mirror of https://github.com/AxioDL/metaforce.git
429 lines
18 KiB
C++
429 lines
18 KiB
C++
#include "MP1/World/CNewIntroBoss.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "Collision/CCollisionActor.hpp"
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#include "Collision/CCollisionActorManager.hpp"
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#include "Collision/CGameCollision.hpp"
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#include "Collision/CJointCollisionDescription.hpp"
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#include "Weapon/CPlasmaProjectile.hpp"
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#include "World/CPlayer.hpp"
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#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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#include "CNewIntroBoss.hpp"
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namespace urde::MP1 {
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CNewIntroBoss::CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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float minTurnAngle, CAssetId projectile, const CDamageInfo& dInfo,
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CAssetId beamContactFxId, CAssetId beamPulseFxId, CAssetId beamTextureId,
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CAssetId beamGlowTextureId)
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: CPatterned(ECharacter::NewIntroBoss, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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, x570_minTurnAngle(minTurnAngle)
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, x574_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f), false)
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, x5ac_projectileInfo(projectile, dInfo)
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, x5f0_beamContactFxId(beamContactFxId)
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, x5f4_beamPulseFxId(beamPulseFxId)
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, x5f8_beamTextureId(beamTextureId)
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, x5fc_beamGlowTextureId(beamGlowTextureId) {
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const_cast<TToken<CWeaponDescription>*>(&x5ac_projectileInfo.Token())->Lock();
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x574_boneTracking.SetActive(true);
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}
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void CNewIntroBoss::Accept(IVisitor& visitor) { visitor.Visit(this); }
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static const SSphereJointInfo skSphereJoints[] = {{"Head_1", 1.5f}, {"Tail_1", 1.5f}};
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static const SOBBJointInfo skOBBJoints[] = {
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{"Pelvis", "Spine_3", {4.f, 1.f, 4.f}},
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{"Spine_3", "Tail_1", {2.f, 1.f, 2.f}},
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{"Tail_1", "Tail_2", {1.f, 1.f, 1.f}},
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{"Tail_2", "Tail_3", {1.f, 1.f, 1.f}},
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{"Tail_3", "Tail_4", {1.f, 1.f, 1.f}},
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{"R_shoulder_front", "R_elbow_front", {.5f, .5f, .5f}},
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{"R_elbow_front", "R_wrist_front", {.5f, .5f, .5f}},
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{"L_shoulder_front", "L_elbow_front", {.5f, .5f, .5f}},
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{"L_elbow_front", "L_wrist_front", {.5f, .5f, .5f}},
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{"R_shoulder_back", "R_elbow_back", {.5f, .5f, .5f}},
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{"R_elbow_back", "R_wrist_back", {.5f, .5f, .5f}},
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{"L_shoulder_back", "L_elbow_back", {.5f, .5f, .5f}},
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{"L_elbow_back", "L_wrist_back", {.5f, .5f, .5f}},
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};
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void CNewIntroBoss::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::Registered) {
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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RemoveMaterial(EMaterialTypes::Target, mgr);
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RemoveMaterial(EMaterialTypes::Orbit, mgr);
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RemoveMaterial(EMaterialTypes::Occluder, mgr);
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x450_bodyController->Activate(mgr);
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if (x5d4_stage1Projectile == kInvalidUniqueId) {
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CBeamInfo stage1BeamInfo(3, x5f0_beamContactFxId, x5f4_beamPulseFxId, x5f8_beamTextureId, x5fc_beamGlowTextureId,
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50, 1.f, 1.f, 1.5f, 20.f, 1.f, 4.f, 8.f, zeus::skYellow,
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zeus::CColor(0.1098f, 0.5764f, 0.1592f), 150.f);
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CBeamInfo stage2BeamInfo(3, x5f0_beamContactFxId, x5f4_beamPulseFxId, x5f8_beamTextureId, x5fc_beamGlowTextureId,
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50, 1.f, 1.f, 2.f, 20.f, 1.f, 4.f, 8.f, zeus::skYellow,
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zeus::CColor(0.1098f, 0.5764f, 0.1592f), 150.f);
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x5d4_stage1Projectile = mgr.AllocateUniqueId();
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x5d6_stage2Projectile = mgr.AllocateUniqueId();
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x5d8_stage3Projectile = mgr.AllocateUniqueId();
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CPlasmaProjectile* stage1Projectile =
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new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam"sv, EWeaponType::AI, stage1BeamInfo, {},
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EMaterialTypes::Character, x5ac_projectileInfo.GetDamage(), x5d4_stage1Projectile,
