mirror of https://github.com/AxioDL/metaforce.git
337 lines
14 KiB
C++
337 lines
14 KiB
C++
#include "CPuddleToadGamma.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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#include "World/CPlayer.hpp"
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#include "Collision/CGameCollision.hpp"
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#include "Weapon/CBomb.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde::MP1 {
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const zeus::CVector3f CPuddleToadGamma::skBellyOffset(0.f, 0.1f, -.3f);
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CPuddleToadGamma::CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& aParms, float suckForceMultiplier, float suckAngle,
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float playerSuckRange, const zeus::CVector3f& localShootDir, float playerShootSpeed,
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float shouldAttackWaitTime, float spotPlayerWaitTime,
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const CDamageInfo& playerShootDamage, const CDamageInfo& dInfo2, CAssetId dcln)
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: CPatterned(ECharacter::PuddleToad, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, EBodyType::Restricted, aParms, EKnockBackVariant::Large)
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, x570_playerShootDamage(playerShootDamage)
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, x58c_(dInfo2)
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, x5a8_suckForceMultiplier(suckForceMultiplier)
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, x5ac_minSuckAngleProj(std::cos(zeus::degToRad(suckAngle * 0.5f)))
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, x5b0_playerSuckRange(playerSuckRange)
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, x5b4_localShootDir(localShootDir)
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, x5c0_playerShootSpeed(playerShootSpeed)
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, x5c4_shouldAttackWaitTime(shouldAttackWaitTime)
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, x5c8_spotPlayerWaitTime(spotPlayerWaitTime)
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, x5e8_24_playerInside(false)
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, x5e8_25_waitTimerActive(false)
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, x5e8_26_shotPlayer(false) {
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x401_26_disableMove = true;
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x460_knockBackController.SetEnableBurn(false);
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x460_knockBackController.SetEnableLaggedBurnDeath(false);
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x460_knockBackController.SetEnableShock(false);
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x460_knockBackController.SetX81_31(false);
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SetMovable(false);
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if (dcln.IsValid() && g_ResFactory->GetResourceTypeById(dcln) != 0) {
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TLockedToken<CCollidableOBBTreeGroupContainer> container = g_SimplePool->GetObj({FOURCC('DCLN'), dcln});
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x5e4_collisionTreePrim = std::make_unique<CCollidableOBBTreeGroup>(container.GetObj(), GetMaterialList());
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}
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}
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void CPuddleToadGamma::SetSolid(CStateManager& mgr, bool solid) {
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if (solid) {
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AddMaterial(EMaterialTypes::Solid, mgr);
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RemoveMaterial(EMaterialTypes::NonSolidDamageable, mgr);
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} else {
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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AddMaterial(EMaterialTypes::NonSolidDamageable, mgr);
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}
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}
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const CCollisionPrimitive* CPuddleToadGamma::GetCollisionPrimitive() const {
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if (!x5e4_collisionTreePrim)
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return CPhysicsActor::GetCollisionPrimitive();
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return x5e4_collisionTreePrim.get();
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}
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zeus::CTransform CPuddleToadGamma::GetPrimitiveTransform() const {
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zeus::CTransform xf = GetTransform();
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xf.origin += GetPrimitiveOffset();
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return xf;
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}
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void CPuddleToadGamma::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::Registered) {
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x450_bodyController->Activate(mgr);
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zeus::CTransform bellyXf = GetLctrTransform(mBellyLocatorName);
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zeus::CVector3f bellyOffset = GetTransform().rotate(skBellyOffset);
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x5d8_damageablePoint = x5cc_suckPoint = bellyXf.origin + bellyOffset;
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
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AddMaterial(EMaterialTypes::Immovable, mgr);
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AddMaterial(EMaterialTypes::SolidCharacter);
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}
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}
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void CPuddleToadGamma::Think(float dt, CStateManager& mgr) {
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CPatterned::Think(dt, mgr);
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if (x5e8_25_waitTimerActive)
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x56c_waitTimer += dt;
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}
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std::optional<zeus::CAABox> CPuddleToadGamma::GetTouchBounds() const {
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if (!GetActive())
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return {};
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return (x5e4_collisionTreePrim ? x5e4_collisionTreePrim->CalculateAABox(GetTransform()) : GetBoundingBox());
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}
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void CPuddleToadGamma::CenterPlayer(CStateManager& mgr, const zeus::CVector3f& pos, float dt) {
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zeus::CVector3f dir = (pos - mgr.GetPlayer().GetTranslation()).normalized();
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mgr.GetPlayer().SetVelocityWR((1.f / (2.f * dt)) * dir);
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}
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const CDamageVulnerability* CPuddleToadGamma::GetDamageVulnerability(const zeus::CVector3f& pos,
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const zeus::CVector3f& dir,
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const CDamageInfo& dInfo) const {
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if (x5e8_24_playerInside && (x5d8_damageablePoint - pos).magSquared() < 4.f)
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return CAi::GetDamageVulnerability();
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return &CDamageVulnerability::ImmuneVulnerabilty();
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}
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void CPuddleToadGamma::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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if (type == EUserEventType::Projectile) {
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ShootPlayer(mgr, x5c0_playerShootSpeed);
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return;
