot +\n"
|
|
" lights[0].angAtt[0];\n"
|
|
" ret += lights[0].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn)) *\n"
|
|
" extTex7.Sample(clampSamp, vtf.extTcgs[0]).r;\n"
|
|
" \n"
|
|
" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
|
|
" {\n"
|
|
" float3 delta = mvPosIn - lights[i].pos.xyz;\n"
|
|
" float dist = length(delta);\n"
|
|
" float angDot = saturate(dot(normalize(delta), lights[i].dir.xyz));\n"
|
|
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
|
|
" lights[i].linAtt[1] * dist +\n"
|
|
" lights[i].linAtt[0]);\n"
|
|
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
|
|
" lights[i].angAtt[1] * angDot +\n"
|
|
" lights[i].angAtt[0];\n"
|
|
" ret += lights[i].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn));\n"
|
|
" }\n"
|
|
" \n"
|
|
" return ret;\n"
|
|
"}\n";
|
|
|
|
static const char* MainPostHLSL =
|
|
"static float4 MainPostFunc(in VertToFrag vtf, float4 colorIn)\n"
|
|
"{\n"
|
|
" float fogZ, temp;\n"
|
|
" switch (fog.mode)\n"
|
|
" {\n"
|
|
" case 2:\n"
|
|
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
|
|
" break;\n"
|
|
" case 4:\n"
|
|
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n"
|
|
" break;\n"
|
|
" case 5:\n"
|
|
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
|
|
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
|
|
" break;\n"
|
|
" case 6:\n"
|
|
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n"
|
|
" break;\n"
|
|
" case 7:\n"
|
|
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n"
|
|
" fogZ = exp2(-8.0 * temp * temp);\n"
|
|
" break;\n"
|
|
" default:\n"
|
|
" fogZ = 0.0;\n"
|
|
" break;\n"
|
|
" }\n"
|
|
" return lerp(colorIn, fog.color, saturate(fogZ));\n"
|
|
"}\n"
|
|
"\n";
|
|
|
|
static const char* ThermalPostHLSL =
|
|
"cbuffer ThermalUniform : register(b2)\n"
|
|
"{\n"
|
|
" float4 tmulColor;\n"
|
|
" float4 addColor;\n"
|
|
"};\n"
|
|
"static float4 ThermalPostFunc(in VertToFrag vtf, float4 colorIn)\n"
|
|
"{\n"
|
|
" return float4(extTex7.Sample(samp, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, tmulColor.a + addColor.a);\n"
|
|
"}\n"
|
|
"\n";
|
|
|
|
static const char* SolidPostHLSL =
|
|
"cbuffer SolidUniform : register(b2)\n"
|
|
"{\n"
|
|
" float4 solidColor;\n"
|
|
"};\n"
|
|
"static float4 SolidPostFunc(in VertToFrag vtf, float4 colorIn)\n"
|
|
"{\n"
|
|
" return solidColor;\n"
|
|
"}\n"
|
|
"\n";
|
|
|
|
static const char* MBShadowPostHLSL =
|
|
"cbuffer MBShadowUniform : register(b2)\n"
|
|
"{\n"
|
|
" float4 shadowUp;\n"
|
|
" float shadowId;\n"
|
|
"};\n"
|
|
"static float4 MBShadowPostFunc(in VertToFrag vtf, float4 colorIn)\n"
|
|
"{\n"
|
|
" float idTexel = extTex0.Sample(samp, vtf.extTcgs[0]).a;\n"
|
|
" float sphereTexel = extTex1.Sample(samp, vtf.extTcgs[1]).a;\n"
|
|
" float fadeTexel = extTex2.Sample(samp, vtf.extTcgs[2]).a;\n"
|
|
" float val = ((abs(idTexel - shadowId) < 0.001) ?\n"
|
|
" (dot(vtf.mvNorm.xyz, shadowUp.xyz) * shadowUp.w) : 0.0) *\n"
|
|
" sphereTexel * fadeTexel;\n"
|
|
" return float4(0.0, 0.0, 0.0, val);\n"
|
|
"}\n"
|
|
"\n";
|
|
|
|
hecl::Runtime::ShaderCacheExtensions
|
|
CModelShaders::GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat)
|
|
{
|
|
hecl::Runtime::ShaderCacheExtensions ext(plat);
|
|
|
|
/* Normal lit shading */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::Original,
|
|
hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Backface, false, false, true);
|
|
|
|
/* Thermal Visor shading */
|
|
ext.registerExtensionSlot({}, {ThermalPostHLSL, "ThermalPostFunc"}, 0, nullptr,
|
|
1, ThermalTextures, hecl::Backend::BlendFactor::One,
|
|
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Backface, false, false, false, true);
|
|
|
|
/* Forced alpha shading */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Backface, false, false, true);
|
|
|
|
/* Forced additive shading */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Backface, true, false, true);
|
|
|
|
/* Solid color */
|
|
ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::One,
|
|
hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
|
|
hecl::Backend::CullMode::Backface, false, false, false);
|
|
|
|
/* Solid color additive */
|
|
ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
|
|
hecl::Backend::CullMode::Backface, true, false, true);
|
|
|
|
/* Alpha-only Solid color frontface cull, LEqual */
|
|
ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::One,
|
|
hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
|
|
hecl::Backend::CullMode::Frontface, false, true, false);
|
|
|
|
/* Alpha-only Solid color frontface cull, Always, No Z-write */
|
|
ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::One,
|
|
hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::None,
|
|
hecl::Backend::CullMode::Frontface, true, true, false);
|
|
|
|
/* Alpha-only Solid color backface cull, LEqual */
|
|
ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::One,
|
|
hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
|
|
hecl::Backend::CullMode::Backface, false, true, false);
|
|
|
|
/* Alpha-only Solid color backface cull, Greater, No Z-write */
|
|
ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::One,
|
|
hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::Greater,
|
|
hecl::Backend::CullMode::Backface, true, true, false);
|
|
|
|
/* MorphBall shadow shading */
|
|
ext.registerExtensionSlot({}, {MBShadowPostHLSL, "MBShadowPostFunc"},
|
|
0, nullptr, 3, BallFadeTextures,
|
|
hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::InvSrcAlpha,
|
|
hecl::Backend::ZTest::Equal,
|
|
hecl::Backend::CullMode::Backface, false, false, true, false, true);
|
|
|
|
/* World shadow shading (modified lighting) */
|
|
ext.registerExtensionSlot({LightingShadowHLSL, "LightingShadowFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 1, WorldShadowTextures, hecl::Backend::BlendFactor::Original,
|
|
hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Backface, false, false, true);
|
|
|
|
/* Forced alpha shading without culling */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::None, false, false, true);
|
|
|
|
/* Forced additive shading without culling */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::None, false, false, true);
|
|
|
|
/* Forced alpha shading without Z-write */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Original, true, false, true);
|
|
|
|
/* Forced additive shading without Z-write */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::Original, true, false, true);
|
|
|
|
/* Forced alpha shading without culling or Z-write */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::None, true, false, true);
|
|
|
|
/* Forced additive shading without culling or Z-write */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
|
hecl::Backend::CullMode::None, true, false, true);
|
|
|
|
/* Depth GEqual no Z-write */
|
|
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
|
0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
|
|
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual,
|
|
hecl::Backend::CullMode::Backface, true, false, true);
|
|
|
|
return ext;
|
|
}
|
|
|
|
}
|