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GetAreaIdAlways(), GetUniqueId(), {}, true, EProjectileAttrib::KeepInCinematic);
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CPlasmaProjectile* stage2Projectile =
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new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam_Stage2"sv, EWeaponType::AI, stage2BeamInfo,
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{}, EMaterialTypes::Character, x5ac_projectileInfo.GetDamage(), x5d6_stage2Projectile,
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GetAreaIdAlways(), GetUniqueId(), {}, true, EProjectileAttrib::KeepInCinematic);
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CPlasmaProjectile* stage3Projectile =
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new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam_Stage2"sv, EWeaponType::AI, stage2BeamInfo,
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{}, EMaterialTypes::Character, x5ac_projectileInfo.GetDamage(), x5d8_stage3Projectile,
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GetAreaIdAlways(), GetUniqueId(), {}, true, EProjectileAttrib::KeepInCinematic);
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mgr.AddObject(stage1Projectile);
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mgr.AddObject(stage2Projectile);
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mgr.AddObject(stage3Projectile);
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x676_curProjectile = x5d4_stage1Projectile;
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}
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std::vector<CJointCollisionDescription> jointCollisions;
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jointCollisions.reserve(15);
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const CAnimData* animData = GetModelData()->GetAnimationData();
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for (const SSphereJointInfo& joint : skSphereJoints) {
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CSegId seg = animData->GetLocatorSegId(joint.name);
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jointCollisions.push_back(CJointCollisionDescription::SphereCollision(seg, joint.radius, joint.name, 0.001f));
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}
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for (const SOBBJointInfo& joint : skOBBJoints) {
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CSegId from = animData->GetLocatorSegId(joint.from);
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CSegId to = animData->GetLocatorSegId(joint.to);
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jointCollisions.push_back(CJointCollisionDescription::OBBAutoSizeCollision(
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from, to, joint.bounds, CJointCollisionDescription::EOrientationType::One, joint.from, 0.001f));
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}
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x5ec_collisionManager.reset(
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new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), jointCollisions, GetActive()));
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x640_initialHp = GetHealthInfo(mgr)->GetHP();
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for (u32 i = 0; i < x5ec_collisionManager->GetNumCollisionActors(); ++i) {
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const CJointCollisionDescription& desc = x5ec_collisionManager->GetCollisionDescFromIndex(i);
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TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(desc.GetCollisionActorId());
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if (desc.GetName() == skSphereJoints[0].name) {
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x600_headActor = desc.GetCollisionActorId();
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if (colAct) {
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CHealthInfo* thisHealthInfo = HealthInfo(mgr);
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CHealthInfo* colHealthInfo = colAct->HealthInfo(mgr);
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*colHealthInfo = *thisHealthInfo;
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colAct->SetDamageVulnerability(*GetDamageVulnerability());
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colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr);
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}
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} else if (desc.GetName() == skOBBJoints[0].from) {
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x602_pelvisActor = desc.GetCollisionActorId();
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if (colAct) {
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CHealthInfo* thisHealthInfo = HealthInfo(mgr);
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CHealthInfo* colHealthInfo = colAct->HealthInfo(mgr);
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*colHealthInfo = *thisHealthInfo;
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colAct->SetDamageVulnerability(CDamageVulnerability::NormalVulnerabilty());
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colAct->AddMaterial(EMaterialTypes::Orbit, mgr);
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MoveScannableObjectInfoToActor(colAct, mgr);
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}
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} else
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colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr);
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}
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} else if (msg == EScriptObjectMessage::Deleted) {
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DeleteBeam(mgr);
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x5ec_collisionManager->Destroy(mgr);
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} else if (msg == EScriptObjectMessage::Damage) {
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if (uid == x600_headActor || uid == x602_pelvisActor)
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TakeDamage({}, 0.f);
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}
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bool active = GetActive();
