mirror of https://github.com/AxioDL/metaforce.git
241 lines
10 KiB
C++
241 lines
10 KiB
C++
#pragma once
|
|
|
|
#include <array>
|
|
#include <memory>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "Runtime/CToken.hpp"
|
|
#include "Runtime/rstl.hpp"
|
|
#include "Runtime/Camera/CCameraFilter.hpp"
|
|
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
|
|
#include "Runtime/GuiSys/CHudBallInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudBossEnergyInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudDecoInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudEnergyInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudFreeLookInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudHelmetInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudMissileInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudRadarInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudThreatInterface.hpp"
|
|
#include "Runtime/GuiSys/CHudVisorBeamMenu.hpp"
|
|
#include "Runtime/GuiSys/CTargetingManager.hpp"
|
|
#include "Runtime/MP1/CInGameGuiManager.hpp"
|
|
#include "Runtime/World/CHUDMemoParms.hpp"
|
|
|
|
#include <zeus/CColor.hpp>
|
|
#include <zeus/CMatrix3f.hpp>
|
|
#include <zeus/CQuaternion.hpp>
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace metaforce {
|
|
class CGuiFrame;
|
|
class CGuiLight;
|
|
class CStateManager;
|
|
|
|
enum class EHudState { Combat, XRay, Thermal, Scan, Ball, None };
|
|
|
|
namespace MP1 {
|
|
|
|
class CSamusHud {
|
|
enum class ELoadPhase { Zero, One, Two, Three };
|
|
|
|
enum class ETransitionState { NotTransitioning, Countdown, Loading, Transitioning };
|
|
|
|
struct SCachedHudLight {
|
|
zeus::CVector3f x0_pos;
|
|
zeus::CColor xc_color;
|
|
float x10_distC = 0.f;
|
|
float x14_distL = 0.f;
|
|
float x18_distQ = 0.f;
|
|
float x1c_fader = 0.f;
|
|
SCachedHudLight(const zeus::CVector3f& pos, const zeus::CColor& color, float f1, float f2, float f3, float f4)
|
|
: x0_pos(pos), xc_color(color), x10_distC(f1), x14_distL(f2), x18_distQ(f3), x1c_fader(f4) {}
|
|
};
|
|
|
|
struct SVideoBand {
|
|
CGuiModel* x0_videoband = nullptr;
|
|
float x4_randA = 0.f;
|
|
float x8_randB = 0.f;
|
|
};
|
|
|
|
struct SProfileInfo {
|
|
u32 x0_ = 0;
|
|
u32 x4_ = 0;
|
|
u64 x8_profUsec = 0;
|
|
};
|
|
|
|
friend class CInGameGuiManager;
|
|
ELoadPhase x4_loadPhase = ELoadPhase::Zero;
|
|
CTargetingManager x8_targetingMgr;
|
|
TLockedToken<CGuiFrame> x258_frmeHelmet;
|
|
CGuiFrame* x264_loadedFrmeHelmet = nullptr;
|
|
TLockedToken<CGuiFrame> x268_frmeBaseHud;
|
|
CGuiFrame* x274_loadedFrmeBaseHud = nullptr;
|
|
TLockedToken<CGuiFrame> x278_selectedHud; // used to be optional
|
|
CGuiFrame* x288_loadedSelectedHud = nullptr;
|
|
std::unique_ptr<CHudEnergyInterface> x28c_energyIntf;
|
|
std::unique_ptr<CHudThreatInterface> x290_threatIntf;
|
|
std::unique_ptr<CHudMissileInterface> x294_missileIntf;
|
|
std::unique_ptr<IFreeLookInterface> x298_freeLookIntf;
|
|
std::unique_ptr<IHudDecoInterface> x29c_decoIntf;
|
|
std::unique_ptr<CHudHelmetInterface> x2a0_helmetIntf;
|
|
std::unique_ptr<CHudVisorBeamMenu> x2a4_visorMenu;
|
|
std::unique_ptr<CHudVisorBeamMenu> x2a8_beamMenu;
|
|
std::unique_ptr<CHudRadarInterface> x2ac_radarIntf;
|
|
std::unique_ptr<CHudBallInterface> x2b0_ballIntf;
|
|
std::unique_ptr<CHudBossEnergyInterface> x2b4_bossEnergyIntf;
|
|
EHudState x2b8_curState = EHudState::None;
|
|
EHudState x2bc_nextState = EHudState::None;
|
|
EHudState x2c0_setState = EHudState::None;
|
|
ETransitionState x2c4_activeTransState = ETransitionState::NotTransitioning;
|
|
float x2c8_transT = 1.f;
|
|
u32 x2cc_preLoadCountdown = 0;
|
|
