metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp

77 lines
2.4 KiB
C++

#ifndef __DNACOMMON_ITWEAKPLAYERGUN_HPP__
#define __DNACOMMON_ITWEAKPLAYERGUN_HPP__
#include "ITweak.hpp"
#include "zeus/CAABox.hpp"
namespace DataSpec
{
/* Same as CDamageInfo */
struct SShotParam : BigYAML
{
DECL_YAML
Value<atInt32> weaponType = -1;
bool charged : 1;
bool combo : 1;
bool instaKill : 1;
Value<float> damage = 0.f;
Value<float> radiusDamage = 0.f;
Value<float> radius = 0.f;
Value<float> knockback = 0.f;
bool noImmunity : 1;
SShotParam() { charged = false; combo = false; instaKill = false; noImmunity = false; }
};
struct SComboShotParam : SShotParam
{
DECL_YAML
SComboShotParam() { combo = true; }
};
struct SChargedShotParam : SShotParam
{
DECL_YAML
SChargedShotParam() { charged = true; }
};
struct SWeaponInfo : BigYAML
{
DECL_YAML
Value<float> x0_coolDown = 0.1f;
SShotParam x4_normal;
SChargedShotParam x20_charged;
};
struct ITweakPlayerGun : ITweak
{
DECL_YAML
virtual float GetUpLookAngle() const = 0;
virtual float GetDownLookAngle() const = 0;
virtual float GetVerticalSpread() const = 0;
virtual float GetHorizontalSpread() const = 0;
virtual float GetHighVerticalSpread() const = 0;
virtual float GetHighHorizontalSpread() const = 0;
virtual float GetLowVerticalSpread() const = 0;
virtual float GetLowHorizontalSpread() const = 0;
virtual float GetAimVerticalSpeed() const = 0; // x24
virtual float GetAimHorizontalSpeed() const = 0; // x28
virtual float GetBombFuseTime() const = 0; // x2c
virtual float GetBombDropDelayTime() const = 0; // x30
virtual float GetHoloHoldTime() const = 0; // x34
virtual float GetGunTransformTime() const = 0; // x38
virtual float GetGunHolsterTime() const = 0;
virtual float GetGunNotFiringTime() const = 0;
virtual float GetFixedVerticalAim() const = 0;
virtual float GetGunExtendDistance() const = 0;
virtual const zeus::CVector3f& GetGunPosition() const = 0;
virtual const zeus::CVector3f& GetGrapplingArmPosition() const = 0;
virtual float GetRichochetDamage(atUint32) const = 0;
virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
virtual const SShotParam& GetBombInfo() const=0;
virtual const SShotParam& GetPowerBombInfo() const=0;
};
}
#endif // __DNACOMMON_ITWEAKPLAYERGUN_HPP__