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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if (active == GetActive())
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return;
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if (x5ec_collisionManager)
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x5ec_collisionManager->SetActive(mgr, GetActive());
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x63c_attackTime = 8.f;
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}
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pas::ELocomotionType CNewIntroBoss::GetLocoForHealth(const CStateManager& mgr) const {
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float hp = GetHealthInfo(mgr)->GetHP();
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if (hp > .66f * x640_initialHp)
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return pas::ELocomotionType::Relaxed;
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else if (hp > .33f * x640_initialHp)
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return pas::ELocomotionType::Lurk;
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return pas::ELocomotionType::Combat;
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}
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void CNewIntroBoss::OnScanStateChanged(EScanState state, CStateManager& mgr) {
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CPatterned::OnScanStateChanged(state, mgr);
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if (state != EScanState::Done)
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return;
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TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x600_headActor);
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if (colAct)
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colAct->AddMaterial(EMaterialTypes::Orbit, mgr);
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colAct = mgr.ObjectById(x602_pelvisActor);
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if (colAct)
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colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr);
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}
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void CNewIntroBoss::DeleteBeam(CStateManager& mgr) {
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if (x5d4_stage1Projectile != kInvalidUniqueId) {
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mgr.FreeScriptObject(x5d4_stage1Projectile);
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x5d4_stage1Projectile = kInvalidUniqueId;
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}
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if (x5d6_stage2Projectile != kInvalidUniqueId) {
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mgr.FreeScriptObject(x5d6_stage2Projectile);
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x5d6_stage2Projectile = kInvalidUniqueId;
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}
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if (x5d8_stage3Projectile != kInvalidUniqueId) {
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mgr.FreeScriptObject(x5d8_stage3Projectile);
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x5d8_stage3Projectile = kInvalidUniqueId;
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}
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StopRumble(mgr);
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}
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void CNewIntroBoss::StopRumble(CStateManager& mgr) {
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if (x674_rumbleVoice == -1)
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return;
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mgr.GetRumbleManager().StopRumble(x674_rumbleVoice);
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x674_rumbleVoice = -1;
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}
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void CNewIntroBoss::Think(float dt, CStateManager& mgr) {
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CPatterned::Think(dt, mgr);
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if (x638_ < 0.2f)
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x638_ += dt;
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if (x400_25_alive) {
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x574_boneTracking.SetTargetPosition(x62c_targetPos + zeus::CVector3f{0.f, 0.f, 10.f});
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x574_boneTracking.Update(dt);
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}
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if (x63c_attackTime > 0.f)
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x63c_attackTime -= dt;
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ModelData()->AnimationData()->PreRender();
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if (x400_25_alive)
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x574_boneTracking.PreRender(mgr, *ModelData()->AnimationData(), x34_transform, ModelData()->GetScale(),
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*x450_bodyController);
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x5ec_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
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CPlasmaProjectile* curProjectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x676_curProjectile));
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if (curProjectile && curProjectile->GetActive()) {
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x628_firingTime += dt;
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zeus::CTransform xf = GetLctrTransform(x5dc_damageLocator);
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if (x400_25_alive) {
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zeus::CQuaternion clampedQuat = zeus::CQuaternion::clampedRotateTo(
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xf.frontVector(),
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(x610_lookPos + (zeus::min(x628_firingTime / 1.5f, 1.f) * (x61c_startPlayerPos - x610_lookPos))) - xf.origin,
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zeus::CRelAngle::FromDegrees(30.f));