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}
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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bool CPuddleToadGamma::SpotPlayer(CStateManager&, float arg) { return x56c_waitTimer >= x5c8_spotPlayerWaitTime; }
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bool CPuddleToadGamma::ShouldAttack(CStateManager&, float) { return x56c_waitTimer >= x5c4_shouldAttackWaitTime; }
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bool CPuddleToadGamma::LostInterest(CStateManager& mgr, float) {
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zeus::CAABox box = *GetTouchBounds();
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zeus::CAABox plBox = mgr.GetPlayer().GetBoundingBox();
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return !box.intersects(plBox);
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}
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void CPuddleToadGamma::ShootPlayer(CStateManager& mgr, float speed) {
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zeus::CVector3f shootDir = x34_transform.rotate(x5b4_localShootDir.normalized());
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mgr.GetPlayer().SetLeaveMorphBallAllowed(true);
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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x5e8_26_shotPlayer = true;
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mgr.GetPlayer().Stop();
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mgr.GetPlayer().SetVelocityWR(zeus::skZero3f);
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mgr.GetPlayer().ApplyImpulseWR(mgr.GetPlayer().GetMass() * shootDir * speed, {});
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mgr.GetPlayer().SetMoveState(CPlayer::EPlayerMovementState::ApplyJump, mgr);
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mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x570_playerShootDamage,
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
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mgr.GetPlayer().GetMorphBall()->SetAsProjectile();
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Bomb}), this);
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for (TUniqueId id : nearList) {
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if (TCastToPtr<CBomb> bomb = mgr.ObjectById(id)) {
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bomb->SetVelocityWR((mgr.GetActiveRandom()->Float() * 5.f + 20.f) * shootDir);
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bomb->SetConstantAccelerationWR({0.f, 0.f, -CPhysicsActor::GravityConstant()});
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}
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}
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}
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}
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bool CPuddleToadGamma::InAttackPosition(CStateManager& mgr, float) {
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return mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed &&
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PlayerInVortexArea(mgr);
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}
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static CMaterialFilter kSolidFilter =
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player,
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EMaterialTypes::ProjectilePassthrough});
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bool CPuddleToadGamma::PlayerInVortexArea(const CStateManager& mgr) const {
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const CPlayer& player = mgr.GetPlayer();
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const zeus::CTransform xf = GetLctrTransform(mMouthLocatorName);
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const zeus::CVector3f playerOffset =
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player.GetTranslation() + zeus::CVector3f{0.f, 0.f, player.GetMorphBall()->GetBallRadius()};
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const zeus::CVector3f rotatedDir = GetTransform().rotate(zeus::skForward);
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const zeus::CVector3f suckPointToPlayer = (playerOffset - (xf.origin - (1.f * rotatedDir)));
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const float suckProj = suckPointToPlayer.normalized().dot(rotatedDir);
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const float playerDist = suckPointToPlayer.magnitude();
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const float suckAngleProj = (player.GetTranslation() - (xf.origin - (4.f * rotatedDir))).normalized().dot(rotatedDir);
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if (playerDist > 2.f) {
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const CRayCastResult result =
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mgr.RayStaticIntersection(suckPointToPlayer, 1.f / playerDist * suckPointToPlayer,
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playerDist - player.GetMorphBall()->GetBallRadius(), kSolidFilter);
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if (result.IsValid())
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return false;
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}
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return (playerDist < x5b0_playerSuckRange && suckProj > 0.f && suckAngleProj > x5ac_minSuckAngleProj);
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}
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void CPuddleToadGamma::InActive(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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SetSolid(mgr, true);
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mgr.GetPlayer().SetLeaveMorphBallAllowed(true);
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x330_stateMachineState.SetDelay(2.f);
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}
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}
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void CPuddleToadGamma::Active(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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zeus::CTransform xf = GetLctrTransform(mBellyLocatorName);
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x5cc_suckPoint = xf.origin + GetTransform().rotate(skBellyOffset);
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x56c_waitTimer = 0.f;
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x5e8_25_waitTimerActive = true;
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SetSolid(mgr, true);
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mgr.GetPlayer().SetLeaveMorphBallAllowed(true);
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} else if (msg == EStateMsg::Deactivate) {
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x5e8_25_waitTimerActive = false;
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}
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}
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void CPuddleToadGamma::Suck(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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SetSolid(mgr, false);
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mgr.GetPlayer().SetLeaveMorphBallAllowed(false);
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mgr.GetPlayer().GetMorphBall()->DisableHalfPipeStatus();
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} else if (msg == EStateMsg::Update) {
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if (x568_stateProg == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
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x568_stateProg = 1;
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return;
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}
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopReactionCmd(pas::EReactionType::Zero));
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} else if (x568_stateProg == 1)
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SuckPlayer(mgr, arg);
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
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}
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}
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void CPuddleToadGamma::SuckPlayer(CStateManager& mgr, float arg) {
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CPlayer& player = mgr.GetPlayer();
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if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