float x2d0_playerHealth = 0.f;
|
|
u32 x2d4_totalEnergyTanks = 0;
|
|
u32 x2d8_missileAmount = 0;
|
|
u32 x2dc_missileCapacity = 0;
|
|
bool x2e0_24_inFreeLook : 1 = false;
|
|
bool x2e0_25_lookControlHeld : 1 = false;
|
|
bool x2e0_26_latestFirstPerson : 1 = true;
|
|
bool x2e0_27_energyLow : 1;
|
|
u32 x2e4_ = 0;
|
|
u32 x2e8_ = 0;
|
|
CPlayerGun::EMissileMode x2ec_missileMode = CPlayerGun::EMissileMode::Inactive;
|
|
float x2f0_visorBeamMenuAlpha = 1.f;
|
|
zeus::CVector3f x2f8_fpCamDir;
|
|
zeus::CVector3f x304_basewidgetIdlePos;
|
|
zeus::CVector3f x310_cameraPos;
|
|
zeus::CQuaternion x31c_hudLag;
|
|
zeus::CQuaternion x32c_invHudLag;
|
|
std::unique_ptr<CActorLights> x33c_lights;
|
|
rstl::reserved_vector<SCachedHudLight, 3> x340_hudLights;
|
|
CSfxHandle x3a4_damageSfx;
|
|
CCameraFilterPass<CColoredQuadFilter> x3a8_camFilter;
|
|
CGuiLight* x3d4_damageLight = nullptr;
|
|
std::vector<zeus::CTransform> x3d8_lightTransforms;
|
|
float x3e8_damageTIme = 0.f;
|
|
float x3ec_damageLightPulser = 0.f;
|
|
float x3f0_damageFilterAmtInit = 1.f;
|
|
float x3f4_damageFilterAmt = 0.f;
|
|
float x3f8_damageFilterAmtGain = 0.f;
|
|
float x3fc_hudDamagePracticalsInit = 0.f;
|
|
float x400_hudDamagePracticals = 0.f;
|
|
float x404_hudDamagePracticalsGain = 0.f;
|
|
zeus::CVector3f x408_damagerToPlayerNorm;
|
|
float x414_decoShakeTranslateAmt = 0.f;
|
|
float x418_decoShakeTranslateAmtVel = 0.f;
|
|
zeus::CVector3f x41c_decoShakeTranslate;
|
|
zeus::CMatrix3f x428_decoShakeRotate;
|
|
zeus::CQuaternion x44c_hudLagShakeRot;
|
|
float x45c_decoShakeAmtInit = 0.f;
|
|
float x460_decoShakeAmt = 0.f;
|
|
float x464_decoShakeAmtGain = 0.f;
|
|
rstl::reserved_vector<zeus::CTransform, 3> x46c_;
|
|
zeus::CVector2f x500_viewportScale = {1.f, 1.f};
|
|
CSfxHandle x508_staticSfxHi;
|
|
CSfxHandle x50c_staticSfxLo;
|
|
float x510_staticInterp = 0.f;
|
|
float x514_staticCycleTimerHi = 0.f;
|
|
float x518_staticCycleTimerLo = 0.f;
|
|
CCameraFilterPass<CRandomStaticFilter> x51c_camFilter2;
|
|
CHUDMemoParms x548_hudMemoParms;
|
|
TLockedToken<CStringTable> x550_hudMemoString;
|
|
u32 x554_hudMemoIdx = 0;
|
|
float x558_messageTextTime = 0.f;
|
|
float x55c_lastSfxChars = 0.f;
|
|
float x560_messageTextScale = 0.f;
|
|
CSfxHandle x564_freeLookSfx;
|
|
zeus::CVector3f x568_fpCamDir;
|
|
float x574_lookDeltaDot = 1.f;
|
|
float x578_freeLookSfxCycleTimer = 0.f;
|
|
float x57c_energyLowTimer = 0.f;
|
|
float x580_energyLowPulse = 0.f;
|
|
float x584_abuttonPulse = 0.f;
|
|
CGuiWidget* x588_base_basewidget_pivot;
|
|
CGuiWidget* x58c_helmet_BaseWidget_Pivot;
|
|
CGuiModel* x590_base_Model_AutoMapper;
|
|
CGuiTextPane* x594_base_textpane_counter;
|
|
CGuiWidget* x598_base_basewidget_message;
|
|
CGuiTextPane* x59c_base_textpane_message;
|
|
CGuiModel* x5a0_base_model_abutton;
|
|
rstl::reserved_vector<SVideoBand, 4> x5a4_videoBands;
|
|
rstl::reserved_vector<CGuiLight*, 4> x5d8_guiLights;
|
|
std::array<float, 16> x5ec_camFovTweaks;
|
|
std::array<float, 64> x62c_camYTweaks;
|
|
std::array<float, 32> x72c_camZTweaks;
|
|
rstl::reserved_vector<SProfileInfo, 15> x7ac_;
|
|
|
|
CColoredQuadFilter m_energyDrainFilter;
|
|
CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic{EFilterType::NoColor};
|
|
|
|
static CSamusHud* g_SamusHud;
|
|
static rstl::reserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
|
|
static rstl::reserved_vector<bool, 4> BuildPlayerHasBeams(const CStateManager& mgr);
|
|
void InitializeFrameGluePermanent(const CStateManager& mgr);
|
|
void InitializeFrameGlueMutable(const CStateManager& mgr);
|
|
void UninitializeFrameGlueMutable();
|
|
void InitializeDamageLight();
|
|