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zeus::CTransform newXf = clampedQuat.toTransform() * xf.getRotation();
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newXf.origin = xf.origin;
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curProjectile->UpdateFx(newXf, dt, mgr);
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} else
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curProjectile->UpdateFx(xf, dt, mgr);
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}
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TCastToPtr<CCollisionActor> headAct = mgr.ObjectById(x600_headActor);
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TCastToPtr<CCollisionActor> pelvisAct = mgr.ObjectById(x602_pelvisActor);
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if (headAct && pelvisAct) {
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CHealthInfo* pelvisHealth = pelvisAct->HealthInfo(mgr);
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CHealthInfo* headHealth = headAct->HealthInfo(mgr);
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if (headHealth->GetHP() < pelvisHealth->GetHP()) {
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*HealthInfo(mgr) = *headHealth;
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*pelvisAct->HealthInfo(mgr) = *headHealth;
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} else {
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*HealthInfo(mgr) = *pelvisHealth;
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*headAct->HealthInfo(mgr) = *pelvisHealth;
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}
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}
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if (HealthInfo(mgr)->GetHP() <= 0.f && x400_25_alive) {
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if (curProjectile)
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curProjectile->ResetBeam(mgr, true);
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x450_bodyController->SetPlaybackRate(1.f);
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SetTransform(x644_);
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StopRumble(mgr);
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Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle);
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}
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}
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void CNewIntroBoss::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType event, float dt) {
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if (event == EUserEventType::DamageOn) {
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x5dc_damageLocator = node.GetLocatorName();
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zeus::CTransform xf = GetLctrTransform(x5dc_damageLocator);
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zeus::CVector3f playerPos = PlayerPos(mgr);
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x604_predictedPlayerPos = x610_lookPos = x62c_targetPos = playerPos;
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x61c_startPlayerPos = playerPos;
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x628_firingTime = 0.f;
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if (GetLocoForHealth(mgr) == pas::ELocomotionType::Combat)
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x676_curProjectile = x5d8_stage3Projectile;
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else if (GetLocoForHealth(mgr) == pas::ELocomotionType::Lurk)
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x676_curProjectile = x5d6_stage2Projectile;
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else
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x676_curProjectile = x5d4_stage1Projectile;
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if (CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x676_curProjectile))) {
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if (!projectile->GetActive()) {
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projectile->Fire(zeus::lookAt(xf.origin, x610_lookPos), mgr, false);
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if (x674_rumbleVoice == -1)
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x674_rumbleVoice =
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::IntroBossProjectile, 1.f, ERumblePriority::Two);
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}
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}
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} else if (event == EUserEventType::DamageOff) {
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if (CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x676_curProjectile)))
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projectile->ResetBeam(mgr, false);
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StopRumble(mgr);
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x63c_attackTime = GetNextAttackTime(mgr);
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SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
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} else
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CActor::DoUserAnimEvent(mgr, node, event, dt);
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}
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void CNewIntroBoss::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const { EnsureRendered(mgr); }
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float CNewIntroBoss::GetNextAttackTime(CStateManager& mgr) const {
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float attackTime = 2.f * mgr.GetActiveRandom()->Float() + 6.f;
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float hp = GetHealthInfo(mgr)->GetHP();
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if (hp > .66 * x640_initialHp)
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return attackTime;
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else if (hp > .33 * x640_initialHp)
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return attackTime - (0.4125f * attackTime);
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return attackTime - (0.825f * attackTime);
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}
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zeus::CVector3f CNewIntroBoss::PlayerPos(const CStateManager& mgr) const {
