metaforce/Runtime/Graphics/CLineRenderer.hpp

95 lines
2.5 KiB
C++

#pragma once
#include <array>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
//#include <hecl/UniformBufferPool.hpp>
//#include <hecl/VertexBufferPool.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace metaforce {
class CLineRenderer {
public:
enum class EPrimitiveMode { Lines, LineStrip, LineLoop };
struct SDrawVertTex {
zeus::CVector4f pos;
zeus::CColor color;
zeus::CVector2f uv;
};
struct SDrawVertNoTex {
zeus::CVector4f pos;
zeus::CColor color;
};
struct SDrawUniform {
zeus::CColor moduColor;
CFogState fog;
};
private:
EPrimitiveMode m_mode;
u32 m_maxVerts;
u32 m_nextVert = 0;
bool m_final = false;
bool m_textured;
zeus::CVector3f m_firstPos;
zeus::CVector3f m_secondPos;
zeus::CVector2f m_firstUV;
zeus::CColor m_firstColor;
float m_firstWidth;
float m_firstW;
zeus::CVector3f m_lastPos;
zeus::CVector3f m_lastPos2;
zeus::CVector2f m_lastUV;
zeus::CColor m_lastColor;
float m_lastWidth;
float m_lastW;
// static rstl::reserved_vector<SDrawVertTex, 1024> g_StaticLineVertsTex;
// static rstl::reserved_vector<SDrawVertNoTex, 1024> g_StaticLineVertsNoTex;
// static hecl::VertexBufferPool<SDrawVertTex> s_vertPoolTex;
// static hecl::VertexBufferPool<SDrawVertNoTex> s_vertPoolNoTex;
// static hecl::UniformBufferPool<SDrawUniform> s_uniformPool;
public:
// hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
// hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
// hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
// std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_shaderBind;
CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const aurora::gfx::TextureHandle& texture, bool additive,
bool zTest = false, bool zGEqual = false);
CLineRenderer(CLineRenderer&&) = default;
void Reset();
void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
const zeus::CVector2f& uv = zeus::skZero2f);
void Render(bool alphaWrite = false, const zeus::CColor& moduColor = zeus::skWhite);
// static void UpdateBuffers() {
// s_vertPoolTex.updateBuffers();
// s_vertPoolNoTex.updateBuffers();
// s_uniformPool.updateBuffers();
// }
static void Initialize();
static void Shutdown();
};
} // namespace metaforce