void UpdateEnergy(float dt, const CStateManager& mgr, bool init);
|
|
void UpdateFreeLook(float dt, const CStateManager& mgr);
|
|
void UpdateMissile(float dt, const CStateManager& mgr, bool init);
|
|
void UpdateVideoBands(float dt, const CStateManager& mgr);
|
|
void UpdateBallMode(const CStateManager& mgr, bool init);
|
|
void UpdateThreatAssessment(float dt, const CStateManager& mgr);
|
|
void UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr);
|
|
void UpdateCameraDebugSettings();
|
|
void UpdateEnergyLow(float dt, const CStateManager& mgr);
|
|
void ApplyClassicLag(const zeus::CUnitVector3f& lookDir, zeus::CQuaternion& rot, const CStateManager& mgr, float dt,
|
|
bool invert);
|
|
void UpdateHudLag(float dt, const CStateManager& mgr);
|
|
bool IsCachedLightInAreaLights(const SCachedHudLight& light, const CActorLights& areaLights) const;
|
|
bool IsAreaLightInCachedLights(const CLight& light) const;
|
|
int FindEmptyHudLightSlot(const CLight& light) const;
|
|
zeus::CColor GetVisorHudLightColor(const zeus::CColor& color, const CStateManager& mgr) const;
|
|
void UpdateHudDynamicLights(float dt, const CStateManager& mgr);
|
|
void UpdateHudDamage(float dt, const CStateManager& mgr, DataSpec::ITweakGui::EHelmetVisMode helmetVis);
|
|
void UpdateStaticSfx(CSfxHandle& handle, float& cycleTimer, u16 sfxId, float dt, float oldStaticInterp,
|
|
float staticThreshold);
|
|
void UpdateStaticInterference(float dt, const CStateManager& mgr);
|
|
int GetRelativeDirection(const zeus::CVector3f& position, const CStateManager& mgr);
|
|
void ShowDamage(const zeus::CVector3f& position, float dam, float prevDam, const CStateManager& mgr);
|
|
void EnterFirstPerson(const CStateManager& mgr);
|
|
void LeaveFirstPerson(const CStateManager& mgr);
|
|
void DrawAttachedEnemyEffect(const CStateManager& mgr);
|
|
static EHudState GetDesiredHudState(const CStateManager& mgr);
|
|
|
|
public:
|
|
explicit CSamusHud(CStateManager& stateMgr);
|
|
~CSamusHud();
|
|
void Update(float dt, const CStateManager& mgr, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis,
|
|
bool targetingManager);
|
|
void Draw(const CStateManager& mgr, float alpha, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis,
|
|
bool targetingManager);
|
|
void DrawHelmet(const CStateManager& mgr, float camYOff);
|
|
void ProcessControllerInput(const CFinalInput& input);
|
|
void UpdateStateTransition(float time, const CStateManager& mgr);
|
|
bool CheckLoadComplete(CStateManager& stateMgr);
|
|
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
|
|
void RefreshHudOptions();
|
|
void Touch();
|
|
CTargetingManager& GetTargetingManager() { return x8_targetingMgr; }
|
|
const zeus::CVector2f& GetViewportScale() const { return x500_viewportScale; }
|
|
static zeus::CTransform BuildFinalCameraTransform(const zeus::CQuaternion& rot, const zeus::CVector3f& pos,
|
|
const zeus::CVector3f& camPos);
|
|
static void DisplayHudMemo(std::u16string_view text, const CHUDMemoParms& info) {
|
|
if (g_SamusHud)
|
|
g_SamusHud->InternalDisplayHudMemo(text, info);
|
|
}
|
|
void InternalDisplayHudMemo(std::u16string_view text, const CHUDMemoParms& info) { SetMessage(text, info); }
|
|
void SetMessage(std::u16string_view text, const CHUDMemoParms& info);
|
|
static void DeferHintMemo(CAssetId strg, u32 strgIdx, const CHUDMemoParms& info) {
|
|
if (g_SamusHud)
|
|
g_SamusHud->InternalDeferHintMemo(strg, strgIdx, info);
|
|
}
|
|
void InternalDeferHintMemo(CAssetId strg, u32 strgIdx, const CHUDMemoParms& info);
|
|
CGuiFrame* GetBaseHudFrame() const { return x274_loadedFrmeBaseHud; }
|
|
};
|
|
|
|
} // namespace MP1
|
|
} // namespace metaforce
|