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return;
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zeus::CVector3f posDiff = player.GetTranslation() - x5cc_suckPoint;
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float posMag = posDiff.magnitude();
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if (posMag < 3.f) {
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player.Stop();
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CenterPlayer(mgr, x5cc_suckPoint, arg);
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return;
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}
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float forceMag = x5a8_suckForceMultiplier * (x5b0_playerSuckRange / (posMag * posMag));
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zeus::CVector3f force = forceMag * (player.GetMass() * -posDiff);
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player.ApplyForceWR(force, zeus::CAxisAngle());
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}
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void CPuddleToadGamma::Attack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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mgr.GetPlayer().Stop();
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mgr.GetPlayer().SetVelocityWR({});
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity::One));
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x5e8_26_shotPlayer = false;
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mgr.GetPlayer().GetMorphBall()->SetBombJumpState(CMorphBall::EBombJumpState::BombJumpDisabled);
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} else if (msg == EStateMsg::Update) {
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if (!x5e8_26_shotPlayer) {
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zeus::CTransform xf = GetLctrTransform(mBellyLocatorName);
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x5cc_suckPoint = xf.origin + GetTransform().rotate(skBellyOffset);
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SetPlayerPosition(mgr, x5cc_suckPoint);
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} else if (LostInterest(mgr, 0.f))
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SetSolid(mgr, true);
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} else if (msg == EStateMsg::Deactivate) {
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SetSolid(mgr, true);
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mgr.GetPlayer().SetLeaveMorphBallAllowed(true);
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mgr.GetPlayer().GetMorphBall()->SetBombJumpState(CMorphBall::EBombJumpState::BombJumpAvailable);
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x5e8_24_playerInside = false;
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}
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}
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void CPuddleToadGamma::SetPlayerPosition(CStateManager& mgr, const zeus::CVector3f& targetPos) {
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float preThinkDt = x500_preThinkDt;
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CPlayer& player = mgr.GetPlayer();
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player.Stop();
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player.SetVelocityWR({});
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bool hadPlayerMaterial = player.GetMaterialList().HasMaterial(EMaterialTypes::Player);
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if (hadPlayerMaterial)
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player.RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
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player.RemoveMaterial(EMaterialTypes::Player, mgr);
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bool hadSolidMaterial = GetMaterialList().HasMaterial(EMaterialTypes::Solid);
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if (hadSolidMaterial)
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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CPhysicsState physState = player.GetPhysicsState();
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player.Stop();
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player.MoveToWR(targetPos, preThinkDt);
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CGameCollision::Move(mgr, player, preThinkDt, nullptr);
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physState.SetTranslation(player.GetTranslation());
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player.SetPhysicsState(physState);
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if (hadPlayerMaterial)
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player.AddMaterial(EMaterialTypes::GroundCollider, mgr);
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player.AddMaterial(EMaterialTypes::Player, mgr);
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if (hadSolidMaterial)
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AddMaterial(EMaterialTypes::Solid, mgr);
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}
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bool CPuddleToadGamma::Inside(CStateManager& mgr, float) {
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if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
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return false;
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zeus::CVector3f posDiff = mgr.GetPlayer().GetTranslation() - x5cc_suckPoint;
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return posDiff.dot(GetTransform().frontVector()) <= 0.f && posDiff.magSquared() < 2.f;
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}
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void CPuddleToadGamma::Crouch(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_stateProg = 0;
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x56c_waitTimer = 0.f;
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x5e8_25_waitTimerActive = true;
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x5e8_24_playerInside = true;
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mgr.GetPlayer().Stop();
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mgr.GetPlayer().SetVelocityWR({});
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SendScriptMsgs(EScriptObjectState::Inside, mgr, EScriptObjectMessage::None);
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if (!mgr.GetPlayer().AttachActorToPlayer(GetUniqueId(), false))
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x56c_waitTimer = 100.f;
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SetSolid(mgr, false);
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mgr.GetPlayer().SetLeaveMorphBallAllowed(false);
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mgr.GetPlayer().GetMorphBall()->DisableHalfPipeStatus();
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SetSolid(mgr, false);
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} else if (msg == EStateMsg::Update) {
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zeus::CTransform xf = GetLctrTransform(mBellyLocatorName);
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x5cc_suckPoint = xf.origin + GetTransform().rotate(skBellyOffset);
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SetPlayerPosition(mgr, x5cc_suckPoint);
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if (x568_stateProg == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Locomotion)
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x568_stateProg = 1;
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else
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
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}
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} else if (msg == EStateMsg::Deactivate) {
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if (mgr.GetPlayer().GetAttachedActor() == GetUniqueId())
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mgr.GetPlayer().DetachActorFromPlayer();
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mgr.GetPlayer().SetLeaveMorphBallAllowed(true);
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x5e8_25_waitTimerActive = false;
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}
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}
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} // namespace urde::MP1
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