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CRayCastResult result = CGameCollision::RayStaticIntersection(
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mgr, mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, mgr.GetPlayer().GetEyeHeight() * 0.5f},
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zeus::skDown, 30.f, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}));
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if (result.IsValid())
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return result.GetPoint() + zeus::CVector3f{0.f, 0.f, (mgr.GetPlayer().GetEyeHeight() * 0.5f) + 0.2f};
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return mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, (mgr.GetPlayer().GetEyeHeight() * 0.5f) + 0.2f};
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}
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bool CNewIntroBoss::ShouldTurn(CStateManager& mgr, float dt) {
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zeus::CVector3f playerVel = 1.f * mgr.GetPlayer().GetVelocity();
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zeus::CVector3f playerPos = PlayerPos(mgr);
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x604_predictedPlayerPos = playerPos + playerVel;
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zeus::CVector2f diffPos = (x604_predictedPlayerPos - GetTranslation()).toVec2f();
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return zeus::CVector2f::getAngleDiff(GetTransform().frontVector().toVec2f(), diffPos) >
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zeus::degToRad(x570_minTurnAngle);
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}
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bool CNewIntroBoss::ShouldAttack(CStateManager& mgr, float dt) {
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if (x63c_attackTime > 0.f)
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return false;
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Turn)
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return false;
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return !ShouldTurn(mgr, dt);
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}
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bool CNewIntroBoss::AIStage(CStateManager& mgr, float) { return x568_locomotion != GetLocoForHealth(mgr); }
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bool CNewIntroBoss::AnimOver(urde::CStateManager&, float) { return x56c_stateProg == 3; }
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void CNewIntroBoss::Generate(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Activate) {
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x56c_stateProg = 0;
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x568_locomotion = GetLocoForHealth(mgr);
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SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
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} else if (msg == EStateMsg::Update) {
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if (x56c_stateProg == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate) {
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x56c_stateProg = 2;
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return;
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}
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(GetGenerateForHealth(mgr)));
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} else if (x56c_stateProg == 2) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Generate) {
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x56c_stateProg = 3;
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SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
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}
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}
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}
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}
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pas::EGenerateType CNewIntroBoss::GetGenerateForHealth(const CStateManager& mgr) const {
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return GetHealthInfo(mgr)->GetHP() > 0.33f * x640_initialHp ? pas::EGenerateType::Three : pas::EGenerateType::Four;
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}
|
|
|
|
bool CNewIntroBoss::InAttackPosition(CStateManager& mgr, float dt) {
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|
return x330_stateMachineState.GetTime() > 0.25f && x678_ &&
|
|
x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Turn &&
|
|
!ShouldTurn(mgr, dt);
|
|
}
|
|
|
|
void CNewIntroBoss::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
|
|
if (msg == EStateMsg::Activate)
|
|
x56c_stateProg = 0;
|
|
else if (msg == EStateMsg::Update) {
|
|
if (x56c_stateProg == 0) {
|
|
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::ProjectileAttack)
|
|
x56c_stateProg = 2;
|
|
else {
|
|
x450_bodyController->GetCommandMgr().DeliverCmd(
|
|
CBCProjectileAttackCmd(pas::ESeverity::One, mgr.GetPlayer().GetTranslation(), false));
|
|
}
|
|
} else if (x56c_stateProg == 2) {
|
|
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::ProjectileAttack) {
|
|
x56c_stateProg = 3;
|
|
x638_ = 0.f;
|
|
}
|
|
|
|
if (const CPlasmaProjectile* proj =
|
|
static_cast<const CPlasmaProjectile*>(mgr.GetObjectById(x676_curProjectile))) {
|
|
if (!proj->GetActive())
|
|
x62c_targetPos = mgr.GetPlayer().GetTranslation();
|
|
}
|
|
}
|
|
} else if (msg == EStateMsg::Deactivate) {
|
|
if (GetLocoForHealth(mgr) == pas::ELocomotionType::Lurk || GetLocoForHealth(mgr) == pas::ELocomotionType::Combat)
|
|
x678_ ^= 1;
|
|
else
|
|
x678_ = false;
|
|
}
|
|
}
|
|
|
|
void CNewIntroBoss::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
|
|
if (msg == EStateMsg::Activate || msg == EStateMsg::Update) {
|
|
x450_bodyController->SetLocomotionType(x568_locomotion);
|
|
if (x638_ > 0.2f)
|
|
x62c_targetPos = PlayerPos(mgr);
|
|
else
|
|
x62c_targetPos = x610_lookPos + ((x638_ / 0.2f) * (PlayerPos(mgr) - x610_lookPos));
|
|
|
|
if (ShouldTurn(mgr, 0.f)) {
|
|
x450_bodyController->GetCommandMgr().DeliverCmd(
|
|
CBCLocomotionCmd({}, (x604_predictedPlayerPos - GetTranslation()).normalized(), 1.f));
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace urde::